POV-Ray : Newsgroups : povray.binaries.images : glow & radiosity (6k+5k) Server Time
1 Oct 2024 09:23:06 EDT (-0400)
  glow & radiosity (6k+5k) (Message 1 to 10 of 11)  
Goto Latest 10 Messages Next 1 Messages >>>
From: Christoph Hormann
Subject: glow & radiosity (6k+5k)
Date: 6 Sep 2000 10:50:20
Message: <39B659E3.FA55A0E1@schunter.etc.tu-bs.de>
Testing out the glow function in Chris Huff's new patch, i made some tries with
glows and radiosity, here is the result.  

The scenes contains no light sources and a sky with quite low ambient to
simulate nighttime.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message


Attachments:
Download 'glow_rad01.jpg' (6 KB) Download 'glow_rad02.jpg' (5 KB)

Preview of image 'glow_rad01.jpg'
glow_rad01.jpg

Preview of image 'glow_rad02.jpg'
glow_rad02.jpg


 

From: Josh English
Subject: Re: glow & radiosity (6k+5k)
Date: 6 Sep 2000 11:11:05
Message: <39B65E8B.EE3DDC16@spiritone.com>
Okay. The lighting here is absolutely beautiful. That's all there is to say about
that.

Josh

Christoph Hormann wrote:

> Testing out the glow function in Chris Huff's new patch, i made some tries with
> glows and radiosity, here is the result.
>
> The scenes contains no light sources and a sky with quite low ambient to
> simulate nighttime.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
>
>   ------------------------------------------------------------------------
>  [Image]  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


Post a reply to this message

From: Fabien Mosen
Subject: Re: glow & radiosity (6k+5k)
Date: 6 Sep 2000 11:42:13
Message: <39B664D2.7DF1B940@skynet.be>
That's HIGHLY interesting !!


Post a reply to this message

From: Tony[B]
Subject: Re: glow & radiosity (6k+5k)
Date: 6 Sep 2000 12:34:24
Message: <39b67210@news.povray.org>
Can you do that and yet not make the whole thing look so foggy? I mean, like
have the glows, but make the air thinner or something?

PS: Gorgeous renders. :)


Post a reply to this message

From: Christoph Hormann
Subject: Re: glow & radiosity (6k+5k)
Date: 6 Sep 2000 12:45:42
Message: <39B674EF.A716FDAD@schunter.etc.tu-bs.de>
Josh English wrote:
> 
> Okay. The lighting here is absolutely beautiful. That's all there is to say about
> that.
> 
> Josh
> 

Thanks, but it's really not much, just a test how glows and radiosity interact.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Christoph Hormann
Subject: Re: glow & radiosity (6k+5k)
Date: 6 Sep 2000 12:52:17
Message: <39B67679.5F34954C@schunter.etc.tu-bs.de>
"Tony[B]" wrote:
> 
> Can you do that and yet not make the whole thing look so foggy? I mean, like
> have the glows, but make the air thinner or something?
> 
> PS: Gorgeous renders. :)

There is no fog or media of any kind, so i can't do much about it.  
I could think of some kind of falloff function for the glows, but i don't know
if this is possible.

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Chris Huff
Subject: Re: glow & radiosity (6k+5k)
Date: 6 Sep 2000 14:11:02
Message: <chrishuff-173C26.13124506092000@news.povray.org>
In article <39B67679.5F34954C@schunter.etc.tu-bs.de>, 
chr### [at] gmxde wrote:

> There is no fog or media of any kind, so i can't do much about it.  I 
> could think of some kind of falloff function for the glows, but i 
> don't know if this is possible.

Currently, the only way you can affect the size of the glow is by 
adjusting the color or intensity(which may have the exact same effect, I 
haven't really checked yet). I plan on adding more options and glow 
types to help control brightness and size, though.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Christoph Hormann
Subject: Re: glow & radiosity 2 (34k)
Date: 6 Sep 2000 14:32:49
Message: <39B68E09.21922F48@schunter.etc.tu-bs.de>
Another test.

The glow is continued above the cones, so it would be nice to have some
clipped_by {} or something similar but that's probably quite difficult to
implement.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message


Attachments:
Download 'glow_rad03.jpg' (34 KB)

Preview of image 'glow_rad03.jpg'
glow_rad03.jpg


 

From: Steve
Subject: Re: glow & radiosity 2 (34k)
Date: 6 Sep 2000 18:27:42
Message: <slrn8rdf9v.i9s.steve@zero-pps.localdomain>
On Wed, 06 Sep 2000 20:33:45 +0200, Christoph Hormann wrote:
>
>Another test.
>
>The glow is continued above the cones, so it would be nice to have some
>clipped_by {} or something similar but that's probably quite difficult to
>implement.  
>
What was the render time like for this one. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 10:29pm  up 16 days,  2:41,  3 users,  load average: 1.18, 1.17, 1.11


Post a reply to this message

From: Halbert
Subject: Re: glow & radiosity (6k+5k)
Date: 6 Sep 2000 21:30:06
Message: <39b6ef9e@news.povray.org>
While I was working on the image I posted above, I was thinking that some
sort of falloff feature would be make these even more useful. I wanted to
make some of the space around the stars blacker while maintaining the
"cloudiness" around the stars.



Post a reply to this message

Goto Latest 10 Messages Next 1 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.