POV-Ray : Newsgroups : povray.binaries.images : The Machine / Hermite Spline Wires Server Time
19 Oct 2026 15:32:31 EDT (-0400)
  The Machine / Hermite Spline Wires (Message 1 to 28 of 28)  
From: Steven Pigeon
Subject: The Machine / Hermite Spline Wires
Date: 12 Oct 2000 22:42:01
Message: <39E675E8.E682A541@iro.umontreal.ca>
A nice little scene, about 100,000 frame level objects,
about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.

All the wires are in fact Hermite Splines.

If you can guess what this devices does, tell me.

Comments?

Rendered at "desktop size" 1280x1024. Comments?


The Spline Wire macros are there:

 http://www.iro.umontreal.ca/~pigeon/povpage/macros/SplineWire.inc


----------------------------------------------------------
Steven Pigeon                     Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca           Topics: data compression,
pig### [at] jspumontrealca          signal processing,
ste### [at] researchattcom           non stationnary signals
                                  and wavelets.
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


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Attachments:
Download 'themachine.jpg' (311 KB)

Preview of image 'themachine.jpg'
themachine.jpg


 

From: Xplo Eristotle
Subject: Re: The Machine / Hermite Spline Wires
Date: 12 Oct 2000 23:36:46
Message: <39E6843C.62CD27F3@unforgettable.com>
Steven Pigeon wrote:
> 
> If you can guess what this devices does, tell me.

Obviously, this is a power plant for some sort of large robotic war
vehicle that processes Aqua Velva as fuel.

(very cool, BTW)

-Xplo


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From: Tony[B]
Subject: Re: The Machine / Hermite Spline Wires
Date: 12 Oct 2000 23:44:23
Message: <39e68517@news.povray.org>
> A nice little scene, about 100,000 frame level objects,
> about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.

I salute your patience.

> All the wires are in fact Hermite Splines.

That's nice.

> If you can guess what this devices does, tell me.

It functions as part of the Matrix. This is their broadband network for
transfering agents through the network. It can even load an agent into a
human connected to the Matrix, and is now being used for that very purpose
to help attack the humans in the city of Zion, after the Matrix was
disconnected from computer control by a human who calls himself Neo.

> Rendered at "desktop size" 1280x1024. Comments?

I'm using it as my background right now. :)


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From: Ken Matassa
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 00:06:29
Message: <39E686B2.41D6@pacbell.net>
Finally, after all these centuries! The Iludium PEW-36 Explosive Space
Demodulator!

Ken Matassa


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From: David Fontaine
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 00:08:54
Message: <39E68857.D52F0DA3@faricy.net>
> about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.

Well worth it I think! Very "realistic" and atmospheric, and I love this shade
of the color blue!
I love the lighting setup :)))

Kinda reminds me of Hooverphonic... a machine, mysterious blue reaching back
to the horizon...

Think I'll make it my wallpaper.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Gail Shaw
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 03:07:44
Message: <39e6b4c0@news.povray.org>
Steven Pigeon <pig### [at] iroumontrealca> wrote in message
news:39E675E8.E682A541@iro.umontreal.ca...
>
> A nice little scene, about 100,000 frame level objects,
> about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.

wow. You have patience!!

> If you can guess what this devices does, tell me.

hyperspace jump point generator?

> Comments?
>

I like.

Gail
--
********************************************************************
* gsh### [at] monotixcoza              * System.dat not found.         *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k  *
********************************************************************
* If at first you don't succeed, call it version 1.0               *
********************************************************************


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From: Bob H 
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 03:17:01
Message: <39e6b6ed@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:39E675E8.E682A541@iro.umontreal.ca...
|
| A nice little scene, about 100,000 frame level objects,
| about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.
|
| If you can guess what this devices does, tell me.

The spinal cord of a robot.  I don't know.  Just seems to be like a
electrolytic fluid or something being distributed from this centralized
place.
That may be the longest render I've seen stated, think the next to the
longest was 27 days maybe.  As far as being a continuous render though I
don't know; and you didn't say if yours was.
Were that many lights and objects really needed?  I can't count the ones in
there but it does look like a few thousand or so ;-)

P.S.
You should try and post here more often so I can spell your name right
(relating to another short thread around here someplace).

Bob


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From: Christoph Hormann
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 03:37:33
Message: <39E6BBBD.6D18774C@schunter.etc.tu-bs.de>
Steven Pigeon wrote:
> 
> A nice little scene, about 100,000 frame level objects,
> about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.
> 
> All the wires are in fact Hermite Splines.
> 

I looks good, but 29 days is quite a lot for such a scene.  

I wonder how it would look like without the light sources just using radiosity. 
Of course it would be much different but maybe not bad after all and probably at
least a bit faster.

> If you can guess what this devices does, tell me.
> 

particle accelerator ?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Jérôme Berger
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 05:38:54
Message: <39E6D82E.5FB6F94C@enst.fr>
Steven Pigeon wrote:
> 
> A nice little scene, about 100,000 frame level objects,
> about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.
> 
> All the wires are in fact Hermite Splines.
> 
> If you can guess what this devices does, tell me.
> 
> Comments?
> 
> Rendered at "desktop size" 1280x1024. Comments?
> 
	HEY!! You stole my idea! I've been trying to render a scene called "The
Machine" for 3 month (It should take about the same time as yours to
render, but between tripping over the power wire, having someone reboot
the machine behind my back and POV's inability to restart a png
render...).

	Yours is nicer than I expect mine will be though.

		Jérôme
-- 
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From: Bill DeWitt
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 06:48:31
Message: <39e6e87f$1@news.povray.org>
"Ken Matassa" <kma### [at] pacbellnet> wrote in message
news:39E### [at] pacbellnet...
> Finally, after all these centuries! The Iludium PEW-36 Explosive Space
> Demodulator!

    LOL! My favorite weapon of all time.


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From: Zeger Knaepen
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 07:32:06
Message: <39e6f2b6@news.povray.org>
Wow...
A matter-antimatter time-distortion drive...?

ZK
http://www.povplace.be.tf
Steven Pigeon <pig### [at] iroumontrealca> schreef in berichtnieuws
39E675E8.E682A541@iro.umontreal.ca...
>
> A nice little scene, about 100,000 frame level objects,
> about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.
>
> All the wires are in fact Hermite Splines.
>
> If you can guess what this devices does, tell me.
>
> Comments?
>
> Rendered at "desktop size" 1280x1024. Comments?
>
>
> The Spline Wire macros are there:
>
>  http://www.iro.umontreal.ca/~pigeon/povpage/macros/SplineWire.inc
>
>
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
>
>


----------------------------------------------------------------------------
----


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From: Francois Labreque
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 08:42:18
Message: <39E701D2.670A229B@attglobal.net>
Steven Pigeon wrote:
> 
> A nice little scene, about 100,000 frame level objects,
> about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.
> 
> All the wires are in fact Hermite Splines.
> 
> If you can guess what this devices does, tell me.

That's easy.  It's a heater for those cold Quebec winters.  (I should
know, I have one in my basement.)

> 
> Rendered at "desktop size" 1280x1024. Comments?

Will fit very nicely on my PC at work.

-- 
Francois Labreque | And a four year old carelessly banging on a toy
     flabreq      | piano is not only 'music', it's probably the last
        @         | moment of 'artistic purity' they'll ever enjoy
  attglobal.net   | before outside influences start corrupting their
                  | expression.    - Chris R.


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From: Steve
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 09:06:52
Message: <slrn8uduj5.81v.steve@zero-pps.localdomain>
That's some render time. And a great looking image, 

I think that this is what the blade of a combine 
harvister may look like from the inside.  

Great looking image, what is it?

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:07pm  up 2 days, 13:34,  2 users,  load average: 1.15, 1.06, 1.02


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From: ian
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 09:09:07
Message: <39e70973$1@news.povray.org>
It makes toothpicks..?

Nice image!
Source would be good. :)

ian

Steven Pigeon wrote in message <39E675E8.E682A541@iro.umontreal.ca>...
>If you can guess what this devices does, tell me.


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From: jay"
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 10:23:34
Message: <39e71ae6@news.povray.org>
The super-cooled core of a graphics processor capable of rendering POV scenes
like this at 60 frames per second. :)

Jay


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From: C J 
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 10:24:22
Message: <39e71b16@news.povray.org>
> If you can guess what this devices does, tell me.
It's a Flux Capacitor, for something larger than a Delorian.
:)
C.J. - POV User

> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
>
>


----------------------------------------------------------------------------
----


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From: Chris Huff
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 10:40:09
Message: <chrishuff-6339ED.09424713102000@news.povray.org>
In article <39E675E8.E682A541@iro.umontreal.ca>, Steven Pigeon 
<pig### [at] iroumontrealca> wrote:

> If you can guess what this devices does, tell me.

It looks surprisingly similar to my idea of a large-scale, high thrust 
ion/plasma drive engine which would be used for travel between stars. It 
would also double as a fusion reactor...

Or maybe the cooling maser for a SunDiver ship...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Michael Andrews
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 10:51:56
Message: <39E721E7.4376C32C@reading.ac.uk>
Chris Huff wrote:
> 
> Or maybe the cooling maser for a SunDiver ship...
> 

Ah! Another David Brin reader! I really wish he'd write another story
based in the world of 'The Practice Effect'. That's one of my all time
favourites.

Wouldn't it be nice to practice your computer up to something a little
better, like a Cray. The more you use it, the better it gets :-)

Oh well, back to the mundane world ...

Bye for now,
	Mike Andrews.


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From: Karl Pelzer
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 11:04:40
Message: <39E724D2.B705DF57@t-online.de>
Chris Huff wrote:
> 
> Or maybe the cooling maser for a SunDiver ship...
> 
If "SunDiver ship" is a beer I would agree ;-)

Karl


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From: autowitch
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 12:50:16
Message: <39e73d48@news.povray.org>
> Comments?

I like it a lot..  I really like the texture on the glowing tube things.

> If you can guess what this devices does, tell me.

My guess:
I think it was an early design or Denver International Airport (before they
decided on Kevlar tent things).  This design was rejected because people
could STILL find there way around.

A friend of mine thinks it's the spaceship from the T.V. Series, "V".

-autowitch


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From: Chris Huff
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 12:54:22
Message: <chrishuff-B455E6.11570013102000@news.povray.org>
In article <39E724D2.B705DF57@t-online.de>, Karl Pelzer 
<Kar### [at] t-onlinede> wrote:

> If "SunDiver ship" is a beer I would agree ;-)

Actually, it is a big, mirrored spherical spaceship with a 2 sided deck 
dividing it in half, built to poke around the sun. It used a big maser 
to remove excess heat.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Phil Clute
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 13:23:09
Message: <39E7457F.71C09C00@tiac.net>
> If you can guess what this devices does, tell me.

It's a testing rig for star trek warp engines(matter/antimatter 
reaction chamber).

> Rendered at "desktop size" 1280x1024. Comments?

I'll have to resize it to 1024x768 for my desktop. :)

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Lutz-Peter Hooge
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 14:56:46
Message: <MPG.145179fc3ae67c6a989683@news.povray.org>
Hello,

Nice Picture!

> If you can guess what this devices does, tell me.
The Tube in the middle with that wires looks like a particle accelerator. 
The rings around it wohld then be magnets that direct the particle 
stream.
But its no ordinary particle accelerator, because it's no circuit, it's 
straight and it ends somewhere in the blackness (space?)
That blue-glowing thingies are cooling-tubes I guess. 
I don't really know what those quadratic plates at the outside are 
supposed to do... look like some kind of mirrors, perhaps to reflect 
harmful radiation back to the inside?

After all I think it must some kind of orbital weapon.


Lutz-Peter


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From: David Fontaine
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 17:02:51
Message: <39E7760D.5B2860EB@faricy.net>
Phil Clute wrote:

> > Rendered at "desktop size" 1280x1024. Comments?
>
> I'll have to resize it to 1024x768 for my desktop. :)

I had to resize it to 1152x864. Nobody uses that so I resize everything.
No prob.
Thing is, 1280x1024 is not 3:4, that's why I think it is the evil
resolution... fortunately PhotoDeluxe let's me use aa when resizing even
if i don't constrain proportions. PP7 doesn't let me aa unless i
maintain aspect ratio. </rant>
It works great for wpaper!

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Steven Pigeon
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 23:33:17
Message: <39E7D3FC.D26AFBEC@iro.umontreal.ca>
Christoph Hormann wrote:

> Steven Pigeon wrote:
> >
> > A nice little scene, about 100,000 frame level objects,
> > about 5000 light sources, took 29d 15h to render on a 233 Pentium 2.
> >
> > All the wires are in fact Hermite Splines.
> >
>
> I looks good, but 29 days is quite a lot for such a scene.
>
> I wonder how it would look like without the light sources just using radiosity.
> Of course it would be much different but maybe not bad after all and probably at
> least a bit faster.

It uses both radiosity (trace level=2, Q11) and an awful lot of lightsources. I had
to disable lightbuffers, because otherwise it asks for about 800 Megs of light
buffer
memory. eh.

Best,

    S.

----------------------------------------------------------
Steven Pigeon                     Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca           Topics: data compression,
pig### [at] jspumontrealca          signal processing,
ste### [at] researchattcom           non stationnary signals
                                  and wavelets.
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


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From: Steven Pigeon
Subject: Re: The Machine / Hermite Spline Wires
Date: 13 Oct 2000 23:35:40
Message: <39E7D489.557168F7@iro.umontreal.ca>
"Bob H." wrote:

> That may be the longest render I've seen stated, think the next to the
> longest was 27 days maybe.  As far as being a continuous render though I
> don't know; and you didn't say if yours was.

Yes, continuous. I have UPSes on all my computers. It makes them live longer,
not eating the polluted electricity from HydroQuebec. And you can have something

run for months. Actually, I run NT (not 98 or WinMe).

Best,

    S.

----------------------------------------------------------
Steven Pigeon                     Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca           Topics: data compression,
pig### [at] jspumontrealca          signal processing,
ste### [at] researchattcom           non stationnary signals
                                  and wavelets.
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


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From: Jérôme Berger
Subject: Re: The Machine / Hermite Spline Wires
Date: 16 Oct 2000 06:05:25
Message: <39EAD2E5.A40F8542@enst.fr>
David Fontaine wrote:
> 
> Phil Clute wrote:
> 
> > > Rendered at "desktop size" 1280x1024. Comments?
> >
> > I'll have to resize it to 1024x768 for my desktop. :)
> 
> I had to resize it to 1152x864. Nobody uses that so I resize everything.
	Well, I do use that resolution too :) And if I manage to finish that
damned render, it will be at 1154x864...

		Jérôme
-- 
********************************* Jérôme M. BERGER
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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From: Pete
Subject: Re: The Machine / Hermite Spline Wires
Date: 17 Oct 2000 20:29:31
Message: <57.324T1805T11704714PeterC@nym.alias.net>
Wicked cool!  It's now my desktop at work.

Pete


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