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From: Chris Colefax
Subject: Cumulus Humilis
Date: 25 Sep 2000 22:35:47
Message: <39d00b83@news.povray.org>
Something I've been playing with for a while now (current status: a macro
that creates individual clouds, with parameters for shape and shading; aim:
a system to create complete skyscapes automatically given just the time of
day, with options for full control over every aspect...).


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clouds.jpg


 

From: David Fontaine
Subject: Re: Cumulus Humilis
Date: 25 Sep 2000 22:48:42
Message: <39D00C59.DD397840@faricy.net>
The all-important question: what were the render stats for this pic (with what
aa settings too)?

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Bob Hughes
Subject: Re: Cumulus Humilis
Date: 25 Sep 2000 22:54:52
Message: <39d00ffc$1@news.povray.org>
Well this certainly fits as a cumulus type. "humilis" is something I've
never heard of, and if that were just a added word please forgive my
ignorance  :-|

Bob


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From: Phil Clute
Subject: Re: Cumulus Humilis
Date: 25 Sep 2000 22:55:10
Message: <39D01059.D6B01716@tiac.net>
Nice. How fast is the render?


-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Chris Colefax
Subject: Re: Cumulus Humilis
Date: 25 Sep 2000 23:09:13
Message: <39d01359@news.povray.org>
David Fontaine <dav### [at] faricynet> wrote:
> The all-important question: what were the render stats for this pic (with
what
> aa settings too)?

I neglected to keep stats for the rendering, but a re-render at 400x300 took
about 3 1/2 minutes on my old P166.  Anti-aliasing shouldn't generally be
necessary with the technique I've used, and even if it is turned on for
other objects it shouldn't slow down the clouds too much...


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From: Ken Matassa
Subject: Re: Cumulus Humilis
Date: 26 Sep 2000 00:16:57
Message: <39D01F0D.6B70@pacbell.net>
I am astunded at how realistic POVRAY produced clouds are getting now. I
can't wait for a good rain storm, with lightning!

Ken Matassa


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From: H  E  Day
Subject: Re: Cumulus Humilis
Date: 26 Sep 2000 01:40:35
Message: <01c0277c$1c52f2c0$a77889d0@daysix>
I'm guessing a planar or gradient pigment turbulated in many different
ways.  And mapped onto a box, or triangle.  Am I right?

H.E. Day
><>


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From: Tony[B]
Subject: Re: Cumulus Humilis
Date: 26 Sep 2000 01:42:13
Message: <39d03735@news.povray.org>
> Something I've been playing with for a while now (current status: a macro
> that creates individual clouds, with parameters for shape and shading;
aim:
> a system to create complete skyscapes automatically given just the time of
> day, with options for full control over every aspect...).

Ah, nice to see you back to work, instead of making logos. ;)

Great work on the clouds, Chris. Are they 3D objects or flat? Are they
media? Could you give a general explanation of how you're doing this, and
the current capabilities and limitations? Thanks.


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From: Mark Wagner
Subject: Re: Cumulus Humilis
Date: 26 Sep 2000 01:43:12
Message: <39d03770@news.povray.org>
Chris Colefax wrote in message <39d00b83@news.povray.org>...
>Something I've been playing with for a while now (current status: a macro
>that creates individual clouds, with parameters for shape and shading; aim:
>a system to create complete skyscapes automatically given just the time of
>day, with options for full control over every aspect...).


Please!  No photographs!

<envious grin>
Mark


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From: GrimDude
Subject: Re: Cumulus Humilis
Date: 26 Sep 2000 02:14:40
Message: <39d03ed0$1@news.povray.org>
This has certainly come a long way, Chris! I can't wait to play with your
new toys! :)

Grim

"Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
news:39d00b83@news.povray.org...
> Something I've been playing with for a while now (current status: a macro
> that creates individual clouds, with parameters for shape and shading;
aim:
> a system to create complete skyscapes automatically given just the time of
> day, with options for full control over every aspect...).
>
>
>


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