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Just playing with focal post-processing. What a speed-up compared to the
standard focal blur !
This one takes only 10 minutes to render.
I did an animation with this feature with 100 pictures, and I get some
artifacts (not shown in this picture).
Is there some way to get rid of them ?
My line for the post-processing is :
post_process{ focal_blur{ 150, 1, 4, 1} }
I'll try some rust on the nuts ( or bolts : I am not sure which is
which)
Fabien
Post a reply to this message
Attachments:
Download 'boulon.jpg' (49 KB)
Preview of image 'boulon.jpg'
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news:3991D540.CC9D05E8@club-internet.fr...
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| I did an animation with this feature with 100 pictures, and I get some
| artifacts (not shown in this picture).
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| Is there some way to get rid of them ?
No idea.
| I'll try some rust on the nuts ( or bolts : I am not sure which is
| which)
Um, those would be called nuts or hex-nuts, need some threads in there more
than the rust. Very good looking render anyway.
Bob
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That's some good lighting and texturing...
Your nuts aren't threaded BTW.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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>
> I did an animation with this feature with 100 pictures, and I get some
> artifacts (not shown in this picture).
>
> Is there some way to get rid of them ?
What do the artifacts look like (since they're not shown in this picture).
Are they related to anti-aliasing?
-Nathan
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Uh, Marc Schimmler has created a Nut & Bolt Macro. He may have posted it
over on P.B.S.F, don't really know, but I think you would find it useful.
Great looking texture there. :) I understand you probably left the threads
out in order to work out details of your texture. The wood needs something,
though.
Grim
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GrimDude wrote:
>
> Uh, Marc Schimmler has created a Nut & Bolt Macro. He may have posted it
> over on P.B.S.F, don't really know, but I think you would find it useful.
http://www.ica.uni-stuttgart.de/~marc/nuts.html
http://www.ica.uni-stuttgart.de/~marc/bolts.html
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Thanks, Ken. :)
Grim
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Thanks Ken.
I am going to use the macro because the nuts are mesh and the compressed files
are quite large, especially for the thread I have just added.
I did not want to bother with CSG this time.
> GrimDude wrote:
> >
> > Uh, Marc Schimmler has created a Nut & Bolt Macro. He may have posted it
> > over on P.B.S.F, don't really know, but I think you would find it useful.
>
> http://www.ica.uni-stuttgart.de/~marc/nuts.html
> http://www.ica.uni-stuttgart.de/~marc/bolts.html
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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It's as though the cameraman kept shaking from left to right at a rate of
about 8 times a second.
I'll post the source when I replace the meshes with the macro. For the time
being it's too large.
In the animation, I wanted to make a changing focal_point from close to far
away.
Fabien
> >
> > I did an animation with this feature with 100 pictures, and I get some
> > artifacts (not shown in this picture).
> >
> > Is there some way to get rid of them ?
>
> What do the artifacts look like (since they're not shown in this picture).
> Are they related to anti-aliasing?
>
> -Nathan
Post a reply to this message
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Good looking image, I'll have to look into focal blur.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:04am up 25 days, 22:30, 2 users, load average: 1.21, 1.10, 1.02
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