POV-Ray : Newsgroups : povray.binaries.images : Kings WIP Server Time
19 Oct 2026 17:27:01 EDT (-0400)
  Kings WIP (Message 1 to 19 of 19)  
From: Mick Hazelgrove
Subject: Kings WIP
Date: 23 Sep 2000 15:58:20
Message: <39cd0b5c@news.povray.org>
Hi

Work in progress. The sun is yet another glow, thanks H.E. strangely though,
if I try to make it red or orange it dissapears? The grass is placed using a
mixture of trace and eval_pigment with a spotted pattern. The footsteps are
an agate normal. The clouds are media and need some more work.

The grass is from my grass macro, thanks Tor Olav for the help. and is
rather dull due to the lighting not much I can do about it , any ideas
anyone.

The title, well wait and see.

All the best

Mick


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From: H  E  Day
Subject: Re: Kings WIP
Date: 23 Sep 2000 16:51:42
Message: <01c0259f$e7d99cc0$527889d0@daysix>
Make the grass double_illuminating.  And I can't really help with the
disapearing glow. One thing you might try is to change the color of the
light, not the color of the sphere.

H.E. Day
<><


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From: Mick Hazelgrove
Subject: Re: Kings WIP
Date: 23 Sep 2000 17:17:33
Message: <39cd1ded@news.povray.org>
One thing you might try is to change the color of the
> light, not the color of the sphere.


Yep, that seems to be the problem.  Trouble is I like the light color so
I'll just have to put up with a yellow sun.

Double_illuminate sounds interesting - I'll try that, thanks for the tip.

Mick
"H. E. Day" <Pov### [at] aolcom> wrote in message
news:01c0259f$e7d99cc0$527889d0@daysix...
> Make the grass double_illuminating.  And I can't really help with the
> disapearing glow. One thing you might try is to change the color of the
> light, not the color of the sphere.
>
> H.E. Day
> <><


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From: Mick Hazelgrove
Subject: Re: Kings WIP
Date: 23 Sep 2000 17:25:53
Message: <39cd1fe1@news.povray.org>
Make the grass double_illuminating.  Works, One I'll have to remember!

Thanks

H.E.

BTW what does the H.E. stand for?

All the best

Mick


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From: H  E  Day
Subject: Re: Kings WIP
Date: 23 Sep 2000 17:32:34
Message: <01c025a5$9d6a6100$4e7889d0@daysix>
Howard Earl Day II









Call me Howie or H.E., please.

:)


H.E. Day
<><


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From: Margus Ramst
Subject: Re: Kings WIP
Date: 23 Sep 2000 19:51:55
Message: <39CD33F3.E82E17FC@peak.edu.ee>
Mick Hazelgrove wrote:
> 
> Work in progress. The sun is yet another glow, thanks H.E. strangely though,
> if I try to make it red or orange it dissapears? The grass is placed using a
> mixture of trace and eval_pigment with a spotted pattern. The footsteps are
> an agate normal. The clouds are media and need some more work.
> 

The shaded sides of the dunes seem too dark, especially since there should be
quite a bit of scattered light from that cloud cover.
Perhaps you should try placing the grass in some slope/altitude dependant
pattern (although you might have to do this with trace, I'm not sure if the
"slope" pattern would work with eval_pigment). A line of grass running straight
across a dune seems a bit strange to me.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Steve
Subject: Re: Kings WIP
Date: 23 Sep 2000 20:20:31
Message: <slrn8sqftv.83u.steve@zero-pps.localdomain>
That's Ainsdale beach.  Nice photo, hope you didn't
get any sand in the camera:-) 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:32am  up 33 days,  4:46,  2 users,  load average: 2.72, 2.49, 2.31


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From: Chris Huff
Subject: Re: Kings WIP
Date: 23 Sep 2000 20:56:11
Message: <chrishuff-682BD2.19582423092000@news.povray.org>
In article <39CD33F3.E82E17FC@peak.edu.ee>, Margus Ramst 
<mar### [at] peakeduee> wrote:

> Perhaps you should try placing the grass in some slope/altitude 
> dependant pattern (although you might have to do this with trace, I'm 
> not sure if the "slope" pattern would work with eval_pigment). A line 
> of grass running straight across a dune seems a bit strange to me.

The slope pattern requires intesection information, so it will not work 
with the eval_pattern() or eval_pigment() functions. You would have to 
do your own slope pattern with the trace() function.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Zeger Knaepen
Subject: Re: Kings WIP
Date: 23 Sep 2000 21:56:09
Message: <39cd5f39@news.povray.org>
H. E. Day <Pov### [at] aolcom> schreef in berichtnieuws
01c025a5$9d6a6100$4e7889d0@daysix...
> Howard Earl Day II
Gee, I always thought it was Howard Edward Day...
But Howard Earl Day sounds better :-)

> Call me Howie or H.E., please.
>
> :)
>
>
> H.E. Day
> <><

ZK
http://www.povplace.be.tf


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From: David Fontaine
Subject: Re: Kings WIP
Date: 23 Sep 2000 22:13:24
Message: <39CD61D3.906EEB96@faricy.net>
Looks like it's going to be some *very* tricky lighting there. Interesting to
see how the final works out. Good luck!

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: H  E  Day
Subject: Re: Kings WIP
Date: 23 Sep 2000 22:22:20
Message: <01c025ce$18a48620$6e7889d0@daysix>
Hey, Mick, let's see the d_i version, hmm?  Or is it still rendering? :)


H.E. Day
<><


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From: Mark Wagner
Subject: Re: Kings WIP
Date: 24 Sep 2000 02:53:44
Message: <39cda4f8@news.povray.org>
Mick Hazelgrove wrote in message <39cd0b5c@news.povray.org>...
>The title, well wait and see.


Let me guess:

"My name is Ozymandias, King of Kings:
Look on my works, ye Mighty, and despair!"

Mark


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From: Mick Hazelgrove
Subject: Re: Kings WIP
Date: 24 Sep 2000 04:38:35
Message: <39cdbd8b@news.povray.org>
Her's the d_i version as you can see the grass is much lighter and has more
definition and interest.

> "My name is Ozymandias, King of Kings:
> Look on my works, ye Mighty, and despair!"

Sorry Mark, yer wrong, it's more like:

"I'm the king of the castle, you're a dirty rascal"  From a childhood game
and a particular memory.

though i must say I like your quote, might try something on those lines


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From: Mick Hazelgrove
Subject: Re: Kings WIP
Date: 24 Sep 2000 04:51:08
Message: <39cdc07c@news.povray.org>
I think the placing of the grass will need a lot more work, at this stage I
was just happy to get trace and eval_pigment working together. I want to try
and break up the grass on the top of the dunes, my next challenge. BTW can I
use an image_map with eval_pigment? then I can paint the location of the
grass. The lighting is meant to be early evening - yes, the sky is probably
too bright another factor to fiddle with!
Mick

"Margus Ramst" <mar### [at] peakeduee> wrote in message
news:39CD33F3.E82E17FC@peak.edu.ee...
> Mick Hazelgrove wrote:
> >
> > Work in progress. The sun is yet another glow, thanks H.E. strangely
though,
> > if I try to make it red or orange it dissapears? The grass is placed
using a
> > mixture of trace and eval_pigment with a spotted pattern. The footsteps
are
> > an agate normal. The clouds are media and need some more work.
> >
>
> The shaded sides of the dunes seem too dark, especially since there should
be
> quite a bit of scattered light from that cloud cover.
> Perhaps you should try placing the grass in some slope/altitude dependant
> pattern (although you might have to do this with trace, I'm not sure if
the
> "slope" pattern would work with eval_pigment). A line of grass running
straight
> across a dune seems a bit strange to me.
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Margus Ramst
Subject: Re: Kings WIP
Date: 24 Sep 2000 07:52:25
Message: <39CDDCD6.4F66E546@peak.edu.ee>
Mick Hazelgrove wrote:
> 
> BTW can I
> use an image_map with eval_pigment? then I can paint the location of the
> grass.

You sure can.

> The lighting is meant to be early evening - yes, the sky is probably
> too bright another factor to fiddle with!

I won't even attempt judging if it looks right - I've witnessed much less
realistic evening skies in the "Big Blue Room" :)
If anything, perhaps the upper atmosphere should be a deeper blue, or perhaps in
places a slightly greenish hue.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Margus Ramst
Subject: Re: Kings WIP
Date: 24 Sep 2000 07:55:00
Message: <39CDDD74.18FEC25A@peak.edu.ee>
Mick Hazelgrove wrote:
> 
> Her's the d_i version as you can see the grass is much lighter and has more
> definition and interest.
> 

I must say, I didn't expect the improvement to be so dramatic. The grass looks
great now.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: 25ct
Subject: Re: Kings WIP
Date: 24 Sep 2000 11:28:25
Message: <39ce1d99@news.povray.org>
It could also be Hayling Island, south coast. Fantastic dunes there.

    ~Steve~


"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> That's Ainsdale beach.  Nice photo, hope you didn't
> get any sand in the camera:-)
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>  12:32am  up 33 days,  4:46,  2 users,  load average: 2.72, 2.49, 2.31


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From: Abe
Subject: Re: Kings WIP
Date: 24 Sep 2000 11:50:53
Message: <39CE224F.4860F0F7@taconic.net>
You mentioned that the sky will still need to be worked on, so I thought
I'd pass on a couple of subtleties that jar my eye a bit. First is the
scale - I think my eye expects them to diminish or flatten more towards
the horizon. Second is the regularity of cloud distribution - it wants
some clear sky or solid cloud bank for tension; somewhere for the clouds
to go to or come from. 

These were my initial thoughts on the image.

I like the dunes...

Abe


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From: GrimDude
Subject: Re: Kings WIP
Date: 25 Sep 2000 02:46:46
Message: <39cef4d6@news.povray.org>
"You're the King, babe!" :)

Let me know when you're ready to share! This is an awesome bit of work you
have going. Congrats!

Grim


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