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19 Aug 2024 18:23:28 EDT (-0400)
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From: Remco de Korte
Subject: Re: More mud
Date: 21 Nov 2000 15:39:05
Message: <3A1ADD6E.98DC97C1@onwijs.com>
Very interesting effect, it looks convincing, especially the top part (probably
the angle more then the distance).
I wonder how it would look from up close.

Remco



Xplo Eristotle wrote:
> 
> Here's the larger image I promised, with a couple of tweaks to the function.
> 
> As far as I know, mud like this is usually the result of fine, dusty
> material which either washes over a sandy or rocky layer, or is
> deposited on it by wind and then hydrated. The sun dries the mud
> unevenly, making the top shrink and causing the cracking and
> characteristic upward-curling effect.
> 
> The point is that if I wanted to get really realistic, I'd have the mud
> appear on top of a layer of sand and use radiosity as part of the
> lighting solution; shadows from the mud curls and poor sky exposure
> would (should) ensure that the cracks were dark enough to provide a
> natural contrast.
> 
> I tried that, but it's slow, damn slow. "Waiting for 2006" slow.
> 
> So, instead, I just used a little ambient for color and added a dark
> brown plane for contrast. Unfortunately, the plane ended up clipping
> some of the mudcurls, which is why they have those dark spots in the
> center that look like little round holes. It also looks weird in the few
> spots where there's no mud, but all in all, I'm pleased with the
> outcome. It almost looks like a photo, if you happen to catch a passing
> glimpse of it in the corner of your eye.
> 
> Oh, and to whoever asked before, it turns out that some of the curls
> *do* exhibit overhang.
> 
> The sphere is a foot in diameter. It was provided for scale, and to add
> a little variety.
> 
> Right, I'll shut up now. :)
> 
> -Xplo
> 
>   --------------------------------------------------------------------------------
>  [Image]


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From: Xplo Eristotle
Subject: Re: More mud
Date: 21 Nov 2000 15:56:35
Message: <3A1AE2B6.6486AABF@unforgettable.com>
Christoph Hormann wrote:
> 
> It looks really good, but I wonder about the small round spots.

An oversight on my part. Removing the plane, or altering the function
slightly, would eliminate them.

> > The sphere is a foot in diameter. It was provided for scale, and to add
> > a little variety.
> 
> That seems a bit to large to me, such regular cracked mud is quite fine
> IMO (2-4 cm structures) larger pieces would involve more roughness and
> less curling.

I've seen cracked mud this size quite a number of times. I remember
slinging the pieces at things as a young teenager... ^_-

-Xplo


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From: Xplo Eristotle
Subject: Re: More mud
Date: 21 Nov 2000 16:01:35
Message: <3A1AE3E2.DE4E3B46@unforgettable.com>
Remco de Korte wrote:
> 
> I wonder how it would look from up close.

Too smooth, I expect. At the moment, there's no provision for extra
roughness in the mud.

It's not really intended to be seen up close. ^^;

-Xplo


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From: Sander
Subject: Re: More mud
Date: 21 Nov 2000 16:09:53
Message: <MPG.1485035538c118779896b1@news.povray.org>
in povray.binaries.images, Karl Pelzer says...

> No problems here. Seems to be progressive JPG.
> 
> Karl
> 
Indeed, with a proper jpg viewer it is all right.
Nice mud by the way!
-- 
Regards,  Sander


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From: Remco de Korte
Subject: Re: More mud
Date: 21 Nov 2000 17:50:34
Message: <3A1AFC3F.A6D59B8B@onwijs.com>
Xplo Eristotle wrote:
> 
> Remco de Korte wrote:
> >
> > I wonder how it would look from up close.
> 
> Too smooth, I expect. At the moment, there's no provision for extra
> roughness in the mud.
> 
> It's not really intended to be seen up close. ^^;
> 
> -Xplo

Okay, I'll try not to fall over...

Remco


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From: Tony[B]
Subject: Re: More mud
Date: 21 Nov 2000 23:40:22
Message: <3a1b4e36@news.povray.org>
Acceptable. One only needs to improve the texturing. The function is quite
good. Thumbs up!


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From: Xplo Eristotle
Subject: Re: More mud
Date: 22 Nov 2000 00:24:31
Message: <3A1B59C4.589C3769@unforgettable.com>
"Tony[B]" wrote:
> 
> Acceptable. One only needs to improve the texturing. The function is quite
> good. Thumbs up!

Okay, that's it pal. After I post that source code, I want to see your
version. ;P

-Xplo


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From: Bob H 
Subject: Re: More mud
Date: 22 Nov 2000 05:16:33
Message: <3a1b9d01$1@news.povray.org>
Your dried mud is the first I can recall seeing which looked right.  However those
central dots have got to go
:-)  Makes me think rain is starting to fall again, but with exactitude.

Bob


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From: Tony[B]
Subject: Re: More mud
Date: 22 Nov 2000 08:22:01
Message: <3a1bc879@news.povray.org>
Oops... uh-oh... yikes... eep... I'll try... :)


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From: Ken
Subject: Re: More mud
Date: 22 Nov 2000 12:47:48
Message: <3A1C0757.2863D815@pacbell.net>
Xplo Eristotle wrote:
> 
> "Tony[B]" wrote:
> >
> > Acceptable. One only needs to improve the texturing. The function is quite
> > good. Thumbs up!
> 
> Okay, that's it pal. After I post that source code, I want to see your
> version. ;P

I look forward to the opportunity.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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