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Hi all,
Just playing around last night, 100% rad lighting (or as we now say global
illumination....)
any ideas?, objects to add etc etc, its sort of a wip
render time 1hr5min (P3 650 - 256MB)
--
Rick
Kitty5 WebDesign - http://www.kitty5.com
TEL - +44 (01625) 266358 : FAX +44 (01625) 611913
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
Attachments:
Download 'scene.jpg' (59 KB)
Preview of image 'scene.jpg'

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"Rick [Kitty5]" wrote:
>
> Hi all,
>
> Just playing around last night, 100% rad lighting (or as we now say global
> illumination....)
>
> any ideas?, objects to add etc etc, its sort of a wip
>
> render time 1hr5min (P3 650 - 256MB)
>
May i suggest my isowood include file:
http://www.schunter.etc.tu-bs.de/~chris/iso_wood.html
It works quite nice with radiosity although i did not yet try it with pure rad
lighting. Of course the rendering time will ... :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
>
> It works quite nice with radiosity although i did not yet try it with pure rad
> lighting. Of course the rendering time will ... :-)
>
I've got another suggestion to increase the rendering time :) I think
blurred reflection on the floor would look good...
Otherwise, a nice pic, maybe a little too clean but that's always a
problem, so...
Jérôme
--
********************************* Jérôme M. BERGER
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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> May i suggest my isowood include file:
>
> http://www.schunter.etc.tu-bs.de/~chris/iso_wood.html
>
> It works quite nice with radiosity although i did not yet try it with pure
rad
> lighting. Of course the rendering time will ... :-)
i would love to try it, but, i am using moray to design the scene - my pov
code knowledge stretches as far as making cylic object rotation animations
(and even then i have to spend half an hour pouring over the help files !
Rick
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"Rick [Kitty5]" wrote:
>
> i would love to try it, but, i am using moray to design the scene - my pov
> code knowledge stretches as far as making cylic object rotation animations
> (and even then i have to spend half an hour pouring over the help files !
>
> Rick
I understand, but it should not be that difficult (i have no idea of cyclic
animations ;-) Anyway i'm working on version 0.2 of the include and among other
things I'm planning a wrapping macro to use it similar to a box.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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> I understand, but it should not be that difficult (i have no idea of
cyclic
> animations ;-) Anyway i'm working on version 0.2 of the include and among
other
> things I'm planning a wrapping macro to use it similar to a box.
how about a moray plugin !!
Rick
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This is the sort of tragedy that I regret about modellers. Nice and handy,
but it is too easy to give up on coding. :(
I love it when I meet an artistic type person and introduce them to
povray.org. Download the code and introduce them to a simple scene. Their
eyes light up and always I hear, "That little bit of text makes that whole
scene?" heh...
Grim
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"Rick [Kitty5]" wrote:
>
> how about a moray plugin !!
>
If you show me how to code it in Delphi :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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In article <39fd978b@news.povray.org>, "Rick [Kitty5]"
<ric### [at] kitty5 com> wrote:
> any ideas?, objects to add etc etc, its sort of a wip
The vase object looks pretty badly faceted...try using a lathe object
instead. Or at least increase the resolution of the mesh you used...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Wow that is come nice rad lighting, oops i mean "global" illumination;-) I
would love to know the setting you used to create this? Was it MegaPov's
default? Also what object is acting as the light source? Does the light source
object have ambient 1, diffuse 1? How about the ambient and diffuse settings
of rest of the objects? Sorry just that I'm not too good when it comes to
rad:-(
"Rick [Kitty5]" wrote:
> Hi all,
>
> Just playing around last night, 100% rad lighting (or as we now say global
> illumination....)
>
> any ideas?, objects to add etc etc, its sort of a wip
>
> render time 1hr5min (P3 650 - 256MB)
>
> --
> Rick
> Kitty5 WebDesign - http://www.kitty5.com
> TEL - +44 (01625) 266358 : FAX +44 (01625) 611913
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
> [Image]
Post a reply to this message
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"Rick [Kitty5]" wrote:
>
> Hi all,
>
> Just playing around last night, 100% rad lighting (or as we now say global
> illumination....)
Impressive. I'd like to see the rad settings.
I'm assuming from the shadows from the thin pipes that you're using a
low error-bound...
-Xplo
Post a reply to this message
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GrimDude wrote:
> I love it when I meet an artistic type person and introduce them to
> povray.org. Download the code and introduce them to a simple scene. Their
> eyes light up and always I hear, "That little bit of text makes that whole
> scene?" heh...
I did that to a MAX using co-worker a couple of weeks ago. He merely
grimiced and said no way! He liked the feature set but the idea of
coding an image in a text editor too much of an effort to be a vaible
alternative. I shrugged and thought to myself "your loss not mine".
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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> I'm assuming from the shadows from the thin pipes that you're using a
> low error-bound...
i have no idea - i just tweak and tweak till i get the results i want :)
stay tuned for an updated image when it renders :)
Rick
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Ken wrote:
> I did that to a MAX using co-worker a couple of weeks ago. He merely
> grimiced and said no way! He liked the feature set but the idea of
> coding an image in a text editor too much of an effort to be a vaible
> alternative. I shrugged and thought to myself "your loss not mine".
Yes, hand coding your scenes can be fun. In fact, that's how my first
scenes were done. But there are things you can do with a modeler that
are next to impossible with hand coding. My pod house, which I uploaded
earlier this year, is a good example. With more than 740 bezier patches,
I don't think anyone could hand coade that.
Ken Matassa
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Ken Matassa wrote:
> With more than 740 bezier patches, I don't think anyone could hand
> coade that.
Ron Parker could hand coade that but he's a freak of nature :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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On Mon, 30 Oct 2000 13:26:09 -0600, "GrimDude" <gri### [at] netzero com>
wrote:
>I love it when I meet an artistic type person and introduce them to
>povray.org. Download the code and introduce them to a simple scene. Their
>eyes light up and always I hear, "That little bit of text makes that whole
>scene?" heh...
>
>Grim
>
Hmm... I remember the first time I saw a real modeller after I had
used POVRay for a while...my eyes lit up and I said, "Wow, I don't
have to type in all that code to make this scene?"
---Oldstench---
Avoid herd mentality.
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> Ron Parker could hand coade that but he's a freak of nature :)
does he count in powers as well?
Rick
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> Hmm... I remember the first time I saw a real modeller after I had
> used POVRay for a while...my eyes lit up and I said, "Wow, I don't
> have to type in all that code to make this scene?"
i noticed that back with pov 2.2 and moray for dos, i have just made my
first real world object (a desk) and it took me 3 days with graphpaper..
decided a modeller was much more fun :)
(then proceded to make variations on the sphere / checker plane for about a
month....)
Rick
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Oldstench wrote:
>
> On Mon, 30 Oct 2000 13:26:09 -0600, "GrimDude" <gri### [at] netzero com>
> wrote:
>
> >I love it when I meet an artistic type person and introduce them to
> >povray.org. Download the code and introduce them to a simple scene. Their
> >eyes light up and always I hear, "That little bit of text makes that whole
> >scene?" heh...
> >
> >Grim
> >
> Hmm... I remember the first time I saw a real modeller after I had
> used POVRay for a while...my eyes lit up and I said, "Wow, I don't
> have to type in all that code to make this scene?"
Eh.. I've used modellers (nothing real high-end, mind you).. I found
them frustratingly imprecise, and I often had to go back and make
adjustments which were no different from what I would ordinarily do with POV-Ray.
On the other hand.. things like blobs and patches can really benefit
from a modeller. I wish there were some good (free or cheap though, not
commercial) ones for the Mac.
-Xplo
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> Eh.. I've used modellers (nothing real high-end, mind you).. I found
> them frustratingly imprecise, and I often had to go back and make
> adjustments which were no different from what I would ordinarily do with
POV-Ray.
thats why i love moray, with a fine grid snap on, its amazing for extremly
precise placement of objects..
Rick
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Nah, I shy away from bezier patches.
Every triangle mesh I have created, required significant hand coding to
texture individual elements. I would expect that kind of thing with any
modeller when using Pov to render. Plug-in textures will never take the
place of being able to do-it-yourself.
Besides! There's a higher 'Wow' factor.
Grim
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Oh, mind you, I once bought a book that a few of the Pov-Gods got together
on (I think it was "Creating Worlds with Pov-Ray" but don't quote me - it's
in storage). Lutz' Moray was included as a shareware program and the book
took you through various modelling techniques on the road to learning Moray.
Instantly, I fell in love with Moray, but the love affair ended when I tired
of the nag screens (it works Lutz). I learned so many other things from the
book that I was pretty busy anyway. Then I acquired "TruSpace" where the
ability to do boolean operations and non-uniform transforms was so intuitive
that I didn't want to limit myself. Now, I only use a modeller to create
preliminary objects, but that could change.
I have been thinking about doing animated creatures, and I think saving a
separate mesh object per frame is probably the best way to realistic
results. Yet, Pov primitives are much easier to manipulate, so I have some
things to contemplate.
digress..digress...
Grim
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In article <39FE8D61.C8720951@unforgettable.com>,
inq### [at] unforgettable com wrote:
> Eh.. I've used modellers (nothing real high-end, mind you).. I found
> them frustratingly imprecise, and I often had to go back and make
> adjustments which were no different from what I would ordinarily do with
> POV-Ray.
That is how I feel...it's like trying to manipulate the scene through
holes in the sides of the room with grippers at the end of a broomstick.
I think I would be much more at home in a modeller if it used some kind
of VR gloves and display...and had access to the exact coordinates of
objects.
> On the other hand.. things like blobs and patches can really benefit
> from a modeller. I wish there were some good (free or cheap though, not
> commercial) ones for the Mac.
Have you tried Blob Sculptor? Jam? Meshwork? PatchDance? Mondfarilo?
There are many others...most are shareware or freeware.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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I think you would like TruSpace, Chris. Except, of course, that it is
costly. Object properties are controlled in a Pov friendly way (i.e.
scale/rotate/translate). The interface allows rapid creation of very complex
objects, intuitively. BUT, your Pov coding abilities will suffer!
Grim
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In article <3a01ec34@news.povray.org>, "GrimDude"
<gri### [at] netzero com> wrote:
> I think you would like TruSpace, Chris. Except, of course, that it is
> costly.
And the fact that it isn't available for the Mac...or is it?
And it won't immediately support the new patches that get written...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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> Hi all,
>
> Just playing around last night, 100% rad lighting (or as we now say global
> illumination....)
>
> any ideas?, objects to add etc etc, its sort of a wip
>
> render time 1hr5min (P3 650 - 256MB)
well, could i see your radiosity-settings perhaps?
Post a reply to this message
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Oops! Nope, needs a Windows (95,98,NT) to work.
Anyone interested, though, can find a functional test drive at
http://www.caligari.com
Grim
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> Oops! Nope, needs a Windows (95,98,NT) to work.
or vmware - www.vmware.com
> Anyone interested, though, can find a functional test drive at
> http://www.caligari.com
keep an eye on magazine coverdisks, TS seems to come round and round again -
usually the full version, with a demo of the next in line...
--
Rick
Kitty5 WebDesign - http://www.kitty5.com
TEL - +44 (01625) 266358 : FAX +44 (01625) 611913
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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