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(formerly ocean pylon)
Hi folks,
it has come quite a way since last time.
expect to see a craft on top eventually.
and i can't wait to add the barnacles around the water line!
render times- around 3 hrs for each @ about 512x384 (the images have
been resized down)
bye,
benp
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Attachments:
Download 'pylon2_bp.jpg' (35 KB)
Preview of image 'pylon2_bp.jpg'
![pylon2_bp.jpg](/povray.binaries.images/attachment/%3C3A6CF81C.FB2D43C1%40rsp.com.au%3E/pylon2_bp.jpg?ttop=443840&toff=11300&preview=1)
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That's coming along nicely. Are you using radiosity?
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Phil Clute wrote:
> That's coming along nicely. Are you using radiosity?
ta, and, i sure am!
the settings are something like this-
radiosity{
pretrace_start 0.08
pretrace_end 0.001//0.001
count 100//250//40//150// 250
nearest_count 10//5
error_bound 0.03//0.03
recursion_limit 1//1
low_error_factor 0.1//.1//.1//0.1
gray_threshold 0
minimum_reuse 0.015
brightness 1.6//1.5//4//3//1.75
normal on
media 1//on
max_sample 2
adc_bailout 0.01/1
}
but the nice colours come from a light blue sky sphere and a bright
yellow sun.
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That looks so real! Great work!
Marc-Hendrik
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"Ben Paschke" <ben### [at] rsp com au> wrote in message
news:3A6CF81C.FB2D43C1@rsp.com.au...
Wow! Ah shaw do lurv radiosity.... What's going to land on it?
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> it has come quite a way since last time.
> expect to see a craft on top eventually.
> and i can't wait to add the barnacles around the water line!
this is looks so 'real', very good work!!
--
Rick
POV-Ray News & Resources - http://povray.co.uk
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Ben Paschke wrote:
>
> (formerly ocean pylon)
> Hi folks,
> it has come quite a way since last time.
> expect to see a craft on top eventually.
> and i can't wait to add the barnacles around the water line!
Very nice. You might consider roughing up the textures a little, though.
That thing sure does look clean...
-Xplo
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That looks interesting, i wonder why there are no artefacts although count
is only 100.
Have you tried an inside view?
I would also try to increase recursion_limit and at the same time reduce
brightness, that could lead to interesting results,
It would be slower oof course.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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I was going to say the same thing. Its so clean and smooth that only the
ladder gives any hint that it is big.
Without the ladder I would have guessed some sort of new Braun kitchen
appliance:-)
Nice work.
"Xplo Eristotle" <inq### [at] unforgettable com> wrote in message
news:3A6D709E.4937D8F7@unforgettable.com...
> Ben Paschke wrote:
> >
> > (formerly ocean pylon)
> > Hi folks,
> > it has come quite a way since last time.
> > expect to see a craft on top eventually.
> > and i can't wait to add the barnacles around the water line!
>
> Very nice. You might consider roughing up the textures a little, though.
> That thing sure does look clean...
>
> -Xplo
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Well, to be honest i haven't yet found decent settings for recursion levels
higher than 1. Basically, i'm happy with the recursion level 1 settings i have
because of the overall balance between quality, speed and response.
But i'd still like to hear any ideas on recursion level 2 settings that people
have had success with.
There are afew artifacts, mainly on the interior central column.
By the way, your radiosity tutes are great!
Christoph Hormann wrote:
> That looks interesting, i wonder why there are no artefacts although count
> is only 100.
>
> Have you tried an inside view?
>
> I would also try to increase recursion_limit and at the same time reduce
> brightness, that could lead to interesting results,
>
> It would be slower oof course.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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