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From: David Fontaine
Subject: Big menger sponge (137k)
Date: 21 Oct 2000 01:50:25
Message: <39F12B96.CD8ED61F@faricy.net>
Went astray from the original intent but came out halfway decent IMO. So
maybe the ground is a little bumpy and the trees and clouds are totally
fake... but it's better than a checkered floor. :)

Sponge is an isosurface! :))) Ground is too.

Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
the trees)

Comments? Comment! heh

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Fabien Mosen
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 03:19:20
Message: <39F1425A.792E6304@skynet.be>
Grrrrreat !!!
Making it with an isosurface is a truly great idea, since it solves
the memory problem very elegantly.  And the scene setup is nice too...
Could we have a look at the source ?

Fabien.


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From: Phil Clute
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 03:23:43
Message: <39F14512.A630A911@tiac.net>
Add a parking lot and folks with briefcases; like they're going to a
menger sponge office building. :)

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Christoph Hormann
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 03:28:05
Message: <39F14585.7F5EFBBA@schunter.etc.tu-bs.de>
David Fontaine wrote:
> 
> Comments? Comment! heh
> 

I like the scenery and the colors very much, a closeup view from just above the
surface would be nice...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mick Hazelgrove
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 04:28:47
Message: <39f153bf@news.povray.org>
Very nice, I like the feel of the whole thing. You've got the sky just
right. Intrigued by the trees, how were they done?
All it needs now is a few million blades of grass!

Mick


"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
message news:39F14585.7F5EFBBA@schunter.etc.tu-bs.de...
>
>
> David Fontaine wrote:
> >
> > Comments? Comment! heh
> >
>
> I like the scenery and the colors very much, a closeup view from just
above the
> surface would be nice...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Oded
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 06:27:18
Message: <39f16f86$1@news.povray.org>
I love the idea.
im working on a menger animation
and using an iso might just help me making it better
thanks for the creativity!

David Fontaine <dav### [at] faricynet> wrote in message
news:39F12B96.CD8ED61F@faricy.net...
> Went astray from the original intent but came out halfway decent IMO. So
> maybe the ground is a little bumpy and the trees and clouds are totally
> fake... but it's better than a checkered floor. :)
>
> Sponge is an isosurface! :))) Ground is too.
>
> Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
> the trees)
>
> Comments? Comment! heh
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/
>
>


----------------------------------------------------------------------------
----


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From: Steve
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 08:04:36
Message: <slrn8v31e5.8jb.steve@zero-pps.localdomain>
On Sat, 21 Oct 2000 00:37:26 -0500, David Fontaine wrote:

>Went astray from the original intent but came out halfway decent IMO. So

Don't they all?

It looks really good, like the kind of thing you'd see in a TV advert 
for one of those new towns designed for cars.

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:45pm  up 10 days, 14:05,  2 users,  load average: 1.79, 1.37, 1.28


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From: Bill DeWitt
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 08:15:21
Message: <39f188d9@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote :
>
> Sponge is an isosurface! :))) Ground is too.

    Isosurface!?! What? Little isosurface cubes stuck together? If you have
made it all of one isosurface, you really need to source us before our heads
explode.

    ...please....


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From: Rick [Kitty5]
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 09:00:20
Message: <39f19364$1@news.povray.org>
> Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
> the trees)


i take it this means a fly thtough animation is out then :)

Rick


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From: Fabien Mosen
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 09:34:13
Message: <39F19A38.1868E5DD@skynet.be>
Bill DeWitt wrote:
> 
>     Isosurface!?! What? Little isosurface cubes stuck together? 

No.  It's a combination of triangle waves functions at multiple
frequencies.  Simple but ingenious idea, nonetheless.

Fabien.


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