POV-Ray : Newsgroups : povray.binaries.images : Shrine (128K) Server Time
19 Oct 2026 16:34:43 EDT (-0400)
  Shrine (128K) (Message 1 to 17 of 17)  
From: Margus Ramst
Subject: Shrine (128K)
Date: 28 Sep 2000 22:17:46
Message: <39D3EDB2.55047E08@tag.povray.org>
Not a very interesting scene, but I kind of like the soft lighting and the
colour scheme.
Was originally intended as a quick test of outdoor diffuse lighting (radiosity
only, no light_sources here). However, it turned into one of my longest renders
ever - in excess of 70 hours for the original image @ 800x600 & AA 0.1. The main
culprit was the isosurface ground - large, highly convoluted isosurfaces and
radiosity are a dangerous mix.
For certain reasons, the version you see here is a remake, reusing radiosity
data from  the original render (about 600MB). This "only" took 10 hours on my
new system (Duron 650 @ 880MHz, baby!). Unfortunately some defects were
introduced in the process, but they shouldn't be too conspicuous.
BTW. I know I could've gotten 99% of the result in 1% the time. But you see,
I am a bit... unreasonable at times.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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Attachments:
Download 'shrine.jpg' (128 KB)

Preview of image 'shrine.jpg'
shrine.jpg


 

From: David Fontaine
Subject: Re: Shrine (128K)
Date: 28 Sep 2000 22:46:11
Message: <39D4002A.DEC72850@faricy.net>
Interesting object, and a realistic render too! At first I didn't see the cracks in
the rock surface; great detail!
I, too, love the soft lighting and color scheme!

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Shrine (128K)
Date: 28 Sep 2000 22:47:43
Message: <39D40088.CA0BA47C@faricy.net>
David Fontaine wrote:

> Interesting object, and a realistic render too! At first I didn't see the cracks in
> the rock surface; great detail!
> I, too, love the soft lighting and color scheme!

Okay, so it wasn't *that* great! But boy am I feeling manic!

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: GrimDude
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 03:31:30
Message: <39d44552@news.povray.org>
I love the ground texture!

Grim


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From: Fabian BRAU
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 03:34:45
Message: <39D445FA.F617F5DC@umh.ac.be>
Hello,

Great images but more contrast could help (I have tested in 
photoshop). How did you make the ground?

Thanks,

Fabian.

Margus Ramst a écrit :
> 
> Not a very interesting scene, but I kind of like the soft lighting and the
> colour scheme.
> Was originally intended as a quick test of outdoor diffuse lighting (radiosity
> only, no light_sources here). However, it turned into one of my longest renders
> ever - in excess of 70 hours for the original image @ 800x600 & AA 0.1. The main
> culprit was the isosurface ground - large, highly convoluted isosurfaces and
> radiosity are a dangerous mix.
> For certain reasons, the version you see here is a remake, reusing radiosity
> data from  the original render (about 600MB). This "only" took 10 hours on my
> new system (Duron 650 @ 880MHz, baby!). Unfortunately some defects were
> introduced in the process, but they shouldn't be too conspicuous.
> BTW. I know I could've gotten 99% of the result in 1% the time. But you see,
> I am a bit... unreasonable at times.
> 
> --
> Margus Ramst
> 
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: ian
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 10:00:37
Message: <39d4a085@news.povray.org>
I think it is very beautiful.
Is the source available?

ian

Margus Ramst wrote in message <39D3EDB2.55047E08@tag.povray.org>...
>Not a very interesting scene, but I kind of like the soft lighting and the
>colour scheme.


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From: Tom Melly
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 10:31:29
Message: <39d4a7c1$1@news.povray.org>
"ian" <ian### [at] aolcom> wrote in message news:39d4a085@news.povray.org...
> I think it is very beautiful.
> Is the source available?
>

Slightly off the wall here, but Ian's English in both this and other
messages has struck me as elegant, charming, simple and effective. (I'm
assuming that it is not his native language). Rather puts us natives to
shame.

Just thought I'd share (hey, it's Friday).


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From: Tony[B]
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 11:23:28
Message: <39d4b3f0@news.povray.org>
Nice, but not worth 70+ hours of render-time. You could have made the thing
further off in the distance a texture, and the stuff in the foreground an
isosurface. More objects in the scene would have made it more interesting as
well. But still, very nice. This shows the power of (Mega)POV radiosity. I'm
going to try to rerender my "It hurts..." scene, by doing it in several
chunks. Last night was the first one, at about ~10 hours. I hope I can
finish it this time.


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From: Mick Hazelgrove
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 11:35:12
Message: <39d4b6b0@news.povray.org>
I'm fascinated by this picture, I like it's elegant simplicity.  I love that
ground texture and I too would like to know how it was done.

Mick

"ian" <ian### [at] aolcom> wrote in message news:39d4a085@news.povray.org...
> I think it is very beautiful.
> Is the source available?
>
> ian
>
> Margus Ramst wrote in message <39D3EDB2.55047E08@tag.povray.org>...
> >Not a very interesting scene, but I kind of like the soft lighting and
the
> >colour scheme.
>
>
>


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From: Mick Hazelgrove
Subject: Re: Shrine (
Date: 29 Sep 2000 11:36:54
Message: <39d4b716@news.povray.org>
Perhaps there should be a worm crawling from the apple and down the stone!


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From: Greg M  Johnson
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 11:46:11
Message: <39D4B804.6EC24FBE@my-dejanews.com>
When I whine about how boring and pointless "photorealism" is, I don't mean stuff
like this. This REALLY DOES look like a photo, and is quite artistic to boot!

Margus Ramst wrote:

> Not a very interesting scene, but I kind of like the soft lighting and the
> colour scheme.
> Was originally intended as a quick test of outdoor diffuse lighting (radiosity
> only, no light_sources here). However, it turned into one of my longest renders
> ever - in excess of 70 hours for the original image @ 800x600 & AA 0.1. The main
> culprit was the isosurface ground - large, highly convoluted isosurfaces and
> radiosity are a dangerous mix.


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From: Margus Ramst
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 17:17:43
Message: <39D4F953.507FAE66@tag.povray.org>
Fabian BRAU wrote:
> 
> Great images but more contrast could help (I have tested in
> photoshop).

I agree. I actually came to the same conclusion, but I don't think I'll do
another render for this. Tweaking contrast in a paint program is not cheating in
my book ;)

> How did you make the ground?

Isosurface, pretty simple function & texture. See p.b.s-f

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Margus Ramst
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 17:17:50
Message: <39D4F95A.6724778E@tag.povray.org>
"Tony[B]" wrote:
> 
> Nice, but not worth 70+ hours of render-time.

Couldn't agree with you more, Tony :)
But I was forced to get a life anyway this last week, so I decided to let the
render run its course.

> More objects in the scene would have made it more interesting as
> well.

Perhaps, but in my case adding more objects often leads to aesthetically
displeasing clutter. So I prefer to keep my scenes minimalistic.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Margus Ramst
Subject: Re: Shrine (
Date: 29 Sep 2000 17:17:55
Message: <39D4F95F.8E6AFCBE@tag.povray.org>
Mick Hazelgrove wrote:
> 
> Perhaps there should be a worm crawling from the apple and down the stone!

There was. See the hole in the apple? But he's gone now... <g>

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Margus Ramst
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 17:17:59
Message: <39D4F963.47E0B46C@tag.povray.org>
ian wrote:
> 
> I think it is very beautiful.
> Is the source available?
> 

Thanks.
I'll post the source to povray.binaries.scene-files. Note that it requires
MegaPOV to render.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Steve
Subject: Re: Shrine (128K)
Date: 30 Sep 2000 07:28:44
Message: <slrn8taj48.4cr.steve@zero-pps.localdomain>
Wow that is deep.  

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  2:53am  up 1 day,  5:13,  3 users,  load average: 2.09, 2.04, 2.01


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From: Christoph Hormann
Subject: Re: Shrine (128K)
Date: 30 Sep 2000 09:13:16
Message: <39D5E6EC.66057ADC@schunter.etc.tu-bs.de>
Margus Ramst wrote:
> 
> Not a very interesting scene, but I kind of like the soft lighting and the
> colour scheme.
> Was originally intended as a quick test of outdoor diffuse lighting (radiosity
> only, no light_sources here). However, it turned into one of my longest renders
> ever - in excess of 70 hours for the original image @ 800x600 & AA 0.1. The main
> culprit was the isosurface ground - large, highly convoluted isosurfaces and
> radiosity are a dangerous mix.

[...]
> 

very true :-) 

There seem to be some parts of the ground isosurface floating seperated in space
(visible near the sculpture) not very important in this case (no shadows), but
very difficult to avoid.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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