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Went astray from the original intent but came out halfway decent IMO. So
maybe the ground is a little bumpy and the trees and clouds are totally
fake... but it's better than a checkered floor. :)
Sponge is an isosurface! :))) Ground is too.
Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
the trees)
Comments? Comment! heh
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Attachments:
Download 'menger.jpg' (137 KB)
Preview of image 'menger.jpg'
![menger.jpg](/povray.binaries.images/attachment/%3C39F12B96.CD8ED61F%40faricy.net%3E/menger.jpg?preview=1)
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Grrrrreat !!!
Making it with an isosurface is a truly great idea, since it solves
the memory problem very elegantly. And the scene setup is nice too...
Could we have a look at the source ?
Fabien.
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Add a parking lot and folks with briefcases; like they're going to a
menger sponge office building. :)
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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David Fontaine wrote:
>
> Comments? Comment! heh
>
I like the scenery and the colors very much, a closeup view from just above the
surface would be nice...
Christoph
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Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Very nice, I like the feel of the whole thing. You've got the sky just
right. Intrigued by the trees, how were they done?
All it needs now is a few million blades of grass!
Mick
"Christoph Hormann" <Chr### [at] schunter etc tu-bs de> wrote in
message news:39F14585.7F5EFBBA@schunter.etc.tu-bs.de...
>
>
> David Fontaine wrote:
> >
> > Comments? Comment! heh
> >
>
> I like the scenery and the colors very much, a closeup view from just
above the
> surface would be nice...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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I love the idea.
im working on a menger animation
and using an iso might just help me making it better
thanks for the creativity!
David Fontaine <dav### [at] faricy net> wrote in message
news:39F12B96.CD8ED61F@faricy.net...
> Went astray from the original intent but came out halfway decent IMO. So
> maybe the ground is a little bumpy and the trees and clouds are totally
> fake... but it's better than a checkered floor. :)
>
> Sponge is an isosurface! :))) Ground is too.
>
> Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
> the trees)
>
> Comments? Comment! heh
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
>
>
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On Sat, 21 Oct 2000 00:37:26 -0500, David Fontaine wrote:
>Went astray from the original intent but came out halfway decent IMO. So
Don't they all?
It looks really good, like the kind of thing you'd see in a TV advert
for one of those new towns designed for cars.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:45pm up 10 days, 14:05, 2 users, load average: 1.79, 1.37, 1.28
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"David Fontaine" <dav### [at] faricy net> wrote :
>
> Sponge is an isosurface! :))) Ground is too.
Isosurface!?! What? Little isosurface cubes stuck together? If you have
made it all of one isosurface, you really need to source us before our heads
explode.
...please....
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> Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
> the trees)
i take it this means a fly thtough animation is out then :)
Rick
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Bill DeWitt wrote:
>
> Isosurface!?! What? Little isosurface cubes stuck together?
No. It's a combination of triangle waves functions at multiple
frequencies. Simple but ingenious idea, nonetheless.
Fabien.
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