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I've been rewriting the bonsai tree scene (the old code worked, but it
was a hacked-up mess; between that and some changes I wanted to make, it
was easier just to start over).
There's no furniture or tree in this scene right now, just an empty
room. I've been playing with the lighting. Some notes:
- The rainbow effect on the wood was intentional, but I didn't realize
it would be that noticible in low-light conditions (check the upper left
corner to see how it's supposed to look).
- All the planks are the same size. I'm not sure why some of them glom
together like that, but I kinda like it; think I'll redo the plank macro.
- Too much normal on the paper window and door, I know.
- The orange glow on the paper window and door is done with a
spherical^2 texture_map with varying ambient, but I think the illusion
of back illumination is convincing.
If you display the pic on a black background in a dark room and look at
it from several feet back, it does look kinda sorta vaguely photorealistic...
I'll probably have a better version tomorrow morning, but I feel like
posting this anyway.
-Xplo
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