POV-Ray : Newsgroups : povray.binaries.images : some superellipsoids (88k) Server Time
19 Oct 2026 15:29:45 EDT (-0400)
  some superellipsoids (88k) (Message 1 to 20 of 20)  
From: Christoph Hormann
Subject: some superellipsoids (88k)
Date: 17 Oct 2000 09:08:43
Message: <39EC4F5A.E3DB3F9@schunter.etc.tu-bs.de>
The story:
I decided to do something *without* isosurfaces and *without* radiosity and
therefore played with some superquadric ellipsoids.  But of course i could not
resist trying out how it looks with radiosity - and it really was much better,
so ...  :-)

concerning isosurfaces - rendering time was already 4h30min ...

The textures were made using displace warps, I do not like the gray/blue one
right now, so it will probably be changed.

Comments, etc. welcome

Christoph


-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message


Attachments:
Download 'sq_warp_01.jpg' (88 KB)

Preview of image 'sq_warp_01.jpg'
sq_warp_01.jpg


 

From: Tony[B]
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 09:21:36
Message: <39ec5260@news.povray.org>
Just in case you didn't know, which it seems you don't, isosurface
superellipsoids render faster than the real superellipsoid object in
POV-Ray... Nice image.


Post a reply to this message

From: ddombrow
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 09:35:40
Message: <39ec55ac@news.povray.org>
Neat, I like it. Don't like the blue and grey one though. I wonder how it
would look with a chrome texture.

--
Dan D.


Post a reply to this message

From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 09:50:23
Message: <39EC5920.5E02762B@schunter.etc.tu-bs.de>
"Tony[B]" wrote:
> 
> Just in case you didn't know, which it seems you don't, isosurface
> superellipsoids render faster than the real superellipsoid object in
> POV-Ray... 

I know, and just checked it for this scene, it's about 25% faster here (without
radiosity), but I originally meant using isosurfaces with some pigment function
instead of the normal statement and that would be much slower anyway.  

> Nice image.

Thank You.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 09:53:10
Message: <39EC59C7.D58C289F@schunter.etc.tu-bs.de>
ddombrow wrote:
> 
> Neat, I like it. Don't like the blue and grey one though. I wonder how it
> would look with a chrome texture.
> 

Thanks, i thought of something metallic too, but i first have to build up
something behind the camera to have a nice reflection.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: ddombrow
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 09:59:51
Message: <39ec5b57$1@news.povray.org>
That's a good thought, maybe try throwing something unexpected into the
reflection.

--
Dan D.

"Christoph Hormann" wrote in message...
> but i first have to build up something behind the camera >to have a nice
reflection.
>
> Christoph


Post a reply to this message

From: ryan constantine
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 11:32:55
Message: <39EC7160.7C7A014C@yahoo.com>
ddombrow wrote:
> 
> That's a good thought, maybe try throwing something unexpected into the
> reflection.

like a banana.


Post a reply to this message

From: ian mcdonald
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 11:47:22
Message: <39ec748a@news.povray.org>
Nice image, very different but attractive. I like the positioning and
apparent random nature of the SEs.

I would love to see the source for this.

ian

Christoph Hormann <Chr### [at] schunteretctu-bsde> wrote in message
news:39E### [at] schunteretctu-bsde...
>
> The story:
> I decided to do something *without* isosurfaces and *without* radiosity
and
> therefore played with some superquadric ellipsoids.  But of course i could
not
> resist trying out how it looks with radiosity - and it really was much
better,
> so ...  :-)


Post a reply to this message

From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 12:16:49
Message: <39EC7B72.83C0A4C1@schunter.etc.tu-bs.de>
ian mcdonald wrote:
> 
> Nice image, very different but attractive. 

Thanks, but different form what ? :-)

> I like the positioning and apparent random nature of the SEs.
> 
> I would love to see the source for this.
> 

The positioning/randomizing is really not that difficult:

#macro Var_SQ()
superellipsoid { 
  <rand(RX)*0.99 + 0.01, rand(RY)*0.99 + 0.01>   
  material { 
    M_warped 
    translate <rand(RX), rand(RY), rand(RZ)>*10 
  }                      
}
#end  

union {  
  #declare CnY=0;  
  #while (CnY<60)   
    #declare CnX=0;  
    #while (CnX<60)   
      object { Var_SQ() translate <CnX, -CnY-2, -1> }
      #declare CnX=CnX+2;
    #end 
    #declare CnY=CnY+2;
  #end                    
} 

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 12:53:58
Message: <39EC8410.7EA06CF@schunter.etc.tu-bs.de>
ryan constantine wrote:
> 
> like a banana.

That's a funny idea, but i thought about sticking to superellipsoids.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: ddombrow
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 12:57:22
Message: <39ec84f2$1@news.povray.org>
spoilsport. : - P


Post a reply to this message

From: David Fontaine
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 17:43:07
Message: <39ECC565.E9C9D4ED@faricy.net>
Cool! Looks videogamesque. Texturing/lighting/layout are all good I think.

'cept for that blue 'n' gray one. Say, that pillar reminds me of the cactus guys
in Mario 64. And the 45 degree angles and sandy texture remind me of the pyramid
from the same level.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 20:11:01
Message: <39ECE984.74EC1F83@hotmail.com>
Christoph Hormann wrote:

> ...
> The textures were made using displace warps
> ...

I like these textures.

Can I please see your code for them. I have looked in the help file for
MegaPOV, but I still do not understand exactly how to use this feature.


Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


Post a reply to this message

From: GrimDude
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 22:46:39
Message: <39ed0f0f@news.povray.org>
I was just thinking, 'Mario' would look good, in tippy-toe position, in
place of the objectionable object.

Grim


Post a reply to this message

From: SomeGuy
Subject: Re: some superellipsoids (88k)
Date: 18 Oct 2000 01:26:52
Message: <39EBF4B7.430EA719@earthlink.net>
How do the warps work...
I'm not familiar with displace warp...?

Christoph Hormann wrote:

> ian mcdonald wrote:
> >
> > Nice image, very different but attractive.
>
> Thanks, but different form what ? :-)
>
> > I like the positioning and apparent random nature of the SEs.
> >
> > I would love to see the source for this.
> >
>
> The positioning/randomizing is really not that difficult:
>
> #macro Var_SQ()
> superellipsoid {
>   <rand(RX)*0.99 + 0.01, rand(RY)*0.99 + 0.01>
>   material {
>     M_warped
>     translate <rand(RX), rand(RY), rand(RZ)>*10
>   }
> }
> #end
>
> union {
>   #declare CnY=0;
>   #while (CnY<60)
>     #declare CnX=0;
>     #while (CnX<60)
>       object { Var_SQ() translate <CnX, -CnY-2, -1> }
>       #declare CnX=CnX+2;
>     #end
>     #declare CnY=CnY+2;
>   #end
> }
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 18 Oct 2000 04:24:25
Message: <39ED5E3A.C0845762@schunter.etc.tu-bs.de>
Tor Olav Kristensen wrote:
> 
> I like these textures.
> 
> Can I please see your code for them. I have looked in the help file for
> MegaPOV, but I still do not understand exactly how to use this feature.
> 
> Tor Olav

Description is not very detailed in the Megapov docu, i already suggested a
change for that.  Maybe have a look at the displace warp tables on my website.

Source code for the texture is in p.t.s-f

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Steve
Subject: Re: some superellipsoids (88k)
Date: 18 Oct 2000 18:48:00
Message: <slrn8us97j.1mv.steve@zero-pps.localdomain>
That's beautiful.  

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 10:19pm  up 7 days, 23:39,  2 users,  load average: 1.07, 1.02, 1.00


Post a reply to this message

From: Hugo
Subject: Re: some superellipsoids (88k)
Date: 19 Oct 2000 05:40:25
Message: <39EECF70.7A605ED0@post3.tele.dk>
Indeed a nice composition! I like ALL of it's ingredients! It reminds me
of Boulderdash, actually.  ;o)  If anyone konws what that was. A game on
Commodore64 and Amstrad CPC464, and ... there was an Amiga version as
well, etc..

Oh, the good old days could return in some 3D game today, hmmm...

Hugo


Post a reply to this message

From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 19 Oct 2000 09:55:14
Message: <39EEFD43.158989D1@schunter.etc.tu-bs.de>
Steve wrote:
> 
> That's beautiful.
> 

Thanks!

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 19 Oct 2000 09:59:36
Message: <39EEFE49.418DA70@schunter.etc.tu-bs.de>
Hugo wrote:
> 
> Indeed a nice composition! I like ALL of it's ingredients! It reminds me
> of Boulderdash, actually.  ;o)  If anyone konws what that was. A game on
> Commodore64 and Amstrad CPC464, and ... there was an Amiga version as
> well, etc..
> 
> Oh, the good old days could return in some 3D game today, hmmm...
> 

Don't know those games you mentined, but thanks anyway.  

I'm working on some changes, hope to have a new version soon, but real live is
quite a full time job right now ...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.