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using MegaPOV (thanks all workers)
I wrote interesting pattern based on Eschers idea
( http://www.domaindlx.com/Escher/tes/back78.jpg )
it can be used with pigments, textures, normals, etc.
only with color_map, texture_map ....
there is not image_map - only simple math inside script
it is infinite and 2D on X-Z just like classic image_map pattern
but it is zoomable
artifacts are mainly from sampling and compression
there are two planes and one light on picture
now I'm working on small package of such patterns
and I hope it is worth
ABX (abx### [at] abx art pl)
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Attachments:
Download 'pattern.jpg' (67 KB)
Preview of image 'pattern.jpg'
![pattern.jpg](/povray.binaries.images/attachment/%3C39cb7e16%40news.povray.org%3E/pattern.jpg?ttop=443840&toff=11850&preview=1)
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Wlodzimierz ABX Skiba wrote:
>
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
I like it. Very creative !
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Wow. This goes to show the power of patterns in POV-Ray once again.
Amazing... Make more, make more. :)
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Wlodzimierz ABX Skiba wrote:
>
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
Wow, that's pretty good!
> now I'm working on small package of such patterns
> and I hope it is worth
>
Yes it is! I'm looking forward to seeing it
--
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Drool. And I mean that. Is there any chance we can get you to share the
source? This is a very creative result. It's incredible.
Josh
Wlodzimierz ABX Skiba wrote:
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
> now I'm working on small package of such patterns
> and I hope it is worth
>
> ABX (abx### [at] abx art pl)
>
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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That is really cool. If you look at just the upper portion (crop it) long
enough, it looks like it is crawling up/down. Looking forward to seing more.
--
Paul Vanukoff
"Wlodzimierz ABX Skiba" <abx### [at] abx art pl> wrote in message
news:39cb7e16@news.povray.org...
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
> now I'm working on small package of such patterns
> and I hope it is worth
>
> ABX (abx### [at] abx art pl)
>
>
>
Post a reply to this message
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Very cool!
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On Fri, 22 Sep 2000 17:43:13 +0200, Wlodzimierz ABX Skiba wrote:
>using MegaPOV (thanks all workers)
>I wrote interesting pattern based on Eschers idea
>( http://www.domaindlx.com/Escher/tes/back78.jpg )
>it can be used with pigments, textures, normals, etc.
>only with color_map, texture_map ....
These really rock, make soem more please and make the
source available :-)
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
9:06pm up 32 days, 1:20, 1 user, load average: 2.07, 2.05, 1.78
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Wlodzimierz ABX Skiba wrote:
>
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
> now I'm working on small package of such patterns
> and I hope it is worth
>
> ABX (abx### [at] abx art pl)
>
> [Image]
Terrific!
I can't imagine how you achieved this.
Remco
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I like it! I am curious how you did it.
-- autowitch
d gold
"Wlodzimierz ABX Skiba" <abx### [at] abx art pl> wrote in message
news:39cb7e16@news.povray.org...
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
> now I'm working on small package of such patterns
> and I hope it is worth
>
> ABX (abx### [at] abx art pl)
>
>
>
Post a reply to this message
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