POV-Ray : Newsgroups : povray.binaries.images : cgs (48kb) Server Time
3 Nov 2024 01:06:09 EDT (-0400)
  cgs (48kb) (Message 1 to 10 of 15)  
Goto Latest 10 Messages Next 5 Messages >>>
From: Alberto
Subject: cgs (48kb)
Date: 14 Aug 2000 00:47:14
Message: <3997781C.A652C17@usb.ve>
This is more or less the final version of my cgs fighter. Texturing was
the most time consuming task.

Although antialiasing threshold was set to .1 and depth to 4 it took
only half an hour to render.

What do you think?

Alberto.


Post a reply to this message


Attachments:
Download 'cgsft.jpg' (47 KB)

Preview of image 'cgsft.jpg'
cgsft.jpg


 

From: Arthur Flint
Subject: Re: cgs (48kb)
Date: 14 Aug 2000 01:26:25
Message: <39978288.AD9DFCFC@gci.net>
I think that it looks good.

Alberto wrote:
> 
> This is more or less the final version of my cgs fighter. Texturing was
> the most time consuming task.
> 
> Although antialiasing threshold was set to .1 and depth to 4 it took
> only half an hour to render.
> 
> What do you think?
> 
> Alberto.
> 
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

From: Bob Hughes
Subject: Re: cgs (48kb)
Date: 14 Aug 2000 01:27:11
Message: <3997832f$1@news.povray.org>
Kinda cool.  A few lights would go good on it I think.  The engine nozzle
seems almost rusty to me though, and I guess the pilot doesn't need to see
straight ahead (instrument flying?).  All in all a good scene.  Also, some
wear and tear at the leading edges from particle strikes would be a great
addition.

Bob


Post a reply to this message

From: ryan constantine
Subject: Re: cgs (48kb)
Date: 14 Aug 2000 01:33:01
Message: <39978476.BF8838C1@yahoo.com>
captain proton to the rescue!

Alberto wrote:
> 
> This is more or less the final version of my cgs fighter. Texturing was
> the most time consuming task.
> 
> Although antialiasing threshold was set to .1 and depth to 4 it took
> only half an hour to render.
> 
> What do you think?
> 
> Alberto.
> 
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

From: Steve
Subject: Re: cgs (48kb)
Date: 14 Aug 2000 08:45:36
Message: <slrn8pfq3r.duf.steve@zero-pps.localdomain>
This looks great, expecially the texturing.  

There seems to be something wrong with the flame, more the shape than
the colour of it.

Thanks for sharing. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  9:42am  up 30 days,  8:09,  2 users,  load average: 1.07, 1.05, 1.01


Post a reply to this message

From: Greg M  Johnson
Subject: Re: cgs (48kb)
Date: 14 Aug 2000 09:11:24
Message: <3997EECE.9A6439B1@my-dejanews.com>
You used the 'disjointedness' of csg to your advantage here, providing a
'welded metal construction' look that most people attempt with texturing......

Alberto wrote:

> This is more or less the final version of my cgs fighter. Texturing was
> the most time consuming task.
>
> Although antialiasing threshold was set to .1 and depth to 4 it took
> only half an hour to render.
>
> What do you think?
>
> Alberto.
>
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

From: Alberto
Subject: Re: cgs (48kb)
Date: 14 Aug 2000 13:02:36
Message: <39982456.AE0950D@usb.ve>
Arthur Flint wrote:
> 
> I think that it looks good.
> 
Thanks.


Bob Hughes wrote:
> 
> Kinda cool.  A few lights would go good on it I think. ...
Could be, but by the moment I don't know where to place them.
> ...The engine nozzle
> seems almost rusty to me though, and I guess the pilot doesn't need to see
> straight ahead (instrument flying?). ...
  That's becouse the pilot was aded after the ship was modeled. I'll try
to fix
  that.
> ... All in all a good scene.  Also, some
> wear and tear at the leading edges from particle strikes would be a great
> addition.
  I agree. Though I think that will not easy to implement, I'll try it. Thank
  you for your comments. 


ryan constantine wrote:
> 
> captain proton to the rescue!
  Well,... yes. :-)

  Alberto.


Post a reply to this message

From: Alberto
Subject: Re: cgs (48kb)
Date: 14 Aug 2000 13:02:56
Message: <39982490.FAC780C5@usb.ve>
Steve wrote:
> 
> This looks great, expecially the texturing.
> 
  Thanks.
> There seems to be something wrong with the flame, more the shape than
> the colour of it.
> 
  Ok, I'll see what can be done.
> Thanks for sharing.
  :-)


Greg M. Johnson wrote:
> 
> You used the 'disjointedness' of csg to your advantage here, providing a
> 'welded metal construction' look that most people attempt with texturing......
> 
Well, bellow is an image of the hull without any texture.

Alberto.


Post a reply to this message


Attachments:
Download 'hull.jpg' (4 KB)

Preview of image 'hull.jpg'
hull.jpg


 

From: Greg M  Johnson
Subject: Re: cgs (48kb)
Date: 14 Aug 2000 13:04:05
Message: <39982558.2B27BB9B@my-dejanews.com>
Oops or no oops? Can't see in your image......

Alberto wrote:

> Greg M. Johnson wrote:
> >
> > You used the 'disjointedness' of csg to your advantage here, providing a
> > 'welded metal construction' look that most people attempt with texturing......
> >
> Well, bellow is an image of the hull without any texture.
>
> Alberto.
>
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

From: Alberto
Subject: Re: cgs (48kb)
Date: 14 Aug 2000 14:40:39
Message: <39983B72.FFB0E52C@usb.ve>
"Greg M. Johnson" wrote:
> 
> Oops or no oops? Can't see in your image......
> 
I don't know what happens. I can see it with my news reader, it's a jpeg file.
Alberto.


Post a reply to this message

Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.