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Hi
Work in progress. The sun is yet another glow, thanks H.E. strangely though,
if I try to make it red or orange it dissapears? The grass is placed using a
mixture of trace and eval_pigment with a spotted pattern. The footsteps are
an agate normal. The clouds are media and need some more work.
The grass is from my grass macro, thanks Tor Olav for the help. and is
rather dull due to the lighting not much I can do about it , any ideas
anyone.
The title, well wait and see.
All the best
Mick
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Make the grass double_illuminating. And I can't really help with the
disapearing glow. One thing you might try is to change the color of the
light, not the color of the sphere.
H.E. Day
<><
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One thing you might try is to change the color of the
> light, not the color of the sphere.
Yep, that seems to be the problem. Trouble is I like the light color so
I'll just have to put up with a yellow sun.
Double_illuminate sounds interesting - I'll try that, thanks for the tip.
Mick
"H. E. Day" <Pov### [at] aol com> wrote in message
news:01c0259f$e7d99cc0$527889d0@daysix...
> Make the grass double_illuminating. And I can't really help with the
> disapearing glow. One thing you might try is to change the color of the
> light, not the color of the sphere.
>
> H.E. Day
> <><
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Make the grass double_illuminating. Works, One I'll have to remember!
Thanks
H.E.
BTW what does the H.E. stand for?
All the best
Mick
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Howard Earl Day II
Call me Howie or H.E., please.
:)
H.E. Day
<><
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Mick Hazelgrove wrote:
>
> Work in progress. The sun is yet another glow, thanks H.E. strangely though,
> if I try to make it red or orange it dissapears? The grass is placed using a
> mixture of trace and eval_pigment with a spotted pattern. The footsteps are
> an agate normal. The clouds are media and need some more work.
>
The shaded sides of the dunes seem too dark, especially since there should be
quite a bit of scattered light from that cloud cover.
Perhaps you should try placing the grass in some slope/altitude dependant
pattern (although you might have to do this with trace, I'm not sure if the
"slope" pattern would work with eval_pigment). A line of grass running straight
across a dune seems a bit strange to me.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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That's Ainsdale beach. Nice photo, hope you didn't
get any sand in the camera:-)
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:32am up 33 days, 4:46, 2 users, load average: 2.72, 2.49, 2.31
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In article <39CD33F3.E82E17FC@peak.edu.ee>, Margus Ramst
<mar### [at] peak edu ee> wrote:
> Perhaps you should try placing the grass in some slope/altitude
> dependant pattern (although you might have to do this with trace, I'm
> not sure if the "slope" pattern would work with eval_pigment). A line
> of grass running straight across a dune seems a bit strange to me.
The slope pattern requires intesection information, so it will not work
with the eval_pattern() or eval_pigment() functions. You would have to
do your own slope pattern with the trace() function.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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H. E. Day <Pov### [at] aol com> schreef in berichtnieuws
01c025a5$9d6a6100$4e7889d0@daysix...
> Howard Earl Day II
Gee, I always thought it was Howard Edward Day...
But Howard Earl Day sounds better :-)
> Call me Howie or H.E., please.
>
> :)
>
>
> H.E. Day
> <><
ZK
http://www.povplace.be.tf
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Looks like it's going to be some *very* tricky lighting there. Interesting to
see how the final works out. Good luck!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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