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Thomas Lake <tla### [at] homecom> wrote:
: again 100% rad lighting.
I know that it's kinda cool to have 100% rad lighting, without any light
source, but if you really want to get rid of those blotchy stains, I suggest
that you add some area lights where the bright objects (which are used as
lights) are (of course the geometry of the area light should be the same as
the geometry of the object).
This will most probably help you get rid of the artifacts, render faster
(because you'll probably be able to reduce radiosity quality settings) and
increase the overal quality of the image.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Actually a lot of those blotches are Jpeg artifacts, the full quality
version looks far better, though not perfect. I actually like the look
of the scene this way over having lights in it, I guess it boils down to
personal taste.
Warp wrote:
> Thomas Lake <tla### [at] homecom> wrote:
> : again 100% rad lighting.
>
> I know that it's kinda cool to have 100% rad lighting, without any light
> source, but if you really want to get rid of those blotchy stains, I suggest
> that you add some area lights where the bright objects (which are used as
> lights) are (of course the geometry of the area light should be the same as
> the geometry of the object).
> This will most probably help you get rid of the artifacts, render faster
> (because you'll probably be able to reduce radiosity quality settings) and
> increase the overal quality of the image.
Post a reply to this message
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