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From: Greg M  Johnson
Subject: X-ray of cityscape (no artistic merit whatsoever) 9kbbu
Date: 15 Sep 2000 10:26:35
Message: <39C23062.D83B17BA@my-dejanews.com>
I used the cells pattern to make an isosurface in megapov and then
processed it as a depth map.


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From: Christoph Hormann
Subject: Re: X-ray of cityscape (no artistic merit whatsoever) 9kbbu
Date: 15 Sep 2000 10:48:42
Message: <39C236CA.C60603AA@schunter.etc.tu-bs.de>
"Greg M. Johnson" wrote:
> 
> I used the cells pattern to make an isosurface in megapov and then
> processed it as a depth map.
> 

There are funny things possible with that depth output (do you recognize your
pict ?)

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Greg M  Johnson
Subject: Re: X-ray of cityscape (no artistic merit whatsoever) 9kbbu
Date: 15 Sep 2000 11:06:26
Message: <39C239BA.21C3D46E@my-dejanews.com>
Christoph Hormann wrote:

> There are funny things possible with that depth output (do you recognize your
> pict ?)

No.  ?


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From: Christoph Hormann
Subject: Re: X-ray of cityscape (no artistic merit whatsoever) 9kbbu
Date: 15 Sep 2000 11:25:25
Message: <39C23F65.EC084459@schunter.etc.tu-bs.de>
"Greg M. Johnson" wrote:
> 
> No.  ?

Oh come on, it's just your pict. used as a heightfield. (smoothed before to
remove jpg-artefacts)

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Ken
Subject: Re: X-ray of cityscape (no artistic merit whatsoever) 9kbbu
Date: 15 Sep 2000 11:37:56
Message: <39C241BE.4E55D525@pacbell.net>
"Greg M. Johnson" wrote:
> 
> I used the cells pattern to make an isosurface in megapov and then
> processed it as a depth map.

Looks like a bunch of sugar cubes to me.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: David Fontaine
Subject: Re: X-ray of cityscape 35kbbu
Date: 15 Sep 2000 19:22:04
Message: <39C2ADD7.ED9C883A@faricy.net>
:-P

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Steve
Subject: Re: X-ray of cityscape (no artistic merit whatsoever) 9kbbu
Date: 15 Sep 2000 19:53:25
Message: <slrn8s5d1b.h2m.steve@zero-pps.localdomain>
On Fri, 15 Sep 2000 10:21:22 -0400, Greg M. Johnson wrote:
>
>I used the cells pattern to make an isosurface in megapov and then
>processed it as a depth map.

Sugar cube heaven.

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:18am  up 25 days,  4:32,  2 users,  load average: 1.15, 1.03, 1.01


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From: Bill DeWitt
Subject: Re: X-ray of cityscape 35kbbu
Date: 15 Sep 2000 20:19:44
Message: <39c2bca0@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:39C2ADD7.ED9C883A@faricy.net...
> :-P

    that's pretty cool...

    If it had been done with spheres instead of those cubes, that would
make -perfect- trees.... except for that stripe.


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From: Anton Sherwood
Subject: Re: X-ray of cityscape (no artistic merit whatsoever) 9kbbu
Date: 16 Sep 2000 01:58:34
Message: <39C30D9B.DA6941AA@pobox.com>
> "Greg M. Johnson" wrote:
> > I used the cells pattern to make an isosurface in megapov and then
> > processed it as a depth map.

Christoph Hormann wrote:
> There are funny things possible with that depth output (do you recognize your
> pict ?)

ah, isn't that the `Giant's Causeway'?

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Greg M  Johnson
Subject: Re: X-ray of cityscape 35kbbu
Date: 16 Sep 2000 22:26:09
Message: <39c42bc1@news.povray.org>
?

David Fontaine wrote:

> :-P
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/
>
>   ------------------------------------------------------------------------
>  [Image]


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