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This one is really simple.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated July 23)
/ Also visit http://www.povrayusers.org
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Attachments:
Download 'patternfun.jpg' (30 KB)
Preview of image 'patternfun.jpg'
![patternfun.jpg](/povray.binaries.images/attachment/%3C39c221b1%40news.povray.org%3E/patternfun.jpg?ttop=443840&toff=11900&preview=1)
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Crakle form <1,0,0> or whatever the form is, right?
ZK
http://www.povplace.be.tf
Rune <run### [at] iname com> schreef in berichtnieuws
39c221b1@news.povray.org...
> This one is really simple.
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated July 23)
> / Also visit http://www.povrayusers.org
>
>
>
>
>
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What do you mean form?
Josh
Zeger Knaepen wrote:
> Crakle form <1,0,0> or whatever the form is, right?
>
> ZK
> http://www.povplace.be.tf
>
> Rune <run### [at] iname com> schreef in berichtnieuws
> 39c221b1@news.povray.org...
> > This one is really simple.
> >
> > Rune
> > --
> > \ Include files, tutorials, 3D images, raytracing jokes,
> > / The POV Desktop Theme, and The POV-Ray Logo Contest can
> > \ all be found at http://rsj.mobilixnet.dk (updated July 23)
> > / Also visit http://www.povrayusers.org
> >
> >
> >
> >
> >
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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Josh English wrote:
>
> What do you mean form?
>
> Josh
>
megapov's "crackle form" pattern - see the megapov docu section "Crackle types".
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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On Fri, 15 Sep 2000 17:32:40 +0200, Christoph Hormann wrote:
>
>
>Josh English wrote:
>>
>> What do you mean form?
>>
>> Josh
>>
>
>megapov's "crackle form" pattern - see the megapov docu section "Crackle types".
In a similar vein, try this one:
global_settings {
assumed_gamma 1.0
}
box { -5, 5
pigment {
crackle
form 1.1*x
metric 4
scale 2
color_map {
[.09 red 1]
[.09 red 1 green .5]
[.18 red 1 green .5]
[.18 red 1 green 1]
[.36 red 1 green 1]
[.36 green .7]
[.54 green .7]
[.54 blue 1]
[.72 blue 1]
[.72 blue 1 red .5]
[.9 blue 1 red .5]
}
}
finish {
diffuse .4
specular .3
roughness .001
}
rotate 30 * y
}
light_source {<0,0,40> color rgb .4 shadowless}
light_source {<-80,80,-20> color rgb 1}
light_source {<80,80,-20> color rgb .2 shadowless}
plane {y,-5 pigment {color rgb 1}}
camera {direction 1.5*z location <0,10,-20> look_at 0}
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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Ah. I didnt' realize MegaPov altered that pattern
J
Christoph Hormann wrote:
> Josh English wrote:
> >
> > What do you mean form?
> >
> > Josh
> >
>
> megapov's "crackle form" pattern - see the megapov docu section "Crackle types".
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
Post a reply to this message
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"Zeger Knaepen" wrote:
> Crakle form <1,0,0> or whatever the form is, right?
Exactly! :-)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated July 23)
/ Also visit http://www.povrayusers.org
Post a reply to this message
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Ron Parker wrote:
> In a similar vein, try this one:
>
> box { -5, 5
> pigment {
> crackle
> form 1.1*x
> metric 4
...
wow, man, is that the official Partridge Family giftwrap?
Why 1.1 btw?
--
Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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On Fri, 15 Sep 2000 23:07:51 -0700, Anton Sherwood wrote:
>Ron Parker wrote:
>> In a similar vein, try this one:
>>
>> box { -5, 5
>> pigment {
>> crackle
>> form 1.1*x
>> metric 4
> ...
>
>wow, man, is that the official Partridge Family giftwrap?
>
>Why 1.1 btw?
The 1.1 helps scale the result of the distance computation to fit in the
0..1 range imposed by the color map. I determined the specific value by
trial and error, but there's probably a legitimate argument for it (possibly
that the fourth root of 2 is about 1.1...)
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Post a reply to this message
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