 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
The story:
I decided to do something *without* isosurfaces and *without* radiosity and
therefore played with some superquadric ellipsoids. But of course i could not
resist trying out how it looks with radiosity - and it really was much better,
so ... :-)
concerning isosurfaces - rendering time was already 4h30min ...
The textures were made using displace warps, I do not like the gray/blue one
right now, so it will probably be changed.
Comments, etc. welcome
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
Attachments:
Download 'sq_warp_01.jpg' (88 KB)
Preview of image 'sq_warp_01.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Just in case you didn't know, which it seems you don't, isosurface
superellipsoids render faster than the real superellipsoid object in
POV-Ray... Nice image.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Neat, I like it. Don't like the blue and grey one though. I wonder how it
would look with a chrome texture.
--
Dan D.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Tony[B]" wrote:
>
> Just in case you didn't know, which it seems you don't, isosurface
> superellipsoids render faster than the real superellipsoid object in
> POV-Ray...
I know, and just checked it for this scene, it's about 25% faster here (without
radiosity), but I originally meant using isosurfaces with some pigment function
instead of the normal statement and that would be much slower anyway.
> Nice image.
Thank You.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ddombrow wrote:
>
> Neat, I like it. Don't like the blue and grey one though. I wonder how it
> would look with a chrome texture.
>
Thanks, i thought of something metallic too, but i first have to build up
something behind the camera to have a nice reflection.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
That's a good thought, maybe try throwing something unexpected into the
reflection.
--
Dan D.
"Christoph Hormann" wrote in message...
> but i first have to build up something behind the camera >to have a nice
reflection.
>
> Christoph
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ddombrow wrote:
>
> That's a good thought, maybe try throwing something unexpected into the
> reflection.
like a banana.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nice image, very different but attractive. I like the positioning and
apparent random nature of the SEs.
I would love to see the source for this.
ian
Christoph Hormann <Chr### [at] schunter etc tu-bs de> wrote in message
news:39E### [at] schunter etc tu-bs de...
>
> The story:
> I decided to do something *without* isosurfaces and *without* radiosity
and
> therefore played with some superquadric ellipsoids. But of course i could
not
> resist trying out how it looks with radiosity - and it really was much
better,
> so ... :-)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ian mcdonald wrote:
>
> Nice image, very different but attractive.
Thanks, but different form what ? :-)
> I like the positioning and apparent random nature of the SEs.
>
> I would love to see the source for this.
>
The positioning/randomizing is really not that difficult:
#macro Var_SQ()
superellipsoid {
<rand(RX)*0.99 + 0.01, rand(RY)*0.99 + 0.01>
material {
M_warped
translate <rand(RX), rand(RY), rand(RZ)>*10
}
}
#end
union {
#declare CnY=0;
#while (CnY<60)
#declare CnX=0;
#while (CnX<60)
object { Var_SQ() translate <CnX, -CnY-2, -1> }
#declare CnX=CnX+2;
#end
#declare CnY=CnY+2;
#end
}
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ryan constantine wrote:
>
> like a banana.
That's a funny idea, but i thought about sticking to superellipsoids.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
spoilsport. : - P
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Cool! Looks videogamesque. Texturing/lighting/layout are all good I think.
'cept for that blue 'n' gray one. Say, that pillar reminds me of the cactus guys
in Mario 64. And the 45 degree angles and sandy texture remind me of the pyramid
from the same level.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Christoph Hormann wrote:
> ...
> The textures were made using displace warps
> ...
I like these textures.
Can I please see your code for them. I have looked in the help file for
MegaPOV, but I still do not understand exactly how to use this feature.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I was just thinking, 'Mario' would look good, in tippy-toe position, in
place of the objectionable object.
Grim
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
How do the warps work...
I'm not familiar with displace warp...?
Christoph Hormann wrote:
> ian mcdonald wrote:
> >
> > Nice image, very different but attractive.
>
> Thanks, but different form what ? :-)
>
> > I like the positioning and apparent random nature of the SEs.
> >
> > I would love to see the source for this.
> >
>
> The positioning/randomizing is really not that difficult:
>
> #macro Var_SQ()
> superellipsoid {
> <rand(RX)*0.99 + 0.01, rand(RY)*0.99 + 0.01>
> material {
> M_warped
> translate <rand(RX), rand(RY), rand(RZ)>*10
> }
> }
> #end
>
> union {
> #declare CnY=0;
> #while (CnY<60)
> #declare CnX=0;
> #while (CnX<60)
> object { Var_SQ() translate <CnX, -CnY-2, -1> }
> #declare CnX=CnX+2;
> #end
> #declare CnY=CnY+2;
> #end
> }
>
> --
> Christoph Hormann <chr### [at] gmx de>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Tor Olav Kristensen wrote:
>
> I like these textures.
>
> Can I please see your code for them. I have looked in the help file for
> MegaPOV, but I still do not understand exactly how to use this feature.
>
> Tor Olav
Description is not very detailed in the Megapov docu, i already suggested a
change for that. Maybe have a look at the displace warp tables on my website.
Source code for the texture is in p.t.s-f
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
That's beautiful.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:19pm up 7 days, 23:39, 2 users, load average: 1.07, 1.02, 1.00
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Indeed a nice composition! I like ALL of it's ingredients! It reminds me
of Boulderdash, actually. ;o) If anyone konws what that was. A game on
Commodore64 and Amstrad CPC464, and ... there was an Amiga version as
well, etc..
Oh, the good old days could return in some 3D game today, hmmm...
Hugo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Steve wrote:
>
> That's beautiful.
>
Thanks!
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hugo wrote:
>
> Indeed a nice composition! I like ALL of it's ingredients! It reminds me
> of Boulderdash, actually. ;o) If anyone konws what that was. A game on
> Commodore64 and Amstrad CPC464, and ... there was an Amiga version as
> well, etc..
>
> Oh, the good old days could return in some 3D game today, hmmm...
>
Don't know those games you mentined, but thanks anyway.
I'm working on some changes, hope to have a new version soon, but real live is
quite a full time job right now ...
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |