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From: Wlodzimierz ABX Skiba
Subject: non checkered scene
Date: 22 Sep 2000 11:43:18
Message: <39cb7e16@news.povray.org>
using MegaPOV (thanks all workers)
I wrote interesting pattern based on Eschers idea
( http://www.domaindlx.com/Escher/tes/back78.jpg )
it can be used with pigments, textures, normals, etc.
only with color_map, texture_map ....
there is not image_map - only simple math inside script
it is infinite and 2D on X-Z just like classic image_map pattern
but it is zoomable
artifacts are mainly from sampling and compression
there are two planes and one light on picture
now I'm working on small package of such patterns
and I hope it is worth

ABX (abx### [at] abxartpl)


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Attachments:
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pattern.jpg


 

From: Ken
Subject: Re: non checkered scene
Date: 22 Sep 2000 11:50:08
Message: <39CB7EF8.DFA2B197@pacbell.net>
Wlodzimierz ABX Skiba wrote:
> 
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea

I like it. Very creative !

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Tony[B]
Subject: Re: non checkered scene
Date: 22 Sep 2000 11:57:57
Message: <39cb8185@news.povray.org>
Wow. This goes to show the power of patterns in POV-Ray once again.
Amazing... Make more, make more. :)


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From: Jérôme Berger
Subject: Re: non checkered scene
Date: 22 Sep 2000 12:03:51
Message: <39CB8462.F23F3058@enst.fr>
Wlodzimierz ABX Skiba wrote:
> 
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
	Wow, that's pretty good!

> now I'm working on small package of such patterns
> and I hope it is worth
> 
	Yes it is! I'm looking forward to seeing it


-- 

* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From: Josh English
Subject: Re: non checkered scene
Date: 22 Sep 2000 12:16:28
Message: <39CB85EC.445064D9@spiritone.com>
Drool. And I mean that. Is there any chance we can get you to share the
source? This is a very creative result. It's incredible.

Josh

Wlodzimierz ABX Skiba wrote:

> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
> now I'm working on small package of such patterns
> and I hope it is worth
>
> ABX (abx### [at] abxartpl)
>
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Paul Vanukoff
Subject: Re: non checkered scene
Date: 22 Sep 2000 13:40:29
Message: <39cb998d@news.povray.org>
That is really cool. If you look at just the upper portion (crop it) long
enough, it looks like it is crawling up/down. Looking forward to seing more.

--
Paul Vanukoff

"Wlodzimierz ABX Skiba" <abx### [at] abxartpl> wrote in message
news:39cb7e16@news.povray.org...
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
> now I'm working on small package of such patterns
> and I hope it is worth
>
> ABX (abx### [at] abxartpl)
>
>
>


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From: MikeH
Subject: Re: non checkered scene
Date: 22 Sep 2000 14:29:44
Message: <39CBA4E1.EB3B8947@aol.com>
Very cool!


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From: Steve
Subject: Re: non checkered scene
Date: 22 Sep 2000 17:14:09
Message: <slrn8snfs6.5dg.steve@zero-pps.localdomain>
On Fri, 22 Sep 2000 17:43:13 +0200, Wlodzimierz ABX Skiba wrote:
>using MegaPOV (thanks all workers)
>I wrote interesting pattern based on Eschers idea
>( http://www.domaindlx.com/Escher/tes/back78.jpg )
>it can be used with pigments, textures, normals, etc.
>only with color_map, texture_map ....

These really rock, make soem more please and make the 
source available :-)

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  9:06pm  up 32 days,  1:20,  1 user,  load average: 2.07, 2.05, 1.78


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From: Remco de Korte
Subject: Re: non checkered scene
Date: 22 Sep 2000 17:49:04
Message: <39CBD387.D806BFDA@xs4all.nl>
Wlodzimierz ABX Skiba wrote:
> 
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
> now I'm working on small package of such patterns
> and I hope it is worth
> 
> ABX (abx### [at] abxartpl)
> 
>  [Image]

Terrific!
I can't imagine how you achieved this.

Remco


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From: autowitch
Subject: Re: non checkered scene
Date: 22 Sep 2000 20:21:17
Message: <39cbf77d$1@news.povray.org>
I like it!  I am curious how you did it.

-- autowitch
d gold

"Wlodzimierz ABX Skiba" <abx### [at] abxartpl> wrote in message
news:39cb7e16@news.povray.org...
> using MegaPOV (thanks all workers)
> I wrote interesting pattern based on Eschers idea
> ( http://www.domaindlx.com/Escher/tes/back78.jpg )
> it can be used with pigments, textures, normals, etc.
> only with color_map, texture_map ....
> there is not image_map - only simple math inside script
> it is infinite and 2D on X-Z just like classic image_map pattern
> but it is zoomable
> artifacts are mainly from sampling and compression
> there are two planes and one light on picture
> now I'm working on small package of such patterns
> and I hope it is worth
>
> ABX (abx### [at] abxartpl)
>
>
>


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