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From: Bill DeWitt
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 10:48:28
Message: <39f1acbc@news.povray.org>
"Fabien Mosen" <fab### [at] skynetbe> wrote in message
news:39F19A38.1868E5DD@skynet.be...
> Bill DeWitt wrote:
> >
> >     Isosurface!?! What? Little isosurface cubes stuck together?
>
> No.  It's a combination of triangle waves functions at multiple
> frequencies.  Simple but ingenious idea, nonetheless.

    I sort of knew it wasn't little blocks stuck together, but I was hoping
that it was done with a fractal formula and that we could modify it to
develop other fractal shapes.


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From: Ross Litscher
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 11:45:14
Message: <39f1ba0a@news.povray.org>
Hey it's pretty good. If the sponge were a little smaller and the trees a
little larger, i can picture it as some sort of hidden ruin of an ancient
civilization. There's no hidding this one though :)

I can also see some small woodland creatures taking up living arrangements
in it.

What was the original intent?


peace,
ross



David Fontaine <dav### [at] faricynet> wrote in message
news:39F12B96.CD8ED61F@faricy.net...
> Went astray from the original intent but came out halfway decent IMO. So
> maybe the ground is a little bumpy and the trees and clouds are totally
> fake... but it's better than a checkered floor. :)
>
> Sponge is an isosurface! :))) Ground is too.
>
> Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
> the trees)
>
> Comments? Comment! heh


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From: Fabien Mosen
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 12:02:50
Message: <39F1BD0A.EEF353D8@skynet.be>
Bill DeWitt wrote:

>     I sort of knew it wasn't little blocks stuck together, but I was hoping
> that it was done with a fractal formula and that we could modify it to
> develop other fractal shapes.

It probably can be made that way, if you generate the formula with
a recursive algorithm (sort of lsystem, maybe ?).

#declare formula = {
 #while loop..
  #declare frequency = frequency*2;
 
  + sub_formula_using_frequency_as_a_parameter

 #increment loop..
 #end loop.
}

Fabien.


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From: Simon Lemieux
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 14:02:47
Message: <39F1DAB6.9B3CCCD5@yahoo.com>
Pretty nice!

It feels like a fractal isosurface of some sort!
I gotta get a hand on those isosurfaces, I still have only povray!
-- 
+-------------------------+----------------------------------+
| Simon Lemieux           | Website : http://www.666Mhz.net  |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 16:23:24
Message: <39F1F88E.27B9E98C@faricy.net>
Phil Clute wrote:

> Add a parking lot and folks with briefcases; like they're going to a
> menger sponge office building. :)

That was the plan, but it would multiply the amount of work already put
into it about tenfold... I s'pose blob-men would be great, but no cars!

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 16:29:16
Message: <39F1F9EE.84C4FA13@faricy.net>
Mick Hazelgrove wrote:

> Very nice, I like the feel of the whole thing. You've got the sky just
> right. Intrigued by the trees, how were they done?

They're my age-old macro... look very strange with no leaves, like in my
"grotesque".

> All it needs now is a few million blades of grass!

heheh

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 16:31:19
Message: <39F1FA69.BB5DD4CB@faricy.net>
Bill DeWitt wrote:

> "David Fontaine" <dav### [at] faricynet> wrote :
> >
> > Sponge is an isosurface! :))) Ground is too.
>
>     Isosurface!?! What? Little isosurface cubes stuck together? If you have
> made it all of one isosurface, you really need to source us before our heads
> explode.

:))))) I will
each axis is made of a bunch of nested if(,,), and the three are intersected
using &.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 16:32:40
Message: <39F1FABC.15D5DBBE@faricy.net>
"Rick [Kitty5]" wrote:

> > Render time 6:41:27 (PIII450) peak mem 104206324 (this all comes from
> > the trees)
>
> i take it this means a fly thtough animation is out then :)

maybe if I ditch the trees and turn down max_trace_level from 100 <G>

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 16:33:27
Message: <39F1FAEB.3A0DE10D@faricy.net>
Bill DeWitt wrote:

>     I sort of knew it wasn't little blocks stuck together, but I was hoping
> that it was done with a fractal formula and that we could modify it to
> develop other fractal shapes.

You can do this in isosurface? cool

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Big menger sponge (137k)
Date: 21 Oct 2000 16:36:37
Message: <39F1FBA8.B8C5BA8A@faricy.net>
Ross Litscher wrote:

> What was the original intent?

Office building. But that requires more landscaping than I was willing to put
in at the moment. :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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