POV-Ray : Newsgroups : povray.binaries.images : Just a peek... WIP for the LABORATORY (51.5 KBU) Server Time
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  Just a peek... WIP for the LABORATORY (51.5 KBU) (Message 1 to 8 of 8)  
From: Robert J Becraft
Subject: Just a peek... WIP for the LABORATORY (51.5 KBU)
Date: 11 Oct 2000 22:51:35
Message: <39e52737@news.povray.org>
Here's a peek at what the ol' wizard's up to in his lab.  A low-res glimpse.

What would you expect to find once you get in there?... and yea, I'm fishin'
for ideas I haven't thought of yet... after all, we still got time to do
more work. [;-)

Robert J Becraft
aka cas### [at] aolcom


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Tudor4ab.jpg


 

From: David Fontaine
Subject: Re: Just a peek... WIP for the LABORATORY (51.5 KBU)
Date: 12 Oct 2000 00:10:26
Message: <39E53740.26F959BF@faricy.net>
wow, that is detailed! kinda rivenesque (round laboratory with big windows...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Mark Wagner
Subject: Re: Just a peek... WIP for the LABORATORY (51.5 KBU)
Date: 12 Oct 2000 01:24:30
Message: <39e54b0e$1@news.povray.org>
David Fontaine wrote in message <39E53740.26F959BF@faricy.net>...
>wow, that is detailed! kinda rivenesque (round laboratory with big
windows...


Riven would have a pentagonal laboratory.  The windows are correct, though.

Mark


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From: GrimDude
Subject: Re: Just a peek... WIP for the LABORATORY (51.5 KBU)
Date: 12 Oct 2000 01:54:18
Message: <39e5520a@news.povray.org>
Very nice! This is the kind of scene I can visualize, but never achieve. If
you decide to share the code, please inform me. :)

Grim


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From: Robert J Becraft
Subject: Re: Just a peek... WIP for the LABORATORY (51.5 KBU)
Date: 12 Oct 2000 06:12:42
Message: <39e58e9a$1@news.povray.org>
Code is coming... it will be attached to the IRTC entry.... all of it...
san's some of the image-maps... there's about 2M of those now.

Robert J Becraft
aka cas### [at] aolcom

GrimDude <gri### [at] netzerocom> wrote in message
news:39e5520a@news.povray.org...
> Very nice! This is the kind of scene I can visualize, but never achieve.
If
> you decide to share the code, please inform me. :)
>
> Grim
>
>


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From: Nick Portelli
Subject: Re: Just a peek... WIP for the LABORATORY (51.5 KBU)
Date: 12 Oct 2000 07:49:37
Message: <39E5A783.EB02655C@pilot.msu.edu>
Lots of weird stuff in glass bottles, open books every where.  Skulls of
all different kinds of animals.  I don't know how many people are
familiar with Dragonlance, but there is a picture of Dalmar in his lab
sitting at his desk.  I think of that when i see this.  I like this.

Robert J Becraft wrote:
> 
> Here's a peek at what the ol' wizard's up to in his lab.  A low-res glimpse.
> 
> What would you expect to find once you get in there?... and yea, I'm fishin'
> for ideas I haven't thought of yet... after all, we still got time to do
> more work. [;-)
> 
> Robert J Becraft
> aka cas### [at] aolcom
> 
>  [Image]


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From: Ron Parker
Subject: Re: Just a peek... WIP for the LABORATORY (51.5 KBU)
Date: 12 Oct 2000 12:37:33
Message: <slrn8ubq6f.87n.ron.parker@fwi.com>
On Thu, 12 Oct 2000 01:26:24 -0400, Mark Wagner wrote:
>
>David Fontaine wrote in message <39E53740.26F959BF@faricy.net>...
>>wow, that is detailed! kinda rivenesque (round laboratory with big
>windows...
>
>
>Riven would have a pentagonal laboratory.  The windows are correct, though.

IIRC, Riven *does* have a pentagonal laboratory.  Or is that giving too much
away?

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Geoff Wedig
Subject: Re: Just a peek... WIP for the LABORATORY (51.5 KBU)
Date: 13 Oct 2000 08:12:10
Message: <39e6fc19@news.povray.org>
Robert J Becraft <cas### [at] aolcom> wrote:
> Here's a peek at what the ol' wizard's up to in his lab.  A low-res glimpse.

> What would you expect to find once you get in there?... and yea, I'm fishin'
> for ideas I haven't thought of yet... after all, we still got time to do
> more work. [;-)

Hmm, at low res, I can't see much in the lab, though the pic is very pretty. 
I'm not sure how much a higher resolution image would help, given the
complexity of the windows I'm not sure what we'll be able to see.

Maybe move closer like you were a thief peeking through the window?

Geoff


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