As discussed in p.u.p. it would be nice to have a gradient pattern not
only for objects, like megapov's slope pattern, but for any pigment.
The macro used for this pictures calculates a 2d gradient pigment using a
type 1 displace warp.
This method also allows to add turbulence to the pattern, but remember it
is only 2dimensional.
Code is in p.t.s-f.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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