POV-Ray : Newsgroups : povray.binaries.images : The camera never lies Server Time
20 Aug 2024 00:08:02 EDT (-0400)
  The camera never lies (Message 1 to 6 of 6)  
From: IMBJR
Subject: The camera never lies
Date: 17 Sep 2000 15:26:31
Message: <39c51ae7@news.povray.org>
--
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Symmetry is wrong:
http://www.imbjr.com


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From: 25ct
Subject: Re: The camera never lies
Date: 17 Sep 2000 15:55:03
Message: <39c52197@news.povray.org>
I've heard of these "Lard Cars", IM. Wind resistance: ZILCH!  (Well, if
you rub it on the tank of a superbike, maybe!)

     ;o)

    ~Steve~



"IMBJR" <imb### [at] imbjrcom> wrote in message news:39c51ae7@news.povray.org...
>
>
> --
> --------------------------------------------------------------------
> Symmetry is wrong:
> http://www.imbjr.com
>
>
>
>


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From: Remco de Korte
Subject: Re: The camera never lies
Date: 17 Sep 2000 19:08:54
Message: <39C54EC7.2292AEEB@xs4all.nl>
Beuys beat you to it.
(and at it)

Remco


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From: Steve
Subject: Re: The camera never lies
Date: 17 Sep 2000 20:50:17
Message: <slrn8samh9.q95.steve@zero-pps.localdomain>
Must be an English block of lard, it's driving on the left
hand side of the road. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:53am  up 27 days,  5:07,  2 users,  load average: 1.00, 1.00, 1.00


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From: David Fontaine
Subject: Re: The camera never lies
Date: 17 Sep 2000 23:01:52
Message: <39C58475.254A5446@faricy.net>
Remco de Korte wrote:

> Beuys beat you to it.
> (and at it)

What is this lard car thing I know nothing about?

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Mark Wagner
Subject: Re: The camera never lies
Date: 18 Sep 2000 02:09:54
Message: <39c5b1b2@news.povray.org>
The lighting on your block of lard doesn't quite mesh with that of the rest
of the scene.  I'd recommend reducing the diffuse and ambient in the finish.
You might also need to move the light_source slightly.

Mark


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