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Testing out the glow function in Chris Huff's new patch, i made some tries with
glows and radiosity, here is the result.
The scenes contains no light sources and a sky with quite low ambient to
simulate nighttime.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Attachments:
Download 'glow_rad01.jpg' (6 KB)
Download 'glow_rad02.jpg' (5 KB)
Preview of image 'glow_rad01.jpg'

Preview of image 'glow_rad02.jpg'

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Okay. The lighting here is absolutely beautiful. That's all there is to say about
that.
Josh
Christoph Hormann wrote:
> Testing out the glow function in Chris Huff's new patch, i made some tries with
> glows and radiosity, here is the result.
>
> The scenes contains no light sources and a sky with quite low ambient to
> simulate nighttime.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
>
> ------------------------------------------------------------------------
> [Image] [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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That's HIGHLY interesting !!
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Can you do that and yet not make the whole thing look so foggy? I mean, like
have the glows, but make the air thinner or something?
PS: Gorgeous renders. :)
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Josh English wrote:
>
> Okay. The lighting here is absolutely beautiful. That's all there is to say about
> that.
>
> Josh
>
Thanks, but it's really not much, just a test how glows and radiosity interact.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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"Tony[B]" wrote:
>
> Can you do that and yet not make the whole thing look so foggy? I mean, like
> have the glows, but make the air thinner or something?
>
> PS: Gorgeous renders. :)
There is no fog or media of any kind, so i can't do much about it.
I could think of some kind of falloff function for the glows, but i don't know
if this is possible.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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In article <39B67679.5F34954C@schunter.etc.tu-bs.de>,
chr### [at] gmx de wrote:
> There is no fog or media of any kind, so i can't do much about it. I
> could think of some kind of falloff function for the glows, but i
> don't know if this is possible.
Currently, the only way you can affect the size of the glow is by
adjusting the color or intensity(which may have the exact same effect, I
haven't really checked yet). I plan on adding more options and glow
types to help control brightness and size, though.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Another test.
The glow is continued above the cones, so it would be nice to have some
clipped_by {} or something similar but that's probably quite difficult to
implement.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Attachments:
Download 'glow_rad03.jpg' (34 KB)
Preview of image 'glow_rad03.jpg'

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On Wed, 06 Sep 2000 20:33:45 +0200, Christoph Hormann wrote:
>
>Another test.
>
>The glow is continued above the cones, so it would be nice to have some
>clipped_by {} or something similar but that's probably quite difficult to
>implement.
>
What was the render time like for this one.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:29pm up 16 days, 2:41, 3 users, load average: 1.18, 1.17, 1.11
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While I was working on the image I posted above, I was thinking that some
sort of falloff feature would be make these even more useful. I wanted to
make some of the space around the stars blacker while maintaining the
"cloudiness" around the stars.
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