POV-Ray : Newsgroups : povray.binaries.images : some superellipsoids (88k) Server Time
20 Aug 2024 00:12:14 EDT (-0400)
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From: ddombrow
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 12:57:22
Message: <39ec84f2$1@news.povray.org>
spoilsport. : - P


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From: David Fontaine
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 17:43:07
Message: <39ECC565.E9C9D4ED@faricy.net>
Cool! Looks videogamesque. Texturing/lighting/layout are all good I think.

'cept for that blue 'n' gray one. Say, that pillar reminds me of the cactus guys
in Mario 64. And the 45 degree angles and sandy texture remind me of the pyramid
from the same level.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Tor Olav Kristensen
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 20:11:01
Message: <39ECE984.74EC1F83@hotmail.com>
Christoph Hormann wrote:

> ...
> The textures were made using displace warps
> ...

I like these textures.

Can I please see your code for them. I have looked in the help file for
MegaPOV, but I still do not understand exactly how to use this feature.


Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: GrimDude
Subject: Re: some superellipsoids (88k)
Date: 17 Oct 2000 22:46:39
Message: <39ed0f0f@news.povray.org>
I was just thinking, 'Mario' would look good, in tippy-toe position, in
place of the objectionable object.

Grim


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From: SomeGuy
Subject: Re: some superellipsoids (88k)
Date: 18 Oct 2000 01:26:52
Message: <39EBF4B7.430EA719@earthlink.net>
How do the warps work...
I'm not familiar with displace warp...?

Christoph Hormann wrote:

> ian mcdonald wrote:
> >
> > Nice image, very different but attractive.
>
> Thanks, but different form what ? :-)
>
> > I like the positioning and apparent random nature of the SEs.
> >
> > I would love to see the source for this.
> >
>
> The positioning/randomizing is really not that difficult:
>
> #macro Var_SQ()
> superellipsoid {
>   <rand(RX)*0.99 + 0.01, rand(RY)*0.99 + 0.01>
>   material {
>     M_warped
>     translate <rand(RX), rand(RY), rand(RZ)>*10
>   }
> }
> #end
>
> union {
>   #declare CnY=0;
>   #while (CnY<60)
>     #declare CnX=0;
>     #while (CnX<60)
>       object { Var_SQ() translate <CnX, -CnY-2, -1> }
>       #declare CnX=CnX+2;
>     #end
>     #declare CnY=CnY+2;
>   #end
> }
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 18 Oct 2000 04:24:25
Message: <39ED5E3A.C0845762@schunter.etc.tu-bs.de>
Tor Olav Kristensen wrote:
> 
> I like these textures.
> 
> Can I please see your code for them. I have looked in the help file for
> MegaPOV, but I still do not understand exactly how to use this feature.
> 
> Tor Olav

Description is not very detailed in the Megapov docu, i already suggested a
change for that.  Maybe have a look at the displace warp tables on my website.

Source code for the texture is in p.t.s-f

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Steve
Subject: Re: some superellipsoids (88k)
Date: 18 Oct 2000 18:48:00
Message: <slrn8us97j.1mv.steve@zero-pps.localdomain>
That's beautiful.  

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 10:19pm  up 7 days, 23:39,  2 users,  load average: 1.07, 1.02, 1.00


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From: Hugo
Subject: Re: some superellipsoids (88k)
Date: 19 Oct 2000 05:40:25
Message: <39EECF70.7A605ED0@post3.tele.dk>
Indeed a nice composition! I like ALL of it's ingredients! It reminds me
of Boulderdash, actually.  ;o)  If anyone konws what that was. A game on
Commodore64 and Amstrad CPC464, and ... there was an Amiga version as
well, etc..

Oh, the good old days could return in some 3D game today, hmmm...

Hugo


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From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 19 Oct 2000 09:55:14
Message: <39EEFD43.158989D1@schunter.etc.tu-bs.de>
Steve wrote:
> 
> That's beautiful.
> 

Thanks!

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: some superellipsoids (88k)
Date: 19 Oct 2000 09:59:36
Message: <39EEFE49.418DA70@schunter.etc.tu-bs.de>
Hugo wrote:
> 
> Indeed a nice composition! I like ALL of it's ingredients! It reminds me
> of Boulderdash, actually.  ;o)  If anyone konws what that was. A game on
> Commodore64 and Amstrad CPC464, and ... there was an Amiga version as
> well, etc..
> 
> Oh, the good old days could return in some 3D game today, hmmm...
> 

Don't know those games you mentined, but thanks anyway.  

I'm working on some changes, hope to have a new version soon, but real live is
quite a full time job right now ...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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