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i threw him into a variation of xplo's recent radiosity tests. any
suggestions are welcome. he's more reflective than seemed to show in
this picture. i'm not sure why. perhaps because there simply wasn't
foreground material to reflect?
Post a reply to this message
Attachments:
Download 'r2alone.jpg' (89 KB)
Preview of image 'r2alone.jpg'

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another shot on a checkered plane before i put the botom and the third
leg on.
Post a reply to this message
Attachments:
Download 'r2d24.jpg' (89 KB)
Preview of image 'r2d24.jpg'

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by the way, you may notice his arms are back a little far and you can
see the cavity they are supposed to fill. that was an accident i have
already fixed. oops, i'm embarrassed :-\
ryan constantine wrote:
>
> i threw him into a variation of xplo's recent radiosity tests. any
> suggestions are welcome. he's more reflective than seemed to show in
> this picture. i'm not sure why. perhaps because there simply wasn't
> foreground material to reflect?
>
> ------------------------------------------------------------------------
> [Image]
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ryan constantine wrote:
>
> another shot on a checkered plane before i put the botom and the third
> leg on.
>
Great modelling work, textures seem quite perfect to me (even though i do not
know the original that good...)
The first picture really needs some things to reflect, in this one you can see
the checkered floor that creates some ugly reflections.
I expect to see a first animation soon :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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On Mon, 21 Aug 2000 23:19:19 -0700 ryan constantine
<rco### [at] yahoo com> wrote:
>i threw him into a variation of xplo's recent radiosity tests. any
>suggestions are welcome.
Modeling and textures look very, very good, Ryan. Your X-Wing and R2
are the best I've ever seen!
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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Incredible!
ZK
http://www.povplace.be.tf
ryan constantine wrote:
>
> i threw him into a variation of xplo's recent radiosity tests. any
> suggestions are welcome. he's more reflective than seemed to show in
> this picture. i'm not sure why. perhaps because there simply wasn't
> foreground material to reflect?
>
> ----------------------------------------------------------------------
> [Image]
Post a reply to this message
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ryan constantine wrote:
>
> i threw him into a variation of xplo's recent radiosity tests. any
> suggestions are welcome.
It might just be this picture, but I think the little blue CRTs and the
red dot should be a bit more luminous.
Very, very nice.
--
Francois Labreque | It is by caffeine alone I set my mind in motion, it
flabreq | is by the beans of Java that thoughts acquire speed,
@ | the hands acquire shaking, the shaking becomes a
attglobal.net | warning, it is by caffeine alone I set my mind in
| motion.
- Stolen from Badger's .sig file
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ryan constantine <rco### [at] yahoo com> wrote in message
news:39A21B67.84E6389C@yahoo.com...
> i threw him into a variation of xplo's recent radiosity tests. any
> suggestions are welcome. he's more reflective than seemed to show in
> this picture. i'm not sure why. perhaps because there simply wasn't
> foreground material to reflect?
Yow! That's blinkin' triffic'. Do any of the hatches open up? I'm sure a
hologram could be projected using media... The lighting hints at the
possibilities of a Cloud City scene... [snip!]
Did you use an image map for the 'marking' boxes on his torso?
Is he all CSG?
How did you do the cables on his feet?
I'll shut up now.
Well done, Ryan!
Post a reply to this message
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it's modelled in moray. of course that means he's all csg. the head is
mostly an image map, that was made using a huge layered texture (over
1000 lines long!). i had a problem with layered finishes, so i used a
spherical camera inside a hollow sphere that had my original procedural
texture on it. then in paint shop pro i flipped it on one axis so it
was oriented right and then i made a normal map in gray scale. the
original procedural texture was left in the file so that you good folks
can have a look once i've posted the source. on both the head and the
body, i cut out pieces, then duplicated the cutout, changed it as needed
and put it back. on the head an example of this is the red dot (which i
agree isn't bright enough). on the body, an example would be anything
not white. the little 'doors' are csg tori and cylinders cut out of the
body, but the way they are set up in moray, the coordinates are all
there to make them real doors if i so choose. it would be easy. the
power cables on his feet were made with splines via the bspline plugin
for moray. currently his feet's wheels are only a pair of cylinders
joined with a box, but i'm trying to figure out the recent 'belt' macro
shown in the animation group. the main problem is getting it to work
right with moray (i.e. use an include file, but have the external (non
moray) object attached to an internal object). i may have to hand code
a udo for that. maybe i should figure out a hologram and project it
onto one og those cylinders? maybe a hologram of himself? suggestions?
Alan wrote:
>
> ryan constantine <rco### [at] yahoo com> wrote in message
> news:39A21B67.84E6389C@yahoo.com...
> > i threw him into a variation of xplo's recent radiosity tests. any
> > suggestions are welcome. he's more reflective than seemed to show in
> > this picture. i'm not sure why. perhaps because there simply wasn't
> > foreground material to reflect?
>
> Yow! That's blinkin' triffic'. Do any of the hatches open up? I'm sure a
> hologram could be projected using media... The lighting hints at the
> possibilities of a Cloud City scene... [snip!]
>
> Did you use an image map for the 'marking' boxes on his torso?
>
> Is he all CSG?
>
> How did you do the cables on his feet?
>
> I'll shut up now.
>
> Well done, Ryan!
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Great job modelling and texturing, but it needs something to reflect...
Poor guy, what did those imperial storm troopers do to his shoulder sockets?
:)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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Alan Kong wrote:
> Modeling and textures look very, very good, Ryan. Your X-Wing and R2
> are the best I've ever seen!
I thought the ones in the movie were pretty good too.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Tue, 22 Aug 2000 19:47:24 -0700 Ken <tyl### [at] pacbell net> wrote:
>I thought the ones in the movie were pretty good too.
Those were *real* ships and *real* droids, Ken. I saw the X-Wings fly
and saw the R2 units perform repairs so they could not have been C-G
models ;)
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
Post a reply to this message
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I like the white body vs. the metallic head for the texture... Makes him look
like a "new" unit...
The metallic head looks dull or plastic like... But the color is perfect...
=)
I haven't ever noticed he was two different colors...
May need to dirty him up a little before you put him in the X-Wing...??
ryan constantine wrote:
> i threw him into a variation of xplo's recent radiosity tests. any
> suggestions are welcome. he's more reflective than seemed to show in
> this picture. i'm not sure why. perhaps because there simply wasn't
> foreground material to reflect?
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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i commented in another thread that r2d2 was cleaned many times during
all 4 movies (whenever they had the time it seems). so, for version 1.0,
i'm going with a clean r2d2. i have a few other models i want to do
before i do v2. since i started doing star wars models, i've watched
the movies about once every three weeks. the colors are right on, i'm
just not sure about the metallic properties. just about all of him
should be at least a little reflective, but i don't think i've achieved
that. for now, that's the only thing i'm going to try and tweak.
thanks for your comments.
SomeGuy wrote:
>
> I like the white body vs. the metallic head for the texture... Makes him look
> like a "new" unit...
> The metallic head looks dull or plastic like... But the color is perfect...
> =)
> I haven't ever noticed he was two different colors...
> May need to dirty him up a little before you put him in the X-Wing...??
>
> ryan constantine wrote:
>
> > i threw him into a variation of xplo's recent radiosity tests. any
> > suggestions are welcome. he's more reflective than seemed to show in
> > this picture. i'm not sure why. perhaps because there simply wasn't
> > foreground material to reflect?
> >
> > ------------------------------------------------------------------------
> > [Image]
Post a reply to this message
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plus, having watched the films another half dozen times each this year,
i can tell you that no two of any model (real or cg) were the same. if
you compare especially the lifesize xwings with the cg xwings from
special edition, the coloring and detail is totally wrong. the cg and
small models are all much dirtier than the lifesized versions. also,
for r2d2, he has backwards legs sometimes and different feet. there are
three or four variations of feet. so, while i am done with version one
of these models, i will pursue better textures for version two down the
road. lately i've been gleaning these newsgroups for quality (but
usually unrelated) textures that seem to incorporate a technique i have
yet to learn.
Alan Kong wrote:
>
> On Tue, 22 Aug 2000 19:47:24 -0700 Ken <tyl### [at] pacbell net> wrote:
>
> >I thought the ones in the movie were pretty good too.
>
> Those were *real* ships and *real* droids, Ken. I saw the X-Wings fly
> and saw the R2 units perform repairs so they could not have been C-G
> models ;)
>
> --
> Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
Post a reply to this message
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Alan Kong wrote:
>
> On Tue, 22 Aug 2000 19:47:24 -0700 Ken <tyl### [at] pacbell net> wrote:
>
> >I thought the ones in the movie were pretty good too.
>
> Those were *real* ships and *real* droids, Ken.
Wink,wink.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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"ryan constantine" <rco### [at] yahoo com> wrote in message
news:39A21B67.84E6389C@yahoo.com...
> i threw him into a variation of xplo's recent radiosity tests. any
> suggestions are welcome. he's more reflective than seemed to show in
> this picture. i'm not sure why. perhaps because there simply wasn't
> foreground material to reflect?
Hey, this looks great! The one complaint I have is that the body and the
head part look like they are quite different colors.
Other then that, GREAT!
-Ian
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that's because they are different colors! i have about 20 pictures and
the movies to compare to and they are spot on! unless you mean the
blue, in which case i can only say they are the same.
Ian Burgmyer wrote:
>
> "ryan constantine" <rco### [at] yahoo com> wrote in message
> news:39A21B67.84E6389C@yahoo.com...
> > i threw him into a variation of xplo's recent radiosity tests. any
> > suggestions are welcome. he's more reflective than seemed to show in
> > this picture. i'm not sure why. perhaps because there simply wasn't
> > foreground material to reflect?
>
> Hey, this looks great! The one complaint I have is that the body and the
> head part look like they are quite different colors.
>
> Other then that, GREAT!
>
> -Ian
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ryan constantine wrote:
>
> i commented in another thread that r2d2 was cleaned many times during
> all 4 movies
Huh, i thought just the opposite.
http://us.imdb.com/Trivia?0076759
"After the sets were constructed, Lucas went through them and had every single one of
them "dirtied up".
The R2-D2s were all rolled in the dirt, nicked with a saw, and kicked around a bit."
dik
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Now put a Jawa standing on one of the pedistals. Great model. How about
a "dirty" version?
Ken Matassa
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"ryan constantine" <rco### [at] yahoo com> wrote in message
news:39A53953.C03B9EE5@yahoo.com...
> that's because they are different colors! i have about 20 pictures and
> the movies to compare to and they are spot on! unless you mean the
> blue, in which case i can only say they are the same.
Okay, obviously I've got to watch the movie again :-)
As you can probably tell, I haven't watched anything Star Wars related since
Episode 1 came out in theaters. :-O
-Ian
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