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KalleK schrieb:
> Hi Robert!
>
> cool ship!
> and very cool water with somehow realisitc refractions (is it rmf or what?)
> and if there is no sky - it's night. but then you will see the glow (jules
> verne
> wrote something about it - the lamps where that powerfull that the whole the
> sea
> near nautilus glowed somewhat blue-white.
> With the glow it would be a perfect nautilus-at-night-picture, me thinks.
> but
> don't kill the contrast to the black sea too much. it's nice that way, too.
>
> cukk
Thanks,
do, i think, is to work with media in the water. I have tried a little bit, but
media is not so easy to understand. Have to learn more about it :-)
Robert
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> The sub looks great, but it could use some more rivets or boltheads or something.
>
>
> The water looks good, but there's so much more that could be done with
> it if you have the processing power: make it an isosurface, add photon
> caustics, add scattering media for the underwater light, maybe some
> light fading...
>
experience with that. As time goes by...
Robert
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>
> However, if you were trying for a plastic sub in a black bathtub, you've hit
> the mark! :)
>
Robert
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>
> > The water looks good, but there's so much more that could be done with
> > it if you have the processing power: make it an isosurface, add photon
> > caustics, add scattering media for the underwater light, maybe some
> > light fading...
>
> experience with that. As time goes by...
Oh, a novice. :)
Well, keep the scene around by all means.. you can always go back it
later when you've had more time to play with features.
-Xplo
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news:39F5D16B.B9131144@exmail.de...
> Just another pic of my nautilus.
> There still is a lot to do. Sky, clouds and so on..
> Unfortunately, i have not much time to work on it.
>
> comments? What about the water? (thanks to the tutorial of christof
> hormann)
Looking good - needs a nice rusty texture IMHO as it all looks a little
smooth at the moment.
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Tom Melly schrieb:
> Looking good - needs a nice rusty texture IMHO as it all looks a little
> smooth at the moment.
Thanks,
im working on that.
Robert
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