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Hi all,
I've been using POVRay for a while (off and on).
This is part of a project that I am working on. Let me know what you think.
-- d gold a.k.a the autowitch
Post a reply to this message
Attachments:
Download 'ColumnTest2b.jpg' (50 KB)
Preview of image 'ColumnTest2b.jpg'

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Hello!
your first post is very nice, I'm quite impressed. But the blocks looks
quite soft to me not like stone.
Show us more!
Marc-Hendrik
autowitch schrieb in Nachricht <39ae74a7@news.povray.org>...
>Hi all,
>
>I've been using POVRay for a while (off and on).
>This is part of a project that I am working on. Let me know what you
think.
>
>-- d gold a.k.a the autowitch
>
>
>
>
>
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Thank you. I was thinking the same thing about the blocks... I use an
isosurface with noise added to it to weather the blocks, but I don't quite
have the formulas worked out quite right.
I have some more images in the works, but I still have a ways to go on them.
You will pry see more of me.
-- d gold a.k.a the autowitch
"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
news:39ae77e4$1@news.povray.org...
> Hello!
>
> your first post is very nice, I'm quite impressed. But the blocks looks
> quite soft to me not like stone.
>
> Show us more!
>
> Marc-Hendrik
>
> autowitch schrieb in Nachricht <39ae74a7@news.povray.org>...
> >Hi all,
> >
> >I've been using POVRay for a while (off and on).
> >This is part of a project that I am working on. Let me know what you
> think.
> >
> >-- d gold a.k.a the autowitch
> >
> >
> >
> >
> >
>
Post a reply to this message
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autowitch wrote:
>
> Thank you. I was thinking the same thing about the blocks... I use an
> isosurface with noise added to it to weather the blocks, but I don't quite
> have the formulas worked out quite right.
>
> I have some more images in the works, but I still have a ways to go on them.
> You will pry see more of me.
>
I like the composition, lighting also looks good.
Maybe try some pigment function instead of noise for the blocks, it's much
slower but more flexible.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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What do I think?! I think it's damn good. Are you using radiosity?
Post a reply to this message
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This looks very nice. I like your use of isosurfaces in your textures. Only
one thing is really bothering me about the image. That's the "bricks" used
to create the walls and floors. I beleive the eqyptians used molds and clay
to create their bricks, whereas these bricks appear to be crudely chiseled
from stone. If they did use stone, they polished it very finely (especially
for temples or anyplace of importance). I'm guessing from the ornate artwork
on the broken pilars that this is a place of some importance, so perhaps
smooth out the stone walls and create broken points into them (like you did
on the pilars - smooth, but with chunks missing). I would put the broken
points in the walls roughly corrolating to where these pillars might have
struck the wall when they fell.
Other than that one thing (and it really isn't anything big), I love this
image. Looks great!
D.J.
"autowitch" <autowitch@autoNOSPAMwitch> wrote in message
news:39ae74a7@news.povray.org...
> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on. Let me know what you
think.
>
> -- d gold a.k.a the autowitch
>
>
>
>
>
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FYI, this is a raytracing newsgroup, not photography. :)
Seriously, this picture is very nice!
A small suggestion, if the light is coming from the sun (through a door,
whole or window), it would be really cool if there were dust particles
floating around and/or light beams. After all, it's probably been buried
for thousands of years....
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On Thu, 31 Aug 2000 09:07:17 -0600, autowitch wrote:
>Hi all,
>
>I've been using POVRay for a while (off and on).
>This is part of a project that I am working on. Let me know what you think.
Wow, looks like you've iso'd everything, the shapes and textures look really
good.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
4:16pm up 9 days, 20:34, 2 users, load average: 2.10, 2.15, 1.99
Post a reply to this message
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if it's outside, the blocks would be weathered, if inside, not. also
the floor should be really smooth since even ancient morons could make a
smooth floor. just an oversight on your part i'm sure. aside from
that, i really like it. the worn thingies with writting is a neat
idea. did you get the idea from somebody's brick and stucco or is it
your own texture from scratch?
autowitch wrote:
>
> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on. Let me know what you think.
>
> -- d gold a.k.a the autowitch
>
> [Image]
Post a reply to this message
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You can add a bit of phong to the blocks to make them look a bit harder.
autowitch wrote:
>
> Thank you. I was thinking the same thing about the blocks... I use an
> isosurface with noise added to it to weather the blocks, but I don't quite
> have the formulas worked out quite right.
>
> I have some more images in the works, but I still have a ways to go on them.
> You will pry see more of me.
>
> -- d gold a.k.a the autowitch
>
> "Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
> news:39ae77e4$1@news.povray.org...
> > Hello!
> >
> > your first post is very nice, I'm quite impressed. But the blocks looks
> > quite soft to me not like stone.
> >
> > Show us more!
> >
> > Marc-Hendrik
> >
> > autowitch schrieb in Nachricht <39ae74a7@news.povray.org>...
> > >Hi all,
> > >
> > >I've been using POVRay for a while (off and on).
> > >This is part of a project that I am working on. Let me know what you
> > think.
> > >
> > >-- d gold a.k.a the autowitch
> > >
> > >
> > >
> > >
> > >
> >
Post a reply to this message
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autowitch wrote:
> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on. Let me know what you think.
Liar! You've been using MegaPOV!
teehee
Maybe instead of noise3d, a granite pigment.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
Post a reply to this message
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Tony,
Thanks. I didn't use radiosity. I've been experimenting it, but (so far)
it's been making my images a bit washed out and light. I used an area
spotlight just off to the right.
--
duncan gold [TurboPower Software]
"Tony[B]" <ben### [at] panama c-com net> wrote in message
news:39ae8e49@news.povray.org...
> What do I think?! I think it's damn good. Are you using radiosity?
>
>
Post a reply to this message
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D. J.,
Thank you.
There are a lot of historical problems in this picture. This started as a
test image for testing the bricks (which I'm using for a primitive temple).
And image mapping on isosurfaces (for a different scene). Since I was
working on them at the same time, I combined the two tests.
However, I liked the test image a lot. I think I am going to strip out the
walls and floor and replace them with something a bit more accurate. Pry
for this scene a roughened limestone wall with (partial) plastering would be
the best. I will pry start reworking the image tonight.
-- d gold a.k.a the autowitch
"D.J. Brown" <ext### [at] hotmail com> wrote in message
news:39ae8f8f@news.povray.org...
> This looks very nice. I like your use of isosurfaces in your textures.
Only
> one thing is really bothering me about the image. That's the "bricks" used
> to create the walls and floors. I beleive the eqyptians used molds and
clay
> to create their bricks, whereas these bricks appear to be crudely chiseled
> from stone. If they did use stone, they polished it very finely
(especially
> for temples or anyplace of importance). I'm guessing from the ornate
artwork
> on the broken pilars that this is a place of some importance, so perhaps
> smooth out the stone walls and create broken points into them (like you
did
> on the pilars - smooth, but with chunks missing). I would put the broken
> points in the walls roughly corrolating to where these pillars might have
> struck the wall when they fell.
>
> Other than that one thing (and it really isn't anything big), I love this
> image. Looks great!
>
> D.J.
>
> "autowitch" <autowitch@autoNOSPAMwitch> wrote in message
> news:39ae74a7@news.povray.org...
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on. Let me know what you
> think.
> >
> > -- d gold a.k.a the autowitch
> >
> >
> >
> >
> >
>
>
Post a reply to this message
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Richard,
Thank you. That is a good idea. I hadn't thought of it. This means I
should learn (finally) how to use media (for some reason, I can never get
the hang of media). I will pry do some serious reworking of the image
tonight; I will have to do some experimenting.
-- d gold a.k.a the autowitch
"Richard Dault" <rda### [at] yahoo com> wrote in message
news:39ae93af$1@news.povray.org...
> FYI, this is a raytracing newsgroup, not photography. :)
>
> Seriously, this picture is very nice!
> A small suggestion, if the light is coming from the sun (through a door,
> whole or window), it would be really cool if there were dust particles
> floating around and/or light beams. After all, it's probably been buried
> for thousands of years....
>
>
>
Post a reply to this message
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Lewis,
The stones were a test for another image (for that matter, so are the
columns, and the light source, and just about everything else). I think I
am going to take a bit of the bevel off the stones, rework some of the
functions. I will do some work on the finish as well. Right now is uses
VeryDull (which is like the Dull finish, but a lot more so).
--
duncan gold [TurboPower Software]
"Lewis" <tt### [at] ss com> wrote in message news:39AEBAB0.8F22DD5E@ss.com...
> You can add a bit of phong to the blocks to make them look a bit harder.
>
> autowitch wrote:
> >
> > Thank you. I was thinking the same thing about the blocks... I use an
> > isosurface with noise added to it to weather the blocks, but I don't
quite
> > have the formulas worked out quite right.
> >
> > I have some more images in the works, but I still have a ways to go on
them.
> > You will pry see more of me.
> >
> > -- d gold a.k.a the autowitch
> >
> > "Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
> > news:39ae77e4$1@news.povray.org...
> > > Hello!
> > >
> > > your first post is very nice, I'm quite impressed. But the blocks
looks
> > > quite soft to me not like stone.
> > >
> > > Show us more!
> > >
> > > Marc-Hendrik
> > >
> > > autowitch schrieb in Nachricht <39ae74a7@news.povray.org>...
> > > >Hi all,
> > > >
> > > >I've been using POVRay for a while (off and on).
> > > >This is part of a project that I am working on. Let me know what you
> > > think.
> > > >
> > > >-- d gold a.k.a the autowitch
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
Post a reply to this message
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Ryan,
Thank you,
I pry should have mentioned in my original post that this image is the
result of testing elements for other scenes, so there is no historical
accuracy at all. The blocks are actually part of a temple that I am
rendering. It sits outside roofless, with most of the walls collapsed.
It's still pretty much in the early stages of development. If anyone is
interested (or more likely, if I get an image that I like), I can post it
here as it develops.
The column segments are my own creation. The texture is surprisingly
simple. The worn parts are just a stone texture. The writing is an image
mapped cylinder. I use an isosurface to make it more interesting and
difference the two together to make the final object.
--
duncan gold [TurboPower Software]
"ryan constantine" <rco### [at] yahoo com> wrote in message
news:39AEAD71.F24EB9C3@yahoo.com...
> if it's outside, the blocks would be weathered, if inside, not. also
> the floor should be really smooth since even ancient morons could make a
> smooth floor. just an oversight on your part i'm sure. aside from
> that, i really like it. the worn thingies with writting is a neat
> idea. did you get the idea from somebody's brick and stucco or is it
> your own texture from scratch?
>
> autowitch wrote:
> >
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on. Let me know what you
think.
> >
> > -- d gold a.k.a the autowitch
> >
> > [Image]
Post a reply to this message
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Thanks,
I have really gotten hooked on isosurfaces as of late.
--
duncan gold [TurboPower Software]
"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> On Thu, 31 Aug 2000 09:07:17 -0600, autowitch wrote:
> >Hi all,
> >
> >I've been using POVRay for a while (off and on).
> >This is part of a project that I am working on. Let me know what you
think.
>
> Wow, looks like you've iso'd everything, the shapes and textures look
really
> good.
>
> --
> Cheers
> Steve email mailto:ste### [at] zeropps uklinux net
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or http://start.at/zero-pps
>
> 4:16pm up 9 days, 20:34, 2 users, load average: 2.10, 2.15, 1.99
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David,
Oh yes! I just downloaded MegaPov a couple of months ago and have been
really happy with it.
--
duncan gold [TurboPower Software]
"David Fontaine" <dav### [at] faricy net> wrote in message
news:39AEAD2E.FC9BA370@faricy.net...
> autowitch wrote:
>
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on. Let me know what you
think.
>
> Liar! You've been using MegaPOV!
> teehee
> Maybe instead of noise3d, a granite pigment.
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> Please visit my website: http://davidf.faricy.net/
>
>
Post a reply to this message
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Wow! I like the weathering.
Brendan
autowitch wrote:
> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on. Let me know what you think.
>
> -- d gold a.k.a the autowitch
>
> [Image]
Post a reply to this message
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autowitch wrote:
>
> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on. Let me know what you think.
Very impressive. I'm jealous.
Some radiosity might help; you've remarked that it tends to wash out the
scene, so two things I would suggest are...
1. Have a look at some of the other recent radiosity work posted here
("More of the same", "Almost", "YMFWR", and I think a couple others that
I've forgotten the titles of. They focus on using a low error_bound
setting to create more convincing radiosity shadows, and the effect can
be quite striking.
2. Create a variable, like this:
#declare light_adjust = 1;
...and then multiply the color of your light and the brightness setting
by the variable. This makes it a little easier to adjust your lighting
level while keeping everything in balance.
Some subtle focal blur (subtle!) would probably work wonders.
-Xplo
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Wow! Very nice. Excellent job with the lighting and shadows.
- Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nls net
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Really great work. Nice example of weathering. Good lightning too.
Perhaps radiosity could help but it depends of what kind of light you
want :).
Show us more and also the code, especially for the piece of column.
Fabian.
autowitch a écrit :
>
> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on. Let me know what you think.
>
> -- d gold a.k.a the autowitch
>
> [Image]
Post a reply to this message
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Anton Sherwood wrote:
>
> Did the Egyptians paint columns in this way? Whenever I've seen that
> sort of painting (if memory serves), it was on a flat plastered wall.
To answer your question see attached "real" image.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
Attachments:
Download 'egypt9.jpg' (99 KB)
Preview of image 'egypt9.jpg'

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"Ken" <tyl### [at] pacbell net> wrote in message
news:39A### [at] pacbell net...
|
| > Did the Egyptians paint columns in this way? Whenever I've seen that
| > sort of painting (if memory serves), it was on a flat plastered wall.
|
| To answer your question see attached "real" image.
Real drawing anyway.
Post a reply to this message
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Bob Hughes wrote:
>
> "Ken" <tyl### [at] pacbell net> wrote in message
> news:39A### [at] pacbell net...
> |
> | > Did the Egyptians paint columns in this way? Whenever I've seen that
> | > sort of painting (if memory serves), it was on a flat plastered wall.
> |
> | To answer your question see attached "real" image.
>
> Real drawing anyway.
Shhhh !
:)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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they painted everything. they even tried to paint me once.
Anton Sherwood wrote:
>
> Did the Egyptians paint columns in this way? Whenever I've seen that
> sort of painting (if memory serves), it was on a flat plastered wall.
>
> --
> Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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Might make a good stereogram. :)
Grim
"ryan constantine" <rco### [at] yahoo com> wrote in message
news:39AF4F92.70FD12F5@yahoo.com...
> they painted everything. they even tried to paint me once.
>
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On Thu, 31 Aug 2000 23:17:21 -0700, Ken wrote:
>
>
>
>To answer your question see attached "real" image.
You cheated, those are Poser figures.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:06pm up 11 days, 3:24, 2 users, load average: 1.09, 1.09, 1.05
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Xplo,
I am going to give that a try. I would like to learn how to effectively use
radiosity. I will dig through the documentation and the posts here.
I want to rework the scene a bit (well, replace the walls and floors
mainly... I have a few other ideas I would like to try too)
-- autowitch
"Xplo Eristotle" <inq### [at] unforgettable com> wrote in message
news:39AF101F.CF13B3AC@unforgettable.com...
> autowitch wrote:
> >
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on. Let me know what you
think.
>
> Very impressive. I'm jealous.
>
> Some radiosity might help; you've remarked that it tends to wash out the
> scene, so two things I would suggest are...
>
> 1. Have a look at some of the other recent radiosity work posted here
> ("More of the same", "Almost", "YMFWR", and I think a couple others that
> I've forgotten the titles of. They focus on using a low error_bound
> setting to create more convincing radiosity shadows, and the effect can
> be quite striking.
>
> 2. Create a variable, like this:
>
> #declare light_adjust = 1;
>
> ...and then multiply the color of your light and the brightness setting
> by the variable. This makes it a little easier to adjust your lighting
> level while keeping everything in balance.
>
> Some subtle focal blur (subtle!) would probably work wonders.
>
> -Xplo
Post a reply to this message
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Fabian,
When I get home tonight I will post the code. I want to do a little clean
up on it; it's pretty ugly right now.
--
duncan gold [TurboPower Software]
"Fabian BRAU" <Fab### [at] umh ac be> wrote in message
news:39AF4A91.EF3A5783@umh.ac.be...
> Really great work. Nice example of weathering. Good lightning too.
> Perhaps radiosity could help but it depends of what kind of light you
> want :).
> Show us more and also the code, especially for the piece of column.
>
> Fabian.
>
> autowitch a écrit :
> >
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on. Let me know what you
think.
> >
> > -- d gold a.k.a the autowitch
> >
> > [Image]
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Ken,
This looks familiar. Is if from Description de l'Egypte?
Ken <tyl### [at] pacbell net> wrote in message
news:39A### [at] pacbell net...
>
>
> Anton Sherwood wrote:
> >
> > Did the Egyptians paint columns in this way? Whenever I've seen that
> > sort of painting (if memory serves), it was on a flat plastered wall.
>
> To answer your question see attached "real" image.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
----------------------------------------------------------------------------
----
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Fabian,
The code is in p.b.s. Hopefully it's useful.
When I get images I like, I will pry post them (of course, the only ones I
like are the ones I am working on right now <g>).
btw, I took a look at the GenOrb page. Some people I know around here and I
have been working on a similiar project (vrtog). The primary goal is
developing and IDE for adventure games. A lot of the class structure for
the IDE is place, but there is a long way to go.
Fabian BRAU <Fab### [at] umh ac be> wrote in message
news:39AF4A91.EF3A5783@umh.ac.be...
> Really great work. Nice example of weathering. Good lightning too.
> Perhaps radiosity could help but it depends of what kind of light you
> want :).
> Show us more and also the code, especially for the piece of column.
>
> Fabian.
>
> autowitch a écrit :
> >
> > Hi all,
> >
> > I've been using POVRay for a while (off and on).
> > This is part of a project that I am working on. Let me know what you
think.
> >
> > -- d gold a.k.a the autowitch
> >
> > [Image]
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autowitch wrote:
>
> Ken,
>
> This looks familiar. Is if from Description de l'Egypte?
I downloaded the image a while ago from a web site of another
POV-Ray user. He has an extensive collection of "art" images
and at one time a section on Egypt (don't know if it is still
available). Many of the works in his collection are from scans
of various books so I can't say with any certainty the origin
of this image.
This is the link to Stevens site - http://www.iro.umontreal.ca/~pigeon/
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Good photo realistic quality... =)
autowitch wrote:
> Hi all,
>
> I've been using POVRay for a while (off and on).
> This is part of a project that I am working on. Let me know what you think.
>
> -- d gold a.k.a the autowitch
>
> [Image]
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