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Nearly everything is isosurfaces here, i am still working on the structure of
the wood, it is quite to clean right now.
Radiosity made everything very red, i also made a version without it that is
available here:
http://www.schunter.etc.tu-bs.de/~chris/wood_02.jpg
Comments and suggestions welcome.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Attachments:
Download 'wood_01.jpg' (145 KB)
Preview of image 'wood_01.jpg'
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Wow, I am impressed! It must have taken a lot of patience to get this far.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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Christoph Hormann wrote:
>
> Comments and suggestions welcome.
Wow! That's all I have to say. I hope once you feel this is finished,
you'll share the code (or at least some pointers).
--
Francois Labreque | It is by caffeine alone I set my mind in motion, it
flabreq | is by the beans of Java that thoughts acquire speed,
@ | the hands acquire shaking, the shaking becomes a
attglobal.net | warning, it is by caffeine alone I set my mind in
motion.
- Stolen from Badger's .sig file
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Radiosity looks much better...
Christoph Hormann wrote:
> Nearly everything is isosurfaces here, i am still working on the structure of
> the wood, it is quite to clean right now.
>
> Radiosity made everything very red, i also made a version without it that is
> available here:
>
> http://www.schunter.etc.tu-bs.de/~chris/wood_02.jpg
>
> Comments and suggestions welcome.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
>
> ------------------------------------------------------------------------
> [Image]
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The wood on the wall is great. especially closer to the light. I'm not
sure what the checkered board is supposed to be, but it looks nice too
ross
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The three boards holding up the chess board would make great railroad
ties. The planks on the wall look like rough hewn hardwood in the
radiosity version and more like driftwood or weathered cedar (though a
bit dark for that) in the non-rad image. The item on top of the
chessboard, though I'm not sure what it's supposed to be, looks like
it's carved from cherry or rosewood
Anyway, great stuff.
-Mike
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Ryan Mooney wrote:
>
> Radiosity looks much better...
>
I think so too, even though i will probably try to turn it down, using some
darker textures for the walls behind the camera.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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David Fontaine wrote:
>
> Wow, I am impressed!
Thanks.
> It must have taken a lot of patience to get this far.
Well, in fact most things in the scene are quite similar, composition was mainly
accidental playing around with different things.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Francois Labreque wrote:
>
> Wow! That's all I have to say. I hope once you feel this is finished,
> you'll share the code (or at least some pointers).
>
Thanks, it's a real mess right now (and i really mean a mess) so i will have to
clean things up a bit first. You should really *never* start naming your
pigments P_A and P_B, because those things will lead to much confusion very soon
:-)
Maybe i can make some usable macro for those wooden planks...
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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ross litscher wrote:
>
> The wood on the wall is great. especially closer to the light. I'm not
> sure what the checkered board is supposed to be, but it looks nice too
>
Thanks,
it started with a chess board (even though i did not care about the number of
fields) and then i decided to rotate it 45 deg :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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