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"ian" <ian### [at] aol com> wrote in message
news:39db06b7$1@news.povray.org...
> Hi.
> I'm Ian, and I'm a sourcecode addict..
I'm a different Ian and I like coffee.
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#include "colors.inc"
#version unofficial MegaPov 0.6;
camera{location <0,25,-70> look_at y*25}
// light_source{0, White translate <10,10,-50>}
// sky_sphere{pigment{White}}
#declare R = seed(334523);
#declare y_count = 1;
#while (y_count < 50)
#declare z_trans = 5+((y_count/10)*(y_count/10));
#declare y_rot = rand(R) * 360;
glow{
location y_count*y
size (0.5 + rand(R))/1250
color rgb<0.25 + rand(R), 0.25 + rand(R), 0.25 + rand(R)>
translate z * (z_trans * (1 + rand(R)/5)) rotate y*y_rot
}
#declare y_count = y_count + 0.2;
#end
--
The need for speed is great - Ken Tyler
"ian" <ian### [at] aol com> wrote in message
news:39db06b7$1@news.povray.org...
> 'The Secret Of NIMH'
>
> Mr. DeWitt,
> I'd like the source to that modified image, if its not trouble.
>
> Hi.
> I'm Ian, and I'm a sourcecode addict..
>
> Tom Melly wrote in message <39daed53@news.povray.org>...
> >Ooo, a sparkly. (another movie quote;)
>
>
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how ?
this is not using glow ?
"GrimDude" <gri### [at] netzero com> wrote in message
news:39daec23@news.povray.org...
> Good start here.
>
> Grim
>
>
>
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In article <39DABD0E.77187F7B@pobox.com>, Anton Sherwood
<bro### [at] pobox com> wrote:
>Christoph Hormann wrote:
> the .bmp is 481078 bytes;
>.jpg at 100% is 141264 bytes;
> at 80% it's 51653 bytes;
> at "0%", below, 10921 bytes.
Yeah, that kind of image is probably best as a GIF or PNG. Solid colors
don't often work well in JPEG.
But either GIF or PNG ought to be many times better than BMP.
Jerry
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"Wolfgang Manousek" <wol### [at] no_spam com> wrote in message
news:39db4a72$1@news.povray.org...
> how ?
> this is not using glow ?
>
I used the same macro (sans glow and with an upped object count) inside of a
union statement, then rotated the entire thing as a motion_blur. Instead of
varying the colors, though, I used a dark gray sphere throughout.
Grim
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