POV-Ray : Newsgroups : povray.binaries.images : Laserpointer Server Time
1 Oct 2024 09:24:27 EDT (-0400)
  Laserpointer (Message 1 to 6 of 6)  
From: NoOne
Subject: Laserpointer
Date: 2 Sep 2000 23:48:53
Message: <39b1ca25@news.povray.org>
I got a mini-laserpointer for my birthday last year (it's only 2 inches
long). I was curious how well I could model it in povray.
What do you think?


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Attachments:
Download 'laserpointer.jpg' (202 KB)

Preview of image 'laserpointer.jpg'
laserpointer.jpg


 

From: ryan constantine
Subject: Re: Laserpointer
Date: 3 Sep 2000 02:36:52
Message: <39B1F18B.90171A2F@yahoo.com>
was such a huge image necessary?

NoOne wrote:
> 
> I got a mini-laserpointer for my birthday last year (it's only 2 inches
> long). I was curious how well I could model it in povray.
> What do you think?
> 
>  [Image]


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From: GrimDude
Subject: Re: Laserpointer
Date: 3 Sep 2000 03:44:49
Message: <39b20171@news.povray.org>
Very nice (the laser anyway)! I can see why you chose not to compress this.
Don't expect many visitors, though ;)

Grim
"NoOne" <---@---> wrote in message news:39b1ca25@news.povray.org...
> I got a mini-laserpointer for my birthday last year (it's only 2 inches
> long). I was curious how well I could model it in povray.
> What do you think?
>
>
>


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From: Steve
Subject: Re: Laserpointer
Date: 3 Sep 2000 19:33:01
Message: <slrn8r5m6e.9i7.steve@zero-pps.localdomain>
On Sat, 2 Sep 2000 23:43:23 -0400, NoOne wrote:
>I got a mini-laserpointer for my birthday last year (it's only 2 inches
>long). I was curious how well I could model it in povray.
>What do you think?
>

You could have used a bit more compression on the jpg.

If it's only 2 inches long those bricks must be tiny.  Nice modelling
on the actual object but the brick reflection on it seems a bit 
wrong, don't know why. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:13pm  up 13 days,  3:31,  2 users,  load average: 2.08, 1.94, 1.92


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From: Bob Hughes
Subject: Re: Laserpointer
Date: 4 Sep 2000 08:10:38
Message: <39b3913e@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
| On Sat, 2 Sep 2000 23:43:23 -0400, NoOne wrote:
| >I got a mini-laserpointer for my birthday last year (it's only 2 inches
| >long). I was curious how well I could model it in povray.
| >What do you think?

Now try something even more CSG-involved  :-)

| You could have used a bit more compression on the jpg.

I'll agree this could have been half the file size.  Optimization here is
the general rule.

| If it's only 2 inches long those bricks must be tiny.  Nice modelling
| on the actual object but the brick reflection on it seems a bit
| wrong, don't know why.

Yep, scale is off or those bricks aren't right behind it (focal blur
opportunity!).  Might have needed more AA depth; +r4 or Antialias_Depth=4 or
more to prevent the jaggies from showing up in that reflection.  It's plenty
smooth for sure on everything besides, so perhaps it's another problem.  Max
trace level too low maybe, just guessing, don't know if that would matter.

Bob


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From: Jérôme Berger
Subject: Re: Laserpointer
Date: 4 Sep 2000 08:26:07
Message: <39B394E2.7B532133@enst.fr>
Steve wrote:
> 
> On Sat, 2 Sep 2000 23:43:23 -0400, NoOne wrote:
> >I got a mini-laserpointer for my birthday last year (it's only 2 inches
> >long). I was curious how well I could model it in povray.
> >What do you think?
> >
> 
> You could have used a bit more compression on the jpg.
> 
> If it's only 2 inches long those bricks must be tiny.  Nice modelling
> on the actual object but the brick reflection on it seems a bit
> wrong, don't know why.
> 
	I guess it's because it's reflecting an infinite brick wall and there's
nothing behind the camera. When using reflective objects you should make
sure you have something to reflect everywhere, even if it's not seen
directly...


-- 

* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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