second try with my macro for hairs
there are still sphere_sweeps
after placing and curving I will try introduce
aproximation with triangle
but now there is 50191 sphere sweeps
Sampling_Method=1
Antialias_Threshold=0.3
Antialias_Depth=3
Jitter=No
parsing time 4m
render time 15h:19m
on W95 PII-233MHz 128 MB without other tasks
peak memory 83.580.420
for roots coordinates of hairs there is definition
HairColor=pigment{noise_pigment{2,color rgb .5,color rgb 1}}
for something like height of hairs there is definiotion
HairHeight=pigment{noise_pigment{2,color green 1/50,color green 1/5}}
ABX
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