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Hi All
I've been messing with Kevin's clouds. With his permission I'll post the
annotated code that produced these clouds. The technique definately has
possibilities. Judge for yourself . These are OT in many ways you can
produce clouds that range from soft fluffy things to the most tortured
clouds imaginable.
Mick
Post a reply to this message
Attachments:
Download 'KW Clouds.jpg' (83 KB)
Preview of image 'KW Clouds.jpg'

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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:39a501b8@news.povray.org...
> Hi All
>
> I've been messing with Kevin's clouds. With his permission I'll post the
> annotated code that produced these clouds. The technique definately has
> possibilities. Judge for yourself . These are OT in many ways you can
> produce clouds that range from soft fluffy things to the most tortured
> clouds imaginable.
>
Wow. I'm trying to do some clouds myself at the moment, and these just blow
me away. Mine all end up looking like frosted dog-turds. Please post the
code asap!
>
>
>
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Mick Hazelgrove wrote:
>
> Hi All
>
> I've been messing with Kevin's clouds. With his permission I'll post the
> annotated code that produced these clouds. The technique definately has
> possibilities. Judge for yourself . These are OT in many ways you can
> produce clouds that range from soft fluffy things to the most tortured
> clouds imaginable.
>
That's impressing and seems to be quite flexible, how about the rendering time?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Now these i like! - there probably the best yet (in an OTT kinda way)
--
Rick
Kitty5 WebDesign - http://www.kitty5.com
TEL - +44 (01625) 266358 : FAX +44 (01625) 611913
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x55116DCC
Post a reply to this message
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Less than a minute!
"Christoph Hormann" <Chr### [at] schunter etc tu-bs de> wrote in
message news:39A507E2.97FA637C@schunter.etc.tu-bs.de...
>
>
> Mick Hazelgrove wrote:
> >
> > Hi All
> >
> > I've been messing with Kevin's clouds. With his permission I'll post the
> > annotated code that produced these clouds. The technique definately has
> > possibilities. Judge for yourself . These are OT in many ways you can
> > produce clouds that range from soft fluffy things to the most tortured
> > clouds imaginable.
> >
>
> That's impressing and seems to be quite flexible, how about the rendering
time?
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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Mick Hazelgrove wrote:
> possibilities. Judge for yourself . These are OT in many ways you can
> produce clouds that range from soft fluffy things to the most tortured
> clouds imaginable.
Say! I see the shape of a naked woman in the cloud in the center. Does
anybody else see that, or is it just I that have been to long without
... *cough* Enough of that.
Excellent clouds!
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dod no, Ducati M600, Clementine Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
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Børge Berg-Olsen wrote:
>
> Say! I see the shape of a naked woman in the cloud in the center. Does
> anybody else see that, or is it just I that have been to long without
> ... *cough* Enough of that.
>
> Excellent clouds!
>
You know, you have been raytracing to long when ... ;-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Mick Hazelgrove wrote:
>
> Less than a minute!
The image is impressive.
But the rendering time is incredible !!!
Bouf.
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:39a5120e@news.povray.org...
> Less than a minute!
>
The render time is amazing and confusing - I rendered this myself and was
stunned. How the hell does a scene with functions and scattering media
render so quickly?
Post a reply to this message
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I too have been messing with Kevin W's clouds. Here is what I came up with,
the base of the cloud still needs refinement though.
Kevin E.
Post a reply to this message
Attachments:
Download 'cloud.jpg' (44 KB)
Preview of image 'cloud.jpg'

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Looks more like a horse and rider to me.
Børge Berg-Olsen wrote:
>
> Mick Hazelgrove wrote:
> > possibilities. Judge for yourself . These are OT in many ways you can
> > produce clouds that range from soft fluffy things to the most tortured
> > clouds imaginable.
>
> Say! I see the shape of a naked woman in the cloud in the center. Does
> anybody else see that, or is it just I that have been to long without
> ... *cough* Enough of that.
>
> Excellent clouds!
>
> --
> Børge Berg-Olsen
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dod no, Ducati M600, Clementine Ubesudlet: Aldri eid en J&%#PS.
Post a reply to this message
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</ begging on >
Please Kevin, give Mick the permission to post the code.
</ begging off >
Mick Hazelgrove wrote:
>
> Hi All
>
> I've been messing with Kevin's clouds. With his permission I'll post the
> annotated code that produced these clouds. The technique definately has
> possibilities. Judge for yourself . These are OT in many ways you can
> produce clouds that range from soft fluffy things to the most tortured
> clouds imaginable.
>
> Mick
>
> [Image]
Post a reply to this message
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"Arthur Flint" <mr.### [at] gci net> wrote in message
news:39A52F99.266B4FA4@gci.net...
> Looks more like a horse and rider to me.
<giggle>
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The best complement that I can give is the same one that we give
real clouds.... "Hay, that looks like a ......(fill in blank)"
I really want to see this code. these look fantastic!
Ian Witham wrote:
>
> "Arthur Flint" <mr.### [at] gci net> wrote in message
> news:39A52F99.266B4FA4@gci.net...
> > Looks more like a horse and rider to me.
>
> <giggle>
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Bad news 200 clouds a couple of hours to render - not sure why
Mick
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:39a501b8@news.povray.org...
> Hi All
>
> I've been messing with Kevin's clouds. With his permission I'll post the
> annotated code that produced these clouds. The technique definately has
> possibilities. Judge for yourself . These are OT in many ways you can
> produce clouds that range from soft fluffy things to the most tortured
> clouds imaginable.
>
> Mick
>
>
>
Post a reply to this message
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In article <39a502ef@news.povray.org>, "Tom Melly" <tom### [at] tomandlu co uk>
wrote:
>Wow. I'm trying to do some clouds myself at the moment, and these just blow
>me away. Mine all end up looking like frosted dog-turds. Please post the
>code asap!
Could you post some code? I've been looking for frosted dog-turds.
:*)
Jerry
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In article <39a501b8@news.povray.org>, "Mick Hazelgrove"
<mic### [at] mhazelgrove fsnet co uk> wrote:
> Hi All
>
> I've been messing with Kevin's clouds. With his permission I'll post the
> annotated code that produced these clouds. The technique definately has
> possibilities. Judge for yourself . These are OT in many ways you can
> produce clouds that range from soft fluffy things to the most tortured
> clouds imaginable.
These seem to have a very good "painted" look...and I don't mean done in
a paint program, I mean a real painting. Maybe watercolors...
Not necessarily a bad effect, just surprising. If you can just get the
rest of a complex scene to look that way...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Mick Hazelgrove wrote:
>
> Bad news 200 clouds a couple of hours to render - not sure why
>
Well, if you put your clouds in blobs, that might be why...
Jérôme
--
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Mick: Put the blos in individual union{}s and bound them manually. This
will decrease you render time by about 2/3rds. I think. This is the only
way I'm able to medel in blobs without loosing my sanity.
H.E. Day
<><
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| These seem to have a very good "painted" look...and I don't mean done in
| a paint program, I mean a real painting. Maybe watercolors...
| Not necessarily a bad effect, just surprising. If you can just get the
| rest of a complex scene to look that way...
You mean like this?
H.E. Day
<><
Post a reply to this message
Attachments:
Download 'Scene1.JPG' (23 KB)
Preview of image 'Scene1.JPG'

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"H. E. Day" <Pov### [at] aol com> wrote :
>
> You mean like this?
Man! I can't wait!
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This looks absolutely stunning!
--
Ian
Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
"H. E. Day" <Pov### [at] aol com> wrote in message
news:01c00de8$d1a689a0$817889d0@daysix...
> | These seem to have a very good "painted" look...and I don't mean done in
> | a paint program, I mean a real painting. Maybe watercolors...
> | Not necessarily a bad effect, just surprising. If you can just get the
> | rest of a complex scene to look that way...
>
> You mean like this?
>
> H.E. Day
> <><
>
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In article <01c00de8$d1a689a0$817889d0@daysix>, "H. E. Day"
<Pov### [at] aol com> wrote:
> You mean like this?
:-)
Well, that is more "cartoony" than what I was thinking of, but yes, that
would do.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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for the base of the cloud, what I had in mind, but didn't get around to doing,
was to use a function like exp(-y^2) or max(0, 1-y) or some such thing to have
the clouds fade out (not a slow fade though, just not a sudden chop) at the
bottom.
kevin ellis wrote:
> I too have been messing with Kevin W's clouds. Here is what I came up with,
> the base of the cloud still needs refinement though.
>
> Kevin E.
>
> [Image]
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"Kevin Wampler" <wam### [at] u arizona edu> wrote in message
news:39A55D28.B3756031@u.arizona.edu...
> for the base of the cloud, what I had in mind, but didn't get around to
doing,
> was to use a function like exp(-y^2) or max(0, 1-y) or some such thing to
have
> the clouds fade out (not a slow fade though, just not a sudden chop) at
the
> bottom.
I've been tinkering with it a bit more, that is some fine work that you
started with, i think mine looks a bit too painted though, i'll have to cut
the turbulence down a bit, and that'll speed it up. I'll give what you said
a try I was thinking something along those lines too
Cheers, Kev
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These look pretty good, I like the coloring especially, and I'm even
impressed by the rendering time!
Mick Hazelgrove wrote:
> Hi All
>
> I've been messing with Kevin's clouds. With his permission
You, of course, have it.
> I'll post the
> annotated code that produced these clouds. The technique definately has
> possibilities. Judge for yourself . These are OT in many ways you can
> produce clouds that range from soft fluffy things to the most tortured
> clouds imaginable.
>
> Mick
>
> [Image]
Post a reply to this message
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Searching around i just found the following page, don't know, whether you
already know it, it's only available in german but i found it quite interesting
and pictures are international :-)
http://www.wolkenatlas.de/
and especially
http://www.wolkenatlas.de/wolken/serie1.htm
http://www.wolkenatlas.de/wolken/serie2.htm
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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Ooh! Ooh! Ooh!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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Hey, nice cotton!
Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nls net
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On Thu, 24 Aug 2000 12:07:38 +0100, Mick Hazelgrove wrote:
>Hi All
>
>I've been messing with Kevin's clouds. With his permission I'll post the
>annotated code that produced these clouds. The technique definately has
>possibilities. Judge for yourself . These are OT in many ways you can
>produce clouds that range from soft fluffy things to the most tortured
>clouds imaginable.
The one on the right looks like a little doggie, and he's wagging his
tail at me :-)
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:03am up 3 days, 4:21, 2 users, load average: 1.13, 1.03, 1.01
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Hey! How did you manage to get into my lab? I just know I locked the
door before experimenting!
Ken Matassa
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I want code! :)
Grim
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Wow! 8-D
Brendan
Mick Hazelgrove wrote:
> Hi All
>
> I've been messing with Kevin's clouds. With his permission I'll post the
> annotated code that produced these clouds. The technique definately has
> possibilities. Judge for yourself . These are OT in many ways you can
> produce clouds that range from soft fluffy things to the most tortured
> clouds imaginable.
>
> Mick
>
> [Image]
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On Thu, 24 Aug 2000 14:17:06 +0200, Børge Berg-Olsen <azo### [at] dod no>
wrote:
>Say! I see the shape of a naked woman in the cloud in the center. Does
>anybody else see that, or is it just I that have been to long without
>... *cough* Enough of that.
'Naked' I know (I think I took a shower last month), but what the heck
is a 'woman'?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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