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spoilsport. : - P
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Cool! Looks videogamesque. Texturing/lighting/layout are all good I think.
'cept for that blue 'n' gray one. Say, that pillar reminds me of the cactus guys
in Mario 64. And the 45 degree angles and sandy texture remind me of the pyramid
from the same level.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Christoph Hormann wrote:
> ...
> The textures were made using displace warps
> ...
I like these textures.
Can I please see your code for them. I have looked in the help file for
MegaPOV, but I still do not understand exactly how to use this feature.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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I was just thinking, 'Mario' would look good, in tippy-toe position, in
place of the objectionable object.
Grim
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How do the warps work...
I'm not familiar with displace warp...?
Christoph Hormann wrote:
> ian mcdonald wrote:
> >
> > Nice image, very different but attractive.
>
> Thanks, but different form what ? :-)
>
> > I like the positioning and apparent random nature of the SEs.
> >
> > I would love to see the source for this.
> >
>
> The positioning/randomizing is really not that difficult:
>
> #macro Var_SQ()
> superellipsoid {
> <rand(RX)*0.99 + 0.01, rand(RY)*0.99 + 0.01>
> material {
> M_warped
> translate <rand(RX), rand(RY), rand(RZ)>*10
> }
> }
> #end
>
> union {
> #declare CnY=0;
> #while (CnY<60)
> #declare CnX=0;
> #while (CnX<60)
> object { Var_SQ() translate <CnX, -CnY-2, -1> }
> #declare CnX=CnX+2;
> #end
> #declare CnY=CnY+2;
> #end
> }
>
> --
> Christoph Hormann <chr### [at] gmx de>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Tor Olav Kristensen wrote:
>
> I like these textures.
>
> Can I please see your code for them. I have looked in the help file for
> MegaPOV, but I still do not understand exactly how to use this feature.
>
> Tor Olav
Description is not very detailed in the Megapov docu, i already suggested a
change for that. Maybe have a look at the displace warp tables on my website.
Source code for the texture is in p.t.s-f
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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That's beautiful.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:19pm up 7 days, 23:39, 2 users, load average: 1.07, 1.02, 1.00
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Indeed a nice composition! I like ALL of it's ingredients! It reminds me
of Boulderdash, actually. ;o) If anyone konws what that was. A game on
Commodore64 and Amstrad CPC464, and ... there was an Amiga version as
well, etc..
Oh, the good old days could return in some 3D game today, hmmm...
Hugo
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Steve wrote:
>
> That's beautiful.
>
Thanks!
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Hugo wrote:
>
> Indeed a nice composition! I like ALL of it's ingredients! It reminds me
> of Boulderdash, actually. ;o) If anyone konws what that was. A game on
> Commodore64 and Amstrad CPC464, and ... there was an Amiga version as
> well, etc..
>
> Oh, the good old days could return in some 3D game today, hmmm...
>
Don't know those games you mentined, but thanks anyway.
I'm working on some changes, hope to have a new version soon, but real live is
quite a full time job right now ...
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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