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I used the cells pattern to make an isosurface in megapov and then
processed it as a depth map.
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"Greg M. Johnson" wrote:
>
> I used the cells pattern to make an isosurface in megapov and then
> processed it as a depth map.
>
There are funny things possible with that depth output (do you recognize your
pict ?)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
> There are funny things possible with that depth output (do you recognize your
> pict ?)
No. ?
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"Greg M. Johnson" wrote:
>
> No. ?
Oh come on, it's just your pict. used as a heightfield. (smoothed before to
remove jpg-artefacts)
Christoph
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Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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"Greg M. Johnson" wrote:
>
> I used the cells pattern to make an isosurface in megapov and then
> processed it as a depth map.
Looks like a bunch of sugar cubes to me.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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:-P
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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On Fri, 15 Sep 2000 10:21:22 -0400, Greg M. Johnson wrote:
>
>I used the cells pattern to make an isosurface in megapov and then
>processed it as a depth map.
Sugar cube heaven.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:18am up 25 days, 4:32, 2 users, load average: 1.15, 1.03, 1.01
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:39C2ADD7.ED9C883A@faricy.net...
> :-P
that's pretty cool...
If it had been done with spheres instead of those cubes, that would
make -perfect- trees.... except for that stripe.
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From: Anton Sherwood
Subject: Re: X-ray of cityscape (no artistic merit whatsoever) 9kbbu
Date: 16 Sep 2000 01:58:34
Message: <39C30D9B.DA6941AA@pobox.com>
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> "Greg M. Johnson" wrote:
> > I used the cells pattern to make an isosurface in megapov and then
> > processed it as a depth map.
Christoph Hormann wrote:
> There are funny things possible with that depth output (do you recognize your
> pict ?)
ah, isn't that the `Giant's Causeway'?
--
Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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?
David Fontaine wrote:
> :-P
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
>
> ------------------------------------------------------------------------
> [Image]
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