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Because my employer has sent me travelling a lot lately,
I haven't had much time for rendering the past weeks. =(
But today I found some time to try out an idea I have.
I have made a macro in plain POV (of coarse :) that makes
blobs that seems to repel each other; thus "Antiblobs"
The first image contains 72 such blobs and the second
image contains 8.
Please comment !
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
Attachments:
Download 'blobsides06.jpg' (121 KB)
Download 'blobsides03.jpg' (22 KB)
Preview of image 'blobsides06.jpg'
Preview of image 'blobsides03.jpg'
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Tor Olav Kristensen wrote:
> ...
> The first image contains 72 such blobs
> ...
Ehh ...Sorry ...
A little mistake of mine here: It contains 92 such blobs.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Very impressive Tor!
I would be interested to hear what you think insofar as practical uses for
this macro. Might be interesting to see if you could use it to simulate
deformations in the collision of objects, or other neat scientific stuff
like that.
--
Dan D.
"Tor Olav Kristensen" wrote in message...
> I have made a macro in plain POV (of course :) that makes
> blobs that seems to repel each other; thus "Antiblobs"
>
> The first image contains 72 such blobs and the second
> image contains 8.
>
> Please comment !
>
>
> Tor Olav
Post a reply to this message
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Some artistic uses come to mind... ??
ddombrow wrote:
> Very impressive Tor!
>
> I would be interested to hear what you think insofar as practical uses for
> this macro. Might be interesting to see if you could use it to simulate
> deformations in the collision of objects, or other neat scientific stuff
> like that.
>
> --
> Dan D.
>
> "Tor Olav Kristensen" wrote in message...
> > I have made a macro in plain POV (of course :) that makes
> > blobs that seems to repel each other; thus "Antiblobs"
> >
> > The first image contains 72 such blobs and the second
> > image contains 8.
> >
> > Please comment !
> >
> >
> > Tor Olav
Post a reply to this message
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On Tue, 22 Aug 2000 21:33:22 -0400, "ddombrow" <ddo### [at] vtedu> wrote:
>Very impressive Tor!
>
>I would be interested to hear what you think insofar as practical uses for
>this macro. Might be interesting to see if you could use it to simulate
>deformations in the collision of objects, or other neat scientific stuff
>like that.
The second picture reminds me of dividing cells...
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
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Kinda looks like Buckminster-who-cares-arene, a buckyball....
very nice.
code maybe??
paul
Tor Olav Kristensen wrote:
> Because my employer has sent me travelling a lot lately,
> I haven't had much time for rendering the past weeks. =(
>
> But today I found some time to try out an idea I have.
>
> I have made a macro in plain POV (of coarse :) that makes
> blobs that seems to repel each other; thus "Antiblobs"
>
> The first image contains 72 such blobs and the second
> image contains 8.
>
> Please comment !
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
> ------------------------------------------------------------------------
> [Image] [Image]
--
-------------------------------------------#
Paul Daniel Jones
307 Chandlee Laboratory
Penn State University
814-865-2090
pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul
--------------------------------------------#
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These are great! In that second picture I find it hard to beleive that there
are only 8 components to the blob... sure it can be used for a bucky ball, but
also a really really big bug eye...
Please share the code on this one, I'd love to see it.
Josh
Tor Olav Kristensen wrote:
> Because my employer has sent me travelling a lot lately,
> I haven't had much time for rendering the past weeks. =(
>
> But today I found some time to try out an idea I have.
>
> I have made a macro in plain POV (of coarse :) that makes
> blobs that seems to repel each other; thus "Antiblobs"
>
> The first image contains 72 such blobs and the second
> image contains 8.
>
> Please comment !
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
> ------------------------------------------------------------------------
> [Image] [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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now that I think about it, if you could animate this, like a dividing
cells or something..... maybe start with one, then it grows and grows
into a horrific monster.....
:-)
-paul
Tor Olav Kristensen wrote:
>
> Because my employer has sent me travelling a lot lately,
> I haven't had much time for rendering the past weeks. =(
>
> But today I found some time to try out an idea I have.
>
> I have made a macro in plain POV (of coarse :) that makes
> blobs that seems to repel each other; thus "Antiblobs"
>
> The first image contains 72 such blobs and the second
> image contains 8.
>
> Please comment !
>
> Tor Olav
> --
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok/tokrays.html
>
> ------------------------------------------------------------------------
> [Image] [Image]
--
--------------------------------------------------}
Paul Daniel Jones
The Pennslyvania State University
pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul
C The way is near, but men
// \ seek it afar. It is in the
N N easy things, but men seek it
| || in the difficult things.
C C -Menicius
\\ /
C
--------------------------------------------------}
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ddombrow wrote:
> Very impressive Tor!
Thank you !
> I would be interested to hear what you think insofar as practical uses for
> this macro ...
First of all I thought about a new way to make a soccer ball =)
But then frog eggs and pavement stones also came to my mind.
> Might be interesting to see if you could use it to simulate
> deformations in the collision of objects, or other neat scientific stuff
> like that.
I'm sorry, but my macro does not attempt to model any forces
acting on the blobs. (So my macro can not make them move.)
It only does some calculations on how to modify each the blob
with negative strength components so that close blobs touches
each other at only one point.
(The positions, radii and strength of each blob has to be calculated
by some other code and then passed to my macro in arrays.)
But maybe it would be possible to use my macro with Chris
Huff's particle system patch to make fancy animations of blobs
colliding, being deformed, and then bouncing apart from each
other again.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
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Paul Daniel Jones wrote:
> Kinda looks like Buckminster-who-cares-arene, a buckyball....
This is because it really is a Buckminsterfullerene-I-care with
some extra balls in the "middle" of each pentagon and hexagon.
Buckyball:
12 pentagons with a "ball" in each corner: 60 balls
Plus:
12 pentagons with a "ball" in each middle: 12 balls
20 hexagons with a "ball" in each middle: 20 balls
(60 + 12 + 20 "balls")
> very nice.
Thanks !
> code maybe??
I'll post it to news://news.povray.org/povray.text.scene-files
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
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