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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 16:36:55
Message: <39F1FBBB.E76CBF2D@faricy.net>
Source will be in p.b.s-f shortly. :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 16:41:50
Message: <39F1FCE3.74FF3E3D@faricy.net>
Fabien Mosen wrote:

> >     Isosurface!?! What? Little isosurface cubes stuck together?
>
> No.  It's a combination of triangle waves functions at multiple
> frequencies.  Simple but ingenious idea, nonetheless.

Thanks!

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Bill DeWitt
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 21:29:44
Message: <39f24308@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:39F1FAEB.3A0DE10D@faricy.net...
> Bill DeWitt wrote:
>
> >     I sort of knew it wasn't little blocks stuck together, but I was
hoping
> > that it was done with a fractal formula and that we could modify it to
> > develop other fractal shapes.
>
> You can do this in isosurface? cool

    Uh... don't ask me, I was hoping you knew.


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From: Tor Olav Kristensen
Subject: Re: Big menger sponge (137k)
Date: 23 Oct 2000 20:44:09
Message: <39F4DB58.19352379@online.no>
David Fontaine wrote:

> Went astray from the original intent but came out halfway decent IMO. So
> maybe the ground is a little bumpy and the trees and clouds are totally
> fake... but it's better than a checkered floor. :)
>
> Sponge is an isosurface! :))) Ground is too.
> ...

Very nice. Smart solution.

Now lets have a look inside it !

Can you show us a room with a view ?  ;-)


Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Andrea Ryan
Subject: Re: Big menger sponge (137k)
Date: 23 Oct 2000 22:05:18
Message: <39F4EA37.39AE1191@global2000.net>
It should be fun to jump around inside it.  But it may be hard to climb any
stairs that may be in it when it rains.  It looks like it's reflective.  Is
the reflective surface supposed to be a glassy covering, and not part of the
sponge?  Sponges have rounder pores but I guess that they can not be seen
because they would be too small and because they are not there.
Brendan

David Fontaine wrote:

> Went astray from the original intent but came out halfway decent IMO. So
> maybe the ground is a little bumpy and the trees and clouds are totally
> fake... but it's better than a checkered floor. :)
>
> Sponge is an isosurface! :))) Ground is too.
>
> Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
> the trees)
>
> Comments? Comment! heh
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/
>
>   ------------------------------------------------------------------------
>  [Image]


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 24 Oct 2000 17:32:52
Message: <39F5FD52.20C86F4B@faricy.net>
Andrea Ryan wrote:

> It should be fun to jump around inside it.  But it may be hard to climb any
> stairs that may be in it when it rains.  It looks like it's reflective.  Is
> the reflective surface supposed to be a glassy covering, and not part of the
> sponge?  Sponges have rounder pores but I guess that they can not be seen
> because they would be too small and because they are not there.
> Brendan

Sponge only refers to the fractaline shape.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 24 Oct 2000 17:35:02
Message: <39F5FDD4.9E749CC4@faricy.net>
Tor Olav Kristensen wrote:

> Very nice. Smart solution.

Thanks!

> Can you show us a room with a view ?  ;-)

Yes but won't ;-)
I'd have to model it first...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Ken
Subject: Re: Big menger sponge (137k)
Date: 26 Oct 2000 19:39:34
Message: <39F8C0E0.B7423CB0@pacbell.net>
David Fontaine wrote:

> Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
> the trees)
> 
> Comments? Comment! heh

You want a comment ? Ok. I decided to try rendering this on my new
system - AMD Athlon 950, 600x800 aa 0.3.  I roughly expected to cut
your PIII 450 time in half. Imagine my surprise !

Wheeeeeee.....

Peak memory used:        104187967 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  26.0 seconds (26 seconds)
Time For Trace:    1 hours  7 minutes  14.0 seconds (4034 seconds)
    Total Time:    1 hours  7 minutes  40.0 seconds (4060 seconds)

Oh, nice image by the way.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 26 Oct 2000 23:31:31
Message: <39F8F45B.C9B698A3@faricy.net>
Ken wrote:

> David Fontaine wrote:
>
> > Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
> > the trees)
> >
> > Comments? Comment! heh
>
> You want a comment ? Ok. I decided to try rendering this on my new
> system - AMD Athlon 950, 600x800 aa 0.3.  I roughly expected to cut
> your PIII 450 time in half. Imagine my surprise !
>
> Wheeeeeee.....
>
>     Total Time:    1 hours  7 minutes  40.0 seconds (4060 seconds)

Except I used aa0.2. Oops, try again!

> Oh, nice image by the way.

Tanx!

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Ken
Subject: Re: Big menger sponge (137k)
Date: 26 Oct 2000 23:56:54
Message: <39F8FD32.A7D3BF58@pacbell.net>
David Fontaine wrote:

> >     Total Time:    1 hours  7 minutes  40.0 seconds (4060 seconds)
> 
> Except I used aa0.2. Oops, try again!

It might add another 10-15 min.. Still like 5 times faster. Wheeee.....
 
> > Oh, nice image by the way.
> 
> Tanx!

Your welcome.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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