I did some fractal zooms on the Mandel pattern. A composite image of
what one sees at FIFTEEN orders of magnitude is below.
ANGLE PEAK MEM USED TIME
1E+01 104367 bytes 1 sec
1E-01 104367 bytes 2 sec
1E-10 104367 bytes 2 sec
1E-13 104367 bytes 1 sec
1E-14 104367 bytes 1 sec
The Mandel code is cool because I can zoom across 15 orders of magnitude
with no real change in render time or memory usage, and only run into a
"pixelation wall" at the highest mag.
//-----------CODE BELOW:
#include "colors.inc"
#version unofficial MegaPov 0.4;
#declare place=<0.619954629200015,.22999010000005,-10>
camera {
location place
look_at place +10*z
angle 1e+01
}
#declare map1=
color_map{
[0 /70 Black]
[1 /70 Cyan]
[2 /70 Yellow]
[3 /70 Black]
[4/70 Cyan]
[5 /70 Red]
[7 /70 Green/1]
[8 /70 Orange]
[10 /70 Red]
[11 /70 Magenta]
[12 /70 SeaGreen]
[13 /70 Black]
[14/70 Cyan]
[15 /70 Red]
[17 /70 Green/31]
[40 /70 Red]
[51 /70 Magenta]
[52 /70 SeaGreen]
[53 /70 Black]
[55 /70 Red]
[57 /70 Green/31]
[30 /30 White]
}
plane {z,0
inverse
pigment {mandel3 340
fractal_interior_type 1, 6
color_map{
map1
}}
finish{ambient 1 diffuse 0}
}
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