POV-Ray : Newsgroups : povray.binaries.images : Climbing up the stairway to er WIP ~83k Server Time
19 Oct 2026 21:13:54 EDT (-0400)
  Climbing up the stairway to er WIP ~83k (Message 1 to 20 of 20)  
From: Peter Cracknell
Subject: Climbing up the stairway to er WIP ~83k
Date: 17 Aug 2000 21:21:09
Message: <399c8f85@news.povray.org>
I like to have little projects on the go, as I never seem to be able to
spend more than a few days on a project - maybe as I get faster this means I
will finish more projects.  Anyways this is my first real use of proper
texturing, ie its used slightly (though still not that much) more subtily
than in others to create at atmosphere.  This may one day be an underground
(london?) station, there are walls but they are all bright red like every
other object was and so hidden.  I think its one of my best yet so I hope
you like it.  Comments and suggestions appreciated.

Peter Cracknell

www.petecracknell.co.uk


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nextrender2.jpg


 

From: Mike
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 17 Aug 2000 21:35:55
Message: <399C92FB.3D3009D0@aol.com>
I like it.  Reminds me of the first level in Forsaken. :)

-Mike


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From: Ken
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 01:36:45
Message: <399CCAFA.F0932531@pacbell.net>
Peter Cracknell wrote:
> 
> I like to have little projects on the go, as I never seem to be able to
> spend more than a few days on a project - maybe as I get faster this means I
> will finish more projects.

Getting faster means learning more. As you learn more your scenes will
become more complex. As your scenes become more complex it will take
longer to develop and render them. Sorry but you just can't win :)

>  Anyways this is my first real use of proper
> texturing, ie its used slightly (though still not that much) more subtily
> than in others to create at atmosphere.  This may one day be an underground
> (london?) station, there are walls but they are all bright red like every
> other object was and so hidden.  I think its one of my best yet so I hope
> you like it.  Comments and suggestions appreciated.

Looks like a good start though a tad too dark on my monitor.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Mikael Carneholm
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 05:08:25
Message: <399CFCFF.CF5602AB@ida.utb.hb.se>
Umm...can you post the code for this scene in povray.text.scene-files? It fits
perfectly into a scene I've been thinking of making..  :)

----------------------------------------------------
Mikael Carneholm, B.Sc.
Dep. of Computer Science and Business Administration
UCB (University College of Borås) Sweden

Personal homepage:
http://www.studenter.hb.se/~arch
E-mail:
sa9### [at] idautbhbse


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From: Christoph Hormann
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 05:22:38
Message: <399D0081.36D8CF15@schunter.etc.tu-bs.de>
Modelling looks good, but i'm not sure about the textures, is it meant to be
metal or stone ?

If i see it right, the stairs on the side are moving stairs while the one in the
middle is fixed.  Usually moving stairs are made of ribbed metal, you could use
a marble/gradient pattern for the normal or an isosurface for that. 

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Richard Morton
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 08:24:05
Message: <399D7FD5.87688998@hotmail.removethisbit.com>
The middle step of the staircase is bothering me slightly. I've seen this exact
arrangement at New Street Station in Birmingham where there is a longer step
half-way up, but it doesn't look quite right in your image, it makes the lower
ones look too high up relative to the rail (what's bugging me is that I don't
know how this is dealt with in real life, unless, perhaps the angle of incline
of the steps isn't the same as that of the rail - so that the top an bottom
steps are the same distance from the rail).


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From: Peter Cracknell
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 10:47:26
Message: <399d4c7e@news.povray.org>
Sure but its straight out of Moray, so it could be a mess!

Pete

Mikael Carneholm <sa9### [at] idautbhbse> wrote in message
news:399CFCFF.CF5602AB@ida.utb.hb.se...
> Umm...can you post the code for this scene in povray.text.scene-files? It
fits
> perfectly into a scene I've been thinking of making..  :)
>
> ----------------------------------------------------
> Mikael Carneholm, B.Sc.
> Dep. of Computer Science and Business Administration
> UCB (University College of Borås) Sweden
>
> Personal homepage:
> http://www.studenter.hb.se/~arch
> E-mail:
> sa9### [at] idautbhbse
>
>


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From: Peter Cracknell
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 10:52:16
Message: <399d4da0$1@news.povray.org>
Its confusing, I was playing with applying textures and made a stone set of
stairs using a 800*200 greyscale image, which worked out pretty fine (esp
with radiosity for once).  I then decided to make the escalator obviously
out of metal but using the 'muck' texture map using layers so the same image
was used but a metallic finish and filtered black applied over the top to
make it darker - most of this image uses just one image - skill no pure
laziness!  I'm getting fed up with normals, I'm not much good with them and
because they're less apparent I can't stick em in green and red like
pigments for testing which shows up really well.  I wanted that rotated line
ridge to the escalator stairs but couldn't do it, but because after wasting
so much time I've got the stairs referenced I can play with one and all the
others will change for me.  I currently only do moray work - isosurfaces
confuse the hell out of me (and after reading about three tutorials).  So
everything bar the handles and centre stairs should be metal, bit more work
me thinks.

Christoph Hormann <Chr### [at] schunteretctu-bsde> wrote in message
news:399D0081.36D8CF15@schunter.etc.tu-bs.de...
>
> Modelling looks good, but i'm not sure about the textures, is it meant to
be
> metal or stone ?
>
> If i see it right, the stairs on the side are moving stairs while the one
in the
> middle is fixed.  Usually moving stairs are made of ribbed metal, you
could use
> a marble/gradient pattern for the normal or an isosurface for that.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Peter Cracknell
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 10:54:52
Message: <399d4e3c$1@news.povray.org>
I'd forgotten about that, if you look you would be climbing the centre
stairs with very low hand-rails.  TO give the esaltor look I edged the steps
so that they fade up, but it meant the stairs and escalator were out of
sink - this is the only way I could think of!  I could change the railings
but I went for a simple look (though its far from dam simple almost every
corner is rounded).  I'll have a think but if anyone knows how parallel
stairs and escalators hand-rails work, could you let me know (what a
quastion).  Thanks

Pete

Richard Morton <ric### [at] hotmailremovethisbitcom> wrote in message
news:399D7FD5.87688998@hotmail.removethisbit.com...
> The middle step of the staircase is bothering me slightly. I've seen this
exact
> arrangement at New Street Station in Birmingham where there is a longer
step
> half-way up, but it doesn't look quite right in your image, it makes the
lower
> ones look too high up relative to the rail (what's bugging me is that I
don't
> know how this is dealt with in real life, unless, perhaps the angle of
incline
> of the steps isn't the same as that of the rail - so that the top an
bottom
> steps are the same distance from the rail).
>
>
>


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From: Steve
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 17:16:28
Message: <slrn8pqjv6.2b7.steve@zero-pps.localdomain>
Exelent work here Peter.

The textures are fab, but you've missed the metal handrail
on the ordinary set of steps, and some of those metal covered
signs that they have on the central reservations.  

Ths scene seems to be lacking a sense of movement, and I don't
really know how you could get that in here without using people.


-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  3:25pm  up 15:01,  2 users,  load average: 1.07, 1.02, 1.00


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From: David Fontaine
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 19:01:12
Message: <399DBE28.34A1BFC2@faricy.net>
Ken wrote:

> Getting faster means learning more. As you learn more your scenes will
> become more complex. As your scenes become more complex it will take
> longer to develop and render them. Sorry but you just can't win :)

Until you turn into Gilles...

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


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From: Peter Cracknell
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 19:19:17
Message: <399dc475@news.povray.org>
Metal Handrails - goodpoint, but motel covered signs, sorry I can't work out
what they are, sorry?  I'm looking at doing people I've just downloaded the
Poser Demo and having a little fiddle I would like to have finally a motion
blurred scene of people representing this fast moving business world.
Thanks

Pete

Steve <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> Exelent work here Peter.
>
> The textures are fab, but you've missed the metal handrail
> on the ordinary set of steps, and some of those metal covered
> signs that they have on the central reservations.
>
> Ths scene seems to be lacking a sense of movement, and I don't
> really know how you could get that in here without using people.
>
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   3:25pm  up 15:01,  2 users,  load average: 1.07, 1.02, 1.00


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From: Peter Cracknell
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 18 Aug 2000 19:20:13
Message: <399dc4ad@news.povray.org>
He thats generally true, a few months ago it would have been mainly
texture/image-less and made of cubes without rounded edges, I never thought
of it like that - lifes a <female dog>.

Pete

Ken <tyl### [at] pacbellnet> wrote in message
news:399CCAFA.F0932531@pacbell.net...
>
>
> Peter Cracknell wrote:
> >
> > I like to have little projects on the go, as I never seem to be able to
> > spend more than a few days on a project - maybe as I get faster this
means I
> > will finish more projects.
>
> Getting faster means learning more. As you learn more your scenes will
> become more complex. As your scenes become more complex it will take
> longer to develop and render them. Sorry but you just can't win :)
>
> >  Anyways this is my first real use of proper
> > texturing, ie its used slightly (though still not that much) more
subtily
> > than in others to create at atmosphere.  This may one day be an
underground
> > (london?) station, there are walls but they are all bright red like
every
> > other object was and so hidden.  I think its one of my best yet so I
hope
> > you like it.  Comments and suggestions appreciated.
>
> Looks like a good start though a tad too dark on my monitor.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Steve
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 19 Aug 2000 08:12:26
Message: <slrn8pssd1.44g.steve@zero-pps.localdomain>
On Sat, 19 Aug 2000 00:19:09 +0100, Peter Cracknell wrote:
>Metal Handrails - goodpoint, but motel covered signs, sorry I can't work out
>what they are, sorry?  I'm looking at doing people I've just downloaded the
>Poser Demo and having a little fiddle I would like to have finally a motion
>blurred scene of people representing this fast moving business world.
>Thanks

Yes those metal covered triangular signs that they have on the central
reservations, you always look at them and think "that's why nobody
ever tries to just slide down the middle".  I'd do you a quick render
of one of the signs but I'm in the middle of another project at the 
moment. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:52am  up 1 day,  1:28,  3 users,  load average: 1.00, 1.03, 1.05


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From: Peter Cracknell
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 20 Aug 2000 10:21:26
Message: <399fe966@news.povray.org>
... must be an American thing, I don't remember ever seeing them, but I'm
stupid enough to model something that I've very rarely seen - though I could
do with some signs (dirty of course) to add a little more flavour (along
with some cheesy ads to the sides).

Thanks

Pete

Steve <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Sat, 19 Aug 2000 00:19:09 +0100, Peter Cracknell wrote:
> >Metal Handrails - goodpoint, but motel covered signs, sorry I can't work
out
> >what they are, sorry?  I'm looking at doing people I've just downloaded
the
> >Poser Demo and having a little fiddle I would like to have finally a
motion
> >blurred scene of people representing this fast moving business world.
> >Thanks
>
> Yes those metal covered triangular signs that they have on the central
> reservations, you always look at them and think "that's why nobody
> ever tries to just slide down the middle".  I'd do you a quick render
> of one of the signs but I'm in the middle of another project at the
> moment.
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   1:52am  up 1 day,  1:28,  3 users,  load average: 1.00, 1.03, 1.05


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From: Steve
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 20 Aug 2000 17:31:11
Message: <slrn8pvroj.ca2.steve@zero-pps.localdomain>
On Sun, 20 Aug 2000 15:21:15 +0100, Peter Cracknell wrote:
>... must be an American thing, I don't remember ever seeing them, but I'm
>stupid enough to model something that I've very rarely seen - though I could
>do with some signs (dirty of course) to add a little more flavour (along
>with some cheesy ads to the sides).

No not American, I've never been to the US, I'm talking about London. 

I'll see if I can find a picture on the web. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  3:36pm  up 2 days, 15:11,  2 users,  load average: 1.02, 1.22, 1.22


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From: Peter Cracknell
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 20 Aug 2000 18:18:36
Message: <39a0593c@news.povray.org>
I've been looking around and going through my mini-library of annoyingly
lo-res pictures I found on the web (all 10 of them or so) I found a triangle
down the centre - included though as I said its lo-res, if you or anyone
could find something slightly more detailed or just tell me what 3d shape it
is along with whats on it, I'd be especially grateful.
Thanks again

Pete

Steve <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
>
> No not American, I've never been to the US, I'm talking about London.
>
> I'll see if I can find a picture on the web.
>


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From: Jérôme Berger
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 21 Aug 2000 05:38:49
Message: <39A0F8A8.D07CABDC@enst.fr>
Peter Cracknell wrote:
> 
> I've been looking around and going through my mini-library of annoyingly
> lo-res pictures I found on the web (all 10 of them or so) I found a triangle
> down the centre - included though as I said its lo-res, if you or anyone
> could find something slightly more detailed or just tell me what 3d shape it
> is along with whats on it, I'd be especially grateful.
> Thanks again
> 
	Well, here (Paris) it's just a triangular prism made of the same metal
as the rest, nothing special on it...

		Jerome
-- 
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From: Mike Williams
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 21 Aug 2000 13:28:38
Message: <xCsn9CAU9Qo5Ew7Y@econym.demon.co.uk>
Wasn't it Peter Cracknell who wrote:
>I've been looking around and going through my mini-library of annoyingly
>lo-res pictures I found on the web (all 10 of them or so) I found a triangle
>down the centre - included though as I said its lo-res, if you or anyone
>could find something slightly more detailed or just tell me what 3d shape it
>is along with whats on it, I'd be especially grateful.
>Thanks again

I recognise that picture as being of part of the London Underground (the
big clue is the underground symbol on the rightmost poster (a ring with
a bar through it).

If I remember correctly, the objects on the surfaces between the stairs
have a triangular cross section, and the ends slope inwards at about the
same angle as the faces. Something like:-

#include "metals"
intersection {
  plane {y, -0.5 inverse}
  plane {y, -0.5 rotate x*120 inverse}  
  plane {y, -0.5 rotate x*240 inverse}
  plane {x, 4 rotate z*30}
  plane {x, -4 rotate -z*30 inverse}
  texture{T_Chrome_3B}
  // rotated so that the bottom face matches the slope
  rotate x*Escalator_Slope
}  

but with rounded edges.

They bear the inscription "Please stand on the right".

Not all London Underground escalators have exactly the same objects, but
they all have something in the same approximate locations to dissuade
kids from sliding down the spaces between the escalators.

-- 
Mike Williams
Gentleman of Leisure


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From: Peter Cracknell
Subject: Re: Climbing up the stairway to er WIP ~83k
Date: 21 Aug 2000 18:27:07
Message: <39a1acbb@news.povray.org>
Thanks a lot, I'll load it up n dirty it if I can, please stand to the
right - I knew there'd be a message.

Thanks

Pete

Mike Williams <mik### [at] nospamplease> wrote in message
news:xCs### [at] econymdemoncouk...
> Wasn't it Peter Cracknell who wrote:
> >I've been looking around and going through my mini-library of annoyingly
> >lo-res pictures I found on the web (all 10 of them or so) I found a
triangle
> >down the centre - included though as I said its lo-res, if you or anyone
> >could find something slightly more detailed or just tell me what 3d shape
it
> >is along with whats on it, I'd be especially grateful.
> >Thanks again
>
> I recognise that picture as being of part of the London Underground (the
> big clue is the underground symbol on the rightmost poster (a ring with
> a bar through it).
>
> If I remember correctly, the objects on the surfaces between the stairs
> have a triangular cross section, and the ends slope inwards at about the
> same angle as the faces. Something like:-
>
> #include "metals"
> intersection {
>   plane {y, -0.5 inverse}
>   plane {y, -0.5 rotate x*120 inverse}
>   plane {y, -0.5 rotate x*240 inverse}
>   plane {x, 4 rotate z*30}
>   plane {x, -4 rotate -z*30 inverse}
>   texture{T_Chrome_3B}
>   // rotated so that the bottom face matches the slope
>   rotate x*Escalator_Slope
> }
>
> but with rounded edges.
>
> They bear the inscription "Please stand on the right".
>
> Not all London Underground escalators have exactly the same objects, but
> they all have something in the same approximate locations to dissuade
> kids from sliding down the spaces between the escalators.
>
> --
> Mike Williams
> Gentleman of Leisure


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