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Whats that red glob? - could we see the same scene with the camera pointing the
other way?
--
Bye
Pabs
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Pabs wrote:
>
> Whats that red glob? - could we see the same scene with the camera pointing
> the other way?
It's a pyramid of red superellipsoids right behind the camera position,
distorted by the curved surface of the superellipsoid. (see attached pict)
Maybe i should try to rotate the reflective superellipsoid 45 degrees...
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Attachments:
Download 'sq_warp_02a.jpg' (26 KB)
Preview of image 'sq_warp_02a.jpg'
![sq_warp_02a.jpg](/povray.binaries.images/attachment/%3C39F71BA7.A9741AE1%40schunter.etc.tu-bs.de%3E/sq_warp_02a.jpg?preview=1)
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Christoph Hormann wrote:
> Pabs wrote:
> > Whats that red glob? - could we see the same scene with the camera pointing
> > the other way?
> It's a pyramid of red superellipsoids right behind the camera position,
> distorted by the curved surface of the superellipsoid. (see attached pict)
Ahhhh.
From what I saw in the reflection in the first image I expected more of a wall
behind the red blocks but it must just be the reflection off the block that made
me think that.
--
Bye
Pabs
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Why's the entire back wall all look the same? Just checked, same as the first one.
Very cool scene! Architecturally it's kinda like some sort of Aztec temple or
something...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Christoph Hormann wrote:
>
> Here comes the second version, now with reflective texture and some other
> changes.
>
> Because the textuing of the superellipsoids is random, things changed from the
> first version, i have to try some differend random seeds to get it better again.
>
> Comments welcome of course.
<n,n> for the shape where n is any positive value.
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Soothing... I like.
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David Fontaine wrote:
>
> Why's the entire back wall all look the same? Just checked, same as the first > one.
I thought it would be better than all the walls the same style.
>
> Very cool scene! Architecturally it's kinda like some sort of Aztec temple or
> something...
>
Thanks, although it's not what i thought of when doing it (in fact i have no
idea what i thought at all :-).
Christoph
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Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Matt Giwer wrote:
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> <n,n> for the shape where n is any positive value.
Sorry, maybe i did not get the point, but i don't understand the purpose of that
sentence (from the pict it should be quite visible that i understand how the
superellipsoid shape works ;-)
Christoph
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Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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It'd be great to see a Tardis reflected in the reflective
one there.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
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Christoph Hormann wrote:
> Matt Giwer wrote:
> >
> > <n,n> for the shape where n is any positive value.
>
> Sorry, maybe i did not get the point, but i don't understand the purpose of that
> sentence (from the pict it should be quite visible that i understand how the
> superellipsoid shape works ;-)
Perhaps he is suggesting values over 1??
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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