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"Leitha & Mark Hyde" <mal### [at] optusnetcomau> wrote in message
news:3A349B9D.E28CAF69@optusnet.com.au...
> ...also can I get some ideas for a realistic sandstone texture to apply
> to the bricks
I'm seeing coincident surfaces in the window, and doorway too, I believe.
Better scale those cutout boxes slightly upward in the facing direction,
translate slightly too if a side is on a zero plane.
Sandstone could be done by using a very small scale granite normal but it
wouldn't show up on a unlit side. So a texture layer of granite pigment and
normal both over the one you have now would be better. Just use a small enough
scale.
There's probably a sandstone in the stones.inc file already but not everything
is labeled enough I think.
Bob H.
I added a sandstone into that file (just looked) but since I changed much of
the naming scheme I'll just put a stand-alone one here for an example:
sphere {0,3
texture {pigment {rgb <1.2,.9,.4>}
finish {diffuse .9 specular .1 roughness .1}
}
texture {
pigment
{granite
turbulence 0.4
color_map
{[0.0, 0.1 color rgbf <0.8, 0.5, 0.4, 0.0>
color rgbf <0.8, 0.6, 0.5, 0.6>]
[0.1, 0.3 color rgbf <0.8, 0.6, 0.5, 0.5>
color rgbf <0.9, 0.5, 0.35, 0.3>]
[0.3, 0.5 color rgbf <0.9, 0.5, 0.35, 0.1>
color rgbf <0.85, 0.7, 0.4, 0.0>]
[0.5, 0.7 color rgbf <0.85, 0.7, 0.4, 0.0>
color rgbf <0.8, 0.75, 0.5, 0.2>]
[0.7, 1.0 color rgbf <0.8, 0.75, 0.5, 0.3>
color rgbf <0.8, 0.5, 0.4, 0.0>]
}
}
normal {granite .5 turbulence 0.4}
finish {diffuse .7 specular .1 roughness .1 crand 0.1} // use zero if
animating
scale .8
}
}
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On Mon, 11 Dec 2000 20:17:17 +1100, Leitha & Mark Hyde wrote:
>...also can I get some ideas for a realistic sandstone texture to apply
>to the bricks
It all looks very sharp and angular, you really need some soft edges in
there or even area lights to soften it up a bit.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
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