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Some things I made for a quentum mechanics project/website.
Incredible simple, but I think it looks rather nice...
Simon
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Attachments:
Download 'title.jpg' (18 KB)
Download 'hamil.jpg' (2 KB)
Download 'hbar.jpg' (2 KB)
Download 'ket.jpg' (2 KB)
Download 'psi.jpg' (2 KB)
Preview of image 'title.jpg'
Preview of image 'hamil.jpg'
Preview of image 'hbar.jpg'
Preview of image 'ket.jpg'
Preview of image 'psi.jpg'
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That's rendered by POV? Wow... Very realistic!
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Simon de Vet wrote:
>
> Some things I made for a quentum mechanics project/website.
>
> Incredible simple, but I think it looks rather nice...
Yes, really nice.
I want such a keyboard !
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Simon de Vet wrote:
> Incredible simple, but I think it looks rather nice...
Simple!?? NO! Those buttons look perfect. I have never yet figured out
how to model them. You've done the impossible. Can I have the code?
Hugo
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On Sat, 25 Nov 2000 22:15:35 -0400, Simon de Vet <sde### [at] istarca>
wrote:
>Some things I made for a quentum mechanics project/website.
>
>Incredible simple, but I think it looks rather nice...
I love it, simple indeed and yet very stylish. Bravo!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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Hugo wrote:
> Simon de Vet wrote:
>
> > Incredible simple, but I think it looks rather nice...
>
> Simple!?? NO! Those buttons look perfect. I have never yet figured out
> how to model them. You've done the impossible. Can I have the code?
Maybe.. I hate to dissapoint everyone, but the keys were modelled in
Rhino.
The trick is that the top surface of the key is not flat, but
cylindrically concave in the vertical direction. This makes a workd of
difference.
I'm sure the CSG expers out there can work out the filleting in POV.
Simon
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In article <3A22EF6F.87D94FC7@istar.ca>, sde### [at] istarca wrote:
> I'm sure the CSG expers out there can work out the filleting in POV.
Forget about CSG...do it with isosurfaces. ;-)
Actually, may not be too difficult...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Chris Huff wrote:
>
> In article <3A22EF6F.87D94FC7@istar.ca>, sde### [at] istarca wrote:
>
> > I'm sure the CSG expers out there can work out the filleting in POV.
>
> Forget about CSG...do it with isosurfaces. ;-)
> Actually, may not be too difficult...
Here's my attempt.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
#version unofficial MegaPov 0.5;
#include "colors.inc"
global_settings { ambient_light color White }
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
$ E = 6;
$ K = 1/10^4;
$ Ybar = function { (x^E + z^E)^(1/E) - 1 }
$ SphereFunction = function { x^2 + y^2 + z^2 }
isosurface {
function {
y/4
+Ybar(x ,y ,abs(z) - 0.05)
+K^(SphereFunction(x, y - 4.1, z/4) - 7.0)
+K^(10*y)
}
// max_gradient 20
method 1
contained_by { box { -<1.5, 0.5, 1.5>, <1.5, 2, 1.5> } }
pigment { color White }
}
// The contained_by box above may need to be adjusted
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
light_source {
<1, 4, -2>*10
color White
}
camera {
location <1, 3, -3>
look_at <0, 0.5, 0>
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
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That's a great iso-key, Tor!
I tried to make a computer keyboard early in 1998 and never finished it. No
characters on the keys or any
LEDs. All CSG, it didn't look so good at the distance shown in the attached image.
Bob
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Attachments:
Download 'cmputrkeybrd87.jpg' (23 KB)
Preview of image 'cmputrkeybrd87.jpg'
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From: Tor Olav Kristensen
Subject: Re: Quantum Computer (my keyboard [~31K Jpg])
Date: 28 Nov 2000 13:59:19
Message: <3A23FFF6.27179227@online.no>
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"Bob H." wrote:
>
> That's a great iso-key, Tor!
Thank you Bob.
> I tried to make a computer keyboard early in 1998 and never finished it.
> No characters on the keys or any LEDs. All CSG, it didn't look so good
> at the distance shown in the attached image.
I wish that I could have patience to model things like these.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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