POV-Ray : Newsgroups : povray.binaries.images : Cracked mud Server Time
19 Aug 2024 16:16:57 EDT (-0400)
  Cracked mud (Message 1 to 7 of 7)  
From: Xplo Eristotle
Subject: Cracked mud
Date: 18 Nov 2000 00:07:37
Message: <3A160FC2.8FE551A2@unforgettable.com>
It's just what the subject says. Sorry about the tiny render, but the
function is pretty slow and I was running it in the background. I'll try
to make a bigger one tonight while I sleep.

Source will be posted in p.b.s-f when I get around to it.

-Xplo


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From: Tony[B]
Subject: Re: Cracked mud
Date: 18 Nov 2000 00:25:41
Message: <3a1612d5@news.povray.org>
Save for the texture, that looks perfect. Wow!


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From: Xplo Eristotle
Subject: Re: Cracked mud
Date: 18 Nov 2000 00:33:12
Message: <3A1615C6.525D1A91@unforgettable.com>
"Tony[B]" wrote:
> 
> Save for the texture, that looks perfect. Wow!

There is no texture, other than the pigment. Or is that what you meant?

-Xplo


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From: Christoph Hormann
Subject: Re: Cracked mud
Date: 18 Nov 2000 04:10:59
Message: <3A1647A2.82976BBE@schunter.etc.tu-bs.de>
Xplo Eristotle wrote:
> 
> It's just what the subject says. Sorry about the tiny render, but the
> function is pretty slow and I was running it in the background. I'll try
> to make a bigger one tonight while I sleep.
> 
> Source will be posted in p.b.s-f when I get around to it.
> 

Looks neat, some texture with specular finish would be nice. I suppose
there are no overhangs in the shape :-)

The mud bits also seem to have a too strong central depression, maybe try
modifying the crackle form vector a bit.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tony[B]
Subject: Re: Cracked mud
Date: 18 Nov 2000 10:28:41
Message: <3a16a029@news.povray.org>
> There is no texture, other than the pigment. Or is that what you meant?

Exactly. :)


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From: Xplo Eristotle
Subject: Re: Cracked mud
Date: 18 Nov 2000 12:54:17
Message: <3A16C376.E60A5205@unforgettable.com>
Christoph Hormann wrote:
> 
> Xplo Eristotle wrote:
> >
> > It's just what the subject says. Sorry about the tiny render, but the
> > function is pretty slow and I was running it in the background. I'll try
> > to make a bigger one tonight while I sleep.
> >
> > Source will be posted in p.b.s-f when I get around to it.
> >
> 
> Looks neat, some texture with specular finish would be nice. I suppose
> there are no overhangs in the shape :-)

Dried mud like this tends to be smooth (at least on top) and not
particularly shiny, but you're welcome to try it with a specular when I
get the code posted.

There are no overhangs, sorry. I don't think it'll be very noticible in
most applications. If you REALLY wanted some, you could probably try
adding a second, displaced copy of the function, or something of that
sort. And by 2006, we'll have machines that can render that. ;P

> The mud bits also seem to have a too strong central depression, maybe try
> modifying the crackle form vector a bit.

The form vector IS modified. I tried to find a way to make the "cells"
more even in size and strength, but form is not intuitive for me, and I
couldn't figure out how to do it. I could try using a root of the
modified crackle, I suppose, but I don't know how well the edges would
come out if I did.

There are three basic parameters to tune: the strength of the curvature,
the width of the cracks, and the strength of the function itself as it's
applied to an isosurface (it makes a lousy normal). I'll document the
code and, again, you can make your own version if you want. :)

-Xplo


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From: Oded
Subject: Re: Cracked mud
Date: 19 Nov 2000 13:59:58
Message: <3a18232e@news.povray.org>
Xplo Eristotle <inq### [at] unforgettablecom> wrote in message
news:3A160FC2.8FE551A2@unforgettable.com...
> It's just what the subject says. Sorry about the tiny render, but the
> function is pretty slow and I was running it in the background. I'll try
> to make a bigger one tonight while I sleep.
>
> Source will be posted in p.b.s-f when I get around to it.
>
> -Xplo

Beautiful
I've been thinking bout something like that for some time...
and this looks great
    Oded



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