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I guess more of the ships on the left went forward... they really are random! :)
Ben Lauritzen wrote:
> > Technically, there is a perfectly square grid of them, with the Z distance
> > randomized.
> > Now some of them may be behind the camera or offscreen to the left... Let
> me
> > move the "sun" and show you... Check back in 4+ hours...
>
> Heh, didn't mean to make you do that... but ok
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
Attachments:
Download '2suns.jpg' (39 KB)
Preview of image '2suns.jpg'
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Well, I guess you're right about random exit paths... And the thing in
the middle is supposed to be some kind of ancient alien technology they
were attempting to harvest technology from - until the power came on :)
It's not big enough to be a dyson sphere, I originally had something more
"Borg" in mind.
Chris Huff wrote:
> A collapsing Dyson-sphere or criswell? Or just one still being built,
> and that is just a fleet of trading ships? They don't seem to be in a
> hurry, and they are all going in one direction rather than scattering
> chaotically. However, your title implies that they would rather be
> somewhere else...
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
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> I guess more of the ships on the left went forward... they really are
random! :)
Well, if I understand correctly, it's not actually random, just an
equation(or something like that) appears that way. But yes. It looks
better off-center I think. Also maybe add more detail to your ships, they
look cartoonish. What are the stars? They look too big I think.
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In article <3A6CAAF5.BB6F583D@209software.com>, bry### [at] 209softwarecom
wrote:
> It's not big enough to be a dyson sphere, I originally had something more
> "Borg" in mind.
To me, it looks like a huge structure in the far distance, because of
the rays of light coming from it...there usually isn't enough stuff in
space to scatter light like that over small distances.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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This is the code to place the rockets.
#include "Rocket.inc"
#declare C=seed(5837.34746);
#declare GS=5.5;
#declare A=-GS;
union{
#while (A<=GS)
#declare B=-GS;
#while (B<=GS)
object{Rocket
scale .0001
rotate z*90
rotate y*-90
translate <A/25,B/25,-9.9+(rand(C)*2)>
}
#declare B=B+1;
#end
#declare A=A+1;
#end
}
Ben Lauritzen wrote:
> > I guess more of the ships on the left went forward... they really are
> random! :)
>
> Well, if I understand correctly, it's not actually random, just an
> equation(or something like that) appears that way. But yes. It looks
> better off-center I think. Also maybe add more detail to your ships, they
> look cartoonish. What are the stars? They look too big I think.
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
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I use "Universe" by Driard. I created a 1600x1200 starfield bitmap. That's
as as big as they get.
Ben Lauritzen wrote:
> > I guess more of the ships on the left went forward... they really are
> random! :)
>
> Well, if I understand correctly, it's not actually random, just an
> equation(or something like that) appears that way. But yes. It looks
> better off-center I think. Also maybe add more detail to your ships, they
> look cartoonish. What are the stars? They look too big I think.
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
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Bryan Valencia <bry### [at] 209softwarecom> wrote in message
news:3A6CC668.72A0794A@209software.com...
> I use "Universe" by Driard. I created a 1600x1200 starfield bitmap.
That's
> as as big as they get.
>
Bryan,
Have you tried using an include file to generate the star
field?
Chris Colefax's Galaxy Include File:
http://www.geocities.com/SiliconValley/Lakes/1434/
Just a thought...
Post a reply to this message
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> I use "Universe" by Driard. I created a 1600x1200 starfield bitmap.
That's
> as as big as they get.
It's been a long time since I've used a starfield, but I got very nice
looking stars from granite textured sky_spheres
Post a reply to this message
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I have tried textured stars, but in my experience there are either too
many of them too densely packed or if you scale them up, they aren't
round, they look like millions of wadded-up straw paper wrappers.
So I went back to "Universe".
Ben Lauritzen wrote:
> > I use "Universe" by Driard. I created a 1600x1200 starfield bitmap.
> That's
> > as as big as they get.
>
> It's been a long time since I've used a starfield, but I got very nice
> looking stars from granite textured sky_spheres
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
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Oh, yeah... well, I was merely following the example from Star Trek, Close
Encounters, etc. where "effect" is more important than "realism".
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
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