POV-Ray : Newsgroups : povray.binaries.images : Absurdities III (115K) Server Time
1 Oct 2024 15:24:25 EDT (-0400)
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From: Rune
Subject: Re: Absurdities III (115K)
Date: 23 Aug 2000 16:05:52
Message: <39a42ea0@news.povray.org>
I wrote:
> The image may be more advanced and realistic in the new version,
> but it has lost the unique feeling that was present in the first
> version. Sorry.

Don't misunderstand me though!

I still think it is one of the best POV images I have seen - it's just that
I liked it even better before you made the changes.

Also, obviously, the comments were my own opinions only.

Just thought I'd clear that up...

Greetings,

Rune
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From: Margus Ramst
Subject: Re: Absurdities III (115K)
Date: 26 Aug 2000 16:42:35
Message: <39A81DA3.5F5458F8@peak.edu.ee>
Rune wrote:
> 
> THE CREATURE
> 

I agree about the colors, they look less saturated in the test scene. I actually
toned down the overall contrast of the image because of this, but it wasn't
enough. I am generally happy with the pattern; I feel it makes the creature look
more organic and less like a toy.

> THE GROUND
>

IIRC the metal between the slabs hasn't changed from v.1 so it must be the
lighting. The stone is actually bumpy, but somehow I couldn't manage a good
balance between too smooth and too rough.

> THE ROBOT

I'm pretty happy with the claws, they are now shaped and textured like I
originally intended. The colour of the 'thighs' is what should probably change.
The only change to the body since v.1 is some (blurred) reflection, I think this
is overdone.

> OTHER COMMENTS
> 
> I think it's really a shame with the extra robots you added. The unique
> loneliness of the image is completely lost now.

The image was not really intended to convey a feeling of loneliness, just 
absurdity and irrationality. No, I think the extra bots are a satisfactory
addition to a scene that originally struck me as too empty. Other changes might
accomplish this, but I can't think of anything more suitable.

> I also note that you
> generally has tried to accomplish greater realism for each version, but it
> has worked against you.

Well, my intention was to put realistic forms and textures in a syrreal setting
and arrangement. I don't think realism would diminish the atmosphere of the
image, but I may have refined this realism in the wrong direction.

> Man! That is the most detailed comments I have ever made about somebody's
> image, but that is because I like the image so much!
> 

Thank you kindly, I really appreciate the feedback. I doubt I'll post another
Absurdity here. Frankly, I'm tired of it - and already working on a different
scene. But I might tweak it some more when (if) my webpage ever goes online
(it's still very early in development).

> Do you still have the source code for the original version?
> 

I have the original source for the creature; I should be able to restore the
rest without too much trouble. Let me know if you want it.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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