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I've been working on fixing the arms so he doesn't look like he's flying
and the ears to make them look more realistic. Looking for feedback to
help me put the final touches on it.
-Mike
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Preview of image 'bunnyreprise.jpg'
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MikeH wrote:
>Looking for feedback to
>help me put the final touches on it.
If your intention is to put fur on the rabbit, I think it should be quite
a bit slimmer. If you keep it "naked", just a little slimmer.
Will a final one have more triangles/be smoother?
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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>If your intention is to put fur on the rabbit, I think it should be quite a bit
slimmer.
>If you keep it "naked", just a little slimmer.
I'll probably render it in a cartoon style or try adding fur through
texturing. I plan on looking at the various fur macros that are out
there, but I don't know how well they might work.
>Will a final one have more triangles/be smoother?
The model is made up of patches so it's about as smooth as it can get.
The ear still needs some work to make it less jagged. The edges showing
on the body are a little more problematic...it shouldn't look like that,
so I can try to fix it.
-Mike
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He looks very nice. Try to smoothen him a bit more where you can, and do try
to add some fur, at least for a still version, OK? :)
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I tried a fur macro...wasn't pretty. I think I figured out why he's not
smooth though - I was using too low an accuracy for the type 2 patches.
I might have a new image of the wabbit tomorrow.
-Mike
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the ears look to small, they need making 2x larger :)
Rick
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MikeH wrote:
>
> I've been working on fixing the arms so he doesn't look like he's flying
> and the ears to make them look more realistic. Looking for feedback to
> help me put the final touches on it.
Needs whiskers.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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> Needs whiskers.
Damn, I'm suprised no one else noticed that before (including myself)
-Mike
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