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Last week I used two different textures to
torture this iso-donut.
The lack of possibilities to store
intermediate calculations makes this awfully
slow to render.
I think that I will delay further explorations
of things like this until I get a faster PC.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Attachments:
Download 'torustorture01.jpg' (33 KB)
Preview of image 'torustorture01.jpg'

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Tor Olav Kristensen wrote:
>
> Last week I used two different textures to
> torture this iso-donut.
The torture tools wasn't textures, but patterns.
Sorry.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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That's neat, looks like a foam cushon, amazing texture,
don't tell me it's just straight forward rgb <1,0,0>.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
2:30am up 29 days, 4:52, 3 users, load average: 1.05, 1.40, 1.64
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Steve wrote:
>
> That's neat, looks like a foam cushon, amazing texture,
> don't tell me it's just straight forward rgb <1,0,0>.
Yes it's only "pigment { color Red }"
I think it is problems with accuracy that makes the
surface look this strange.
The "average" minor radius of this torus is continuously
adjusted according to the "field strength" of a pattern
(agate) at the circle that lies in it's "middle".
The other pattern is noise3d. And values from a circle
in this pattern "describes" the profile that is being
"turned around".
Thank you for commenting.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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