POV-Ray : Newsgroups : povray.binaries.images : Run Away(Big) Server Time
19 Aug 2024 06:19:47 EDT (-0400)
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From: Chris Huff
Subject: Re: Run Away(Big)
Date: 22 Jan 2001 17:01:57
Message: <chrishuff-BB7764.17030422012001@news.povray.org>
In article <3A6CAAF5.BB6F583D@209software.com>, bry### [at] 209softwarecom 
wrote:

> It's not big enough to be a dyson sphere, I originally had something more
> "Borg" in mind.

To me, it looks like a huge structure in the far distance, because of 
the rays of light coming from it...there usually isn't enough stuff in 
space to scatter light like that over small distances.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Bryan Valencia
Subject: Re: Run Away(Big)
Date: 22 Jan 2001 18:33:42
Message: <3A6CC42C.6B7F6E8F@209software.com>
This is the code to place the rockets.

#include "Rocket.inc"
#declare C=seed(5837.34746);
#declare GS=5.5;

#declare A=-GS;
union{
     #while (A<=GS)
        #declare B=-GS;
        #while (B<=GS)
             object{Rocket
                scale .0001
                rotate z*90
                rotate y*-90
                translate <A/25,B/25,-9.9+(rand(C)*2)>
             }
             #declare B=B+1;
        #end
        #declare A=A+1;
     #end
}


Ben Lauritzen wrote:

> > I guess more of the ships on the left went forward... they really are
> random! :)
>
> Well, if I understand correctly, it's not actually random, just an
> equation(or something like that) appears that way.  But yes.  It looks
> better off-center I think.  Also maybe add more detail to your ships, they
> look cartoonish.  What are the stars?  They look too big I think.

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


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From: Bryan Valencia
Subject: Re: Run Away(Big)
Date: 22 Jan 2001 18:43:17
Message: <3A6CC668.72A0794A@209software.com>
I use "Universe" by Driard.  I created a 1600x1200 starfield bitmap.  That's
as as big as they get.

Ben Lauritzen wrote:

> > I guess more of the ships on the left went forward... they really are
> random! :)
>
> Well, if I understand correctly, it's not actually random, just an
> equation(or something like that) appears that way.  But yes.  It looks
> better off-center I think.  Also maybe add more detail to your ships, they
> look cartoonish.  What are the stars?  They look too big I think.

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


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From: Alan Holding
Subject: Re: Run Away(Big)
Date: 22 Jan 2001 18:53:30
Message: <3a6cc7fa@news.povray.org>
Bryan Valencia <bry### [at] 209softwarecom> wrote in message
news:3A6CC668.72A0794A@209software.com...
> I use "Universe" by Driard.  I created a 1600x1200 starfield bitmap.
That's
> as as big as they get.
>

Bryan,

Have you tried using an include file to generate the star
field?

Chris Colefax's Galaxy Include File:
http://www.geocities.com/SiliconValley/Lakes/1434/

Just a thought...


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From: Ben Lauritzen
Subject: Re: Run Away(Big)
Date: 22 Jan 2001 19:01:30
Message: <3a6cc9da@news.povray.org>
> I use "Universe" by Driard.  I created a 1600x1200 starfield bitmap.
That's
> as as big as they get.

It's been a long time since I've used a starfield, but I got very nice
looking stars from granite textured sky_spheres


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From: Bryan Valencia
Subject: Re: Run Away(Big)
Date: 22 Jan 2001 19:15:33
Message: <3A6CCDFB.9DBD04B8@209software.com>
I have tried textured stars, but in my experience there are either too
many of them too densely packed or if you scale them up, they aren't
round, they look like millions of wadded-up straw paper wrappers.

So I went back to "Universe".


Ben Lauritzen wrote:

> > I use "Universe" by Driard.  I created a 1600x1200 starfield bitmap.
> That's
> > as as big as they get.
>
> It's been a long time since I've used a starfield, but I got very nice
> looking stars from granite textured sky_spheres

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


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From: Bryan Valencia
Subject: Re: Run Away(Big)
Date: 22 Jan 2001 19:16:54
Message: <3A6CCE4C.22D3CAE3@209software.com>
Oh, yeah... well, I was merely following the example from Star Trek, Close
Encounters, etc. where "effect" is more important than "realism".

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


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