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From: Ben Paschke
Subject: ocean node v2 (35k bu)
Date: 22 Jan 2001 22:17:03
Message: <3A6CF81C.FB2D43C1@rsp.com.au>
(formerly ocean pylon)
Hi folks,
it has come quite a way since last time.
expect to see a craft on top eventually.
and i can't wait to add the barnacles around the water line!

render times- around 3 hrs for each @ about 512x384 (the images have
been resized down)

bye,
benp


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From: Phil Clute
Subject: Re: ocean node v2 (35k bu)
Date: 22 Jan 2001 22:51:01
Message: <3A6CFFE5.322DCF48@tiac.net>
That's coming along nicely. Are you using radiosity?

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Ben Paschke
Subject: Re: ocean node v2 (35k bu)
Date: 22 Jan 2001 22:54:36
Message: <3A6D00EC.D2F53AEE@rsp.com.au>
Phil Clute wrote:

> That's coming along nicely. Are you using radiosity?

ta, and, i sure am!

the settings are something like this-

radiosity{
   pretrace_start 0.08
   pretrace_end 0.001//0.001
   count 100//250//40//150// 250
   nearest_count  10//5
   error_bound 0.03//0.03
   recursion_limit 1//1
   low_error_factor 0.1//.1//.1//0.1
   gray_threshold 0
   minimum_reuse 0.015
   brightness 1.6//1.5//4//3//1.75
   normal on
   media 1//on
   max_sample 2
   adc_bailout 0.01/1
   }

but the nice colours come from a light blue sky sphere and a bright
yellow sun.


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From: Marc-Hendrik Bremer
Subject: Re: ocean node v2 (35k bu)
Date: 23 Jan 2001 05:30:31
Message: <3a6d5d47@news.povray.org>
That looks so real! Great work!

Marc-Hendrik


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From: Tom Melly
Subject: Re: ocean node v2 (35k bu)
Date: 23 Jan 2001 06:18:47
Message: <3a6d6897$1@news.povray.org>
"Ben Paschke" <ben### [at] rspcomau> wrote in message
news:3A6CF81C.FB2D43C1@rsp.com.au...

Wow! Ah shaw do lurv radiosity.... What's going to land on it?


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From: Rick [Kitty5]
Subject: Re: ocean node v2 (35k bu)
Date: 23 Jan 2001 06:51:24
Message: <3a6d703c$1@news.povray.org>
> it has come quite a way since last time.
> expect to see a craft on top eventually.
> and i can't wait to add the barnacles around the water line!


this is looks so 'real', very good work!!




--
Rick

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From: Xplo Eristotle
Subject: Re: ocean node v2 (35k bu)
Date: 23 Jan 2001 06:51:36
Message: <3A6D709E.4937D8F7@unforgettable.com>
Ben Paschke wrote:
> 
> (formerly ocean pylon)
> Hi folks,
> it has come quite a way since last time.
> expect to see a craft on top eventually.
> and i can't wait to add the barnacles around the water line!

Very nice. You might consider roughing up the textures a little, though.
That thing sure does look clean...

-Xplo


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From: Christoph Hormann
Subject: Re: ocean node v2 (35k bu)
Date: 23 Jan 2001 07:28:34
Message: <3A6D78F3.4B1C0A90@gmx.de>
That looks interesting, i wonder why there are no artefacts although count
is only 100. 

Have you tried an inside view? 

I would also try to increase recursion_limit and at the same time reduce
brightness, that could lead to interesting results, 

It would be slower oof course.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Spock
Subject: Re: ocean node v2 (35k bu)
Date: 23 Jan 2001 08:10:54
Message: <3a6d82de$1@news.povray.org>
I was going to say the same thing.  Its so clean and smooth that only the
ladder gives any hint that it is big.

Without the ladder I would have guessed some sort of new Braun kitchen
appliance:-)

Nice work.

"Xplo Eristotle" <inq### [at] unforgettablecom> wrote in message
news:3A6D709E.4937D8F7@unforgettable.com...
> Ben Paschke wrote:
> >
> > (formerly ocean pylon)
> > Hi folks,
> > it has come quite a way since last time.
> > expect to see a craft on top eventually.
> > and i can't wait to add the barnacles around the water line!
>
> Very nice. You might consider roughing up the textures a little, though.
> That thing sure does look clean...
>
> -Xplo


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From: Ben Paschke
Subject: Re: ocean node v2 (35k bu)
Date: 23 Jan 2001 17:58:51
Message: <3A6E0D0E.FC669171@rsp.com.au>
Well, to be honest i haven't yet found decent settings for recursion levels
higher than 1. Basically, i'm happy with the recursion level 1 settings i have
because of the overall balance between quality, speed and response.
But i'd still like to hear any ideas on recursion level 2 settings that people
have had success with.

There are afew artifacts, mainly on the interior central column.

By the way, your radiosity tutes are great!

Christoph Hormann wrote:

> That looks interesting, i wonder why there are no artefacts although count
> is only 100.
>
> Have you tried an inside view?
>
> I would also try to increase recursion_limit and at the same time reduce
> brightness, that could lead to interesting results,
>
> It would be slower oof course.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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