POV-Ray : Newsgroups : povray.binaries.images : Cloud test Server Time
1 Oct 2024 22:25:29 EDT (-0400)
  Cloud test (Message 4 to 13 of 43)  
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From: J Charter
Subject: Re: Cloud test
Date: 25 Aug 2000 22:53:52
Message: <39A73146.167663A9@aol.com>
Whoa!  Simon, take a bow!


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From: Bill DeWitt
Subject: Re: Cloud test
Date: 25 Aug 2000 23:05:34
Message: <39a733fe$1@news.povray.org>
"Simon de Vet" <sde### [at] istarca> wrote

    Well, I say that just about does it.... as soon as we all figure out how
you did that we can start looking for some other ultimate test of
raytracing...


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From: Kevin Wampler
Subject: Re: Cloud test
Date: 25 Aug 2000 23:17:29
Message: <39A7353E.C7C62A99@u.arizona.edu>
Ok, how'd you do it?  Wow.

Simon de Vet wrote:

> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Peter Warren
Subject: Re: Cloud test
Date: 26 Aug 2000 00:34:14
Message: <39a748c6$1@news.povray.org>
Simon de Vet wrote in message <39A717D0.ADBEA992@istar.ca>...
>After spending a while trying to figure out how to generate realistic,
>fast, foolproof clouds in POV, I found my ideal solution.



These clouds suck. I mean, seriously, why post this junk.

I have absolutely no interest whatsoever as to your code.

Honestly, sometimes I wonder why people post this cr*p.

If you do not 'read' this as sarcastic you would be mistaken.

Peter Warren
Proud Povray user since 1996

ps. how long?


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From: Simon de Vet
Subject: Re: Cloud test
Date: 26 Aug 2000 00:44:08
Message: <39A74B70.9EF7F5E0@istar.ca>
Peter Warren wrote:

> ps. how long?

How long to figure it out? About 2 days.How long to render? About 2
minutes, with radiosity (1 min without)
How long till I explain the method? Tomorrow, I hope. I want to read more
ego-boosting comments first :)


Simon


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From: Thomas Lake
Subject: Re: Cloud test
Date: 26 Aug 2000 01:39:32
Message: <39A75944.810319DF@home.com>
Ahh crap that's it I'm going home!:-)

Simon de Vet wrote:

> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
>
>   ------------------------------------------------------------------------
>  [Image]

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Dave Blandston
Subject: Re: Cloud test
Date: 26 Aug 2000 01:49:47
Message: <39a75a7b$1@news.povray.org>
"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:39a733fe$1@news.povray.org...
>     Well, I say that just about does it.... as soon as we all figure out
how
> you did that we can start looking for some other ultimate test of
> raytracing...

How about lightning?


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From: Dave Blandston
Subject: Re: Cloud test
Date: 26 Aug 2000 01:53:05
Message: <39a75b41$1@news.povray.org>
Like these: http://www.stormguy.com/light1.htm


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From: GrimDude
Subject: Re: Cloud test
Date: 26 Aug 2000 04:21:47
Message: <39a77e1b@news.povray.org>
Fair enough, but all I have are questions. :)

Grim


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From: Equiprawn
Subject: Re: Cloud test
Date: 26 Aug 2000 04:37:17
Message: <39a781bd@news.povray.org>
Hey,

<ego_boosting_comment> Cool image! </ego_boosting_comment>

Now some observations :) Firstly, thought it is hard to tell with the water,
there doesn't seem to be any shadows cast, either on the water surface or on
other clouds. Also, judging from the ship the lighting is quite low, and
almost directly to the left of the ship - yet teh lighting on the clouds
seems to be quite high and from a source somewhere behind the camera. So I
am guessing that the clouds aren't a real-time lit object. I don't want to
hur any feeling here, but ... imagemap?  Just a guess, can't wait to find
out how you actually did it :)

Equiprawn


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