POV-Ray : Newsgroups : povray.binaries.images : Un... Server Time
19 Oct 2026 23:01:39 EDT (-0400)
  Un... (Message 1 to 45 of 45)  
From: Ken
Subject: Un...
Date: 2 Aug 2000 13:19:33
Message: <39885669.1EAF1E05@pacbell.net>
My version of the un-twisted, un-rolled, un-torus.

You think I am on to something ?

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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Attachments:
Download 'un-torus.jpg' (3 KB)

Preview of image 'un-torus.jpg'
un-torus.jpg


 

From: Bill DeWitt
Subject: Re: Un...
Date: 2 Aug 2000 13:27:42
Message: <39885a0e@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?

    I have always thought you were on something.


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From: Richard Dault
Subject: Re: Un...
Date: 2 Aug 2000 14:12:58
Message: <398864aa$1@news.povray.org>
Wow, that's great.  Too bad it's full of jpeg artifacts.

Any chance of seeing the code?  It would be cool to make it into a macro so
you can specify different lengths, width, etc...

Funny guy.  :P


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From: ingo
Subject: Re: Un...
Date: 2 Aug 2000 15:39:53
Message: <8F84DF737seed7@204.213.191.228>
Ken wrote:

>You think I am on to something ?
>

This imagage shows the willingness of the artist to explore new ways in 
his art. But also shows that in his mind he's completly not ready for it 
yet. There are strong signs to prove this, in this image.

A horizontal line, dividing the{unknown) black in two not equally wide 
area's and thus forming a horizon. What will be behind it? A new horizon 
to explore. But then there is the black to the left an right sides of the 
line. 
This leads us to the "do not pass" road sign. In the artists subconscious 
there is still something that prevents him to cross the line. 
To give himself a feeling of safety in this new area, something to relate 
to, in his colour scheme he goes back to his succsesfull Black&White 
period.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Fabien Hénon
Subject: Re: Un...
Date: 2 Aug 2000 15:44:19
Message: <39885E33.DF3C779D@club-internet.fr>
I have always thought he was some guy.

Keep at it.

Bill DeWitt a écrit :

> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:39885669.1EAF1E05@pacbell.net...
> >
> > My version of the un-twisted, un-rolled, un-torus.
> >
> > You think I am on to something ?
>
>     I have always thought you were on something.


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From: Karl Pelzer
Subject: Re: Un...
Date: 2 Aug 2000 17:09:06
Message: <39888E57.89FAAF44@t-online.de>
> 
> My version of the un-twisted, un-rolled, un-torus.
> 
> You think I am on to something ?
> 
Maybe on heavy drugs? Why using an un-torus? Wouldn't it be easier to
use a few hundred stacked cylinders?
S**t! My beer ran dry. Got to fetch some new from the cellar...

K
 a

  r

    l


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From: Matthew Bennett
Subject: Re: Un...
Date: 2 Aug 2000 19:32:03
Message: <3988af73$1@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.

Does it need megapov?


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From: Mike
Subject: Re: Un...
Date: 2 Aug 2000 19:59:50
Message: <3988B5FF.296AF58E@aol.com>
But can you make an un-twisted, un-rolled, un-torus while keeping the
two ends together?  Wrap your mind around that one!

-Mike


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From: Halbert
Subject: Re: Un...
Date: 2 Aug 2000 21:19:19
Message: <3988c897@news.povray.org>
Then it would be a de-un-twisted, de-un-rolled un-un-torus.

"Mike" <Ama### [at] aolcom> wrote in message
news:3988B5FF.296AF58E@aol.com...
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together?  Wrap your mind around that one!
>
> -Mike
>


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From: Doug Eichenberg
Subject: Re: Un...
Date: 2 Aug 2000 22:48:34
Message: <3988dd82@news.povray.org>
Have you considered doing it in black to match the background color?

--
- Doug Eichenberg
  http://www.getinfo.net/douge
  dou### [at] nlsnet


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From: David Fontaine
Subject: Re: Un...
Date: 2 Aug 2000 23:34:52
Message: <3988E67B.B4DCA7FB@faricy.net>
I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
but if you exit the torus you reenter it at the opposite side, that being the
point on the opposite side of the cross-section halfway around the torus.
Is that possible in 4d?

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ian Witham
Subject: Re: Un...
Date: 2 Aug 2000 23:38:26
Message: <3988e932@news.povray.org>
Some images just scream for an animated fly-by.

--

Ian

Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


----------------------------------------------------------------------------
----


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From: Thomas Lake
Subject: Re: Un...
Date: 3 Aug 2000 00:48:58
Message: <3988FA93.222CC5EB@home.com>
Sure, if both of the ends intersect the mouth of a wormhole that connects
the two points in space time.

Mike wrote:

> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together?  Wrap your mind around that one!
>
> -Mike

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Thomas Lake
Subject: Re: Un...
Date: 3 Aug 2000 00:49:47
Message: <3988FAC4.9BB27D08@home.com>
Dounds like the shape of the universe.

David Fontaine wrote:

> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?
>
> --
> David Fontaine     <dav### [at] faricynet>     ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Anton Sherwood
Subject: Re: Un...
Date: 3 Aug 2000 04:28:19
Message: <39892EB6.398CA602@pobox.com>
Mike wrote:
> But can you make an un-twisted, un-rolled, un-torus while
> keeping the two ends together?  Wrap your mind around that one!

Sure, just do it in a periodic universe.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Anton Sherwood
Subject: Re: Un...
Date: 3 Aug 2000 04:30:10
Message: <39892F27.ED63FC3E@pobox.com>
David Fontaine wrote:
> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?

Dammit, Jim, I'm a ray-tracer, not a topologist!

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Steve
Subject: Re: Un...
Date: 3 Aug 2000 05:41:34
Message: <slrn8ohnuh.4gc.steve@zero-pps.localdomain>
On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
>But can you make an un-twisted, un-rolled, un-torus while keeping the
>two ends together?  Wrap your mind around that one!

If it was an infinite length then due to some law of physics I think
the ends would meet weather you wanted them to or not. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  3:48am  up 19 days,  2:15,  2 users,  load average: 2.03, 1.91, 1.62


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From: Ian Witham
Subject: Re: Un...
Date: 3 Aug 2000 05:59:16
Message: <39894274@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
> >But can you make an un-twisted, un-rolled, un-torus while keeping the
> >two ends together?  Wrap your mind around that one!
>
> If it was an infinite length then due to some law of physics I think
> the ends would meet weather you wanted them to or not.

That would be obtuse non-Euclidean geometry, where space is boundless yet
finite, the 3d equivalent of a 2d system drawn on the surface of a sphere.


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From: Peter Popov
Subject: Re: Un...
Date: 3 Aug 2000 10:30:28
Message: <8vviosgp1i0cobcrntr6pmsprub1l803o1@4ax.com>
On Wed, 02 Aug 2000 10:12:09 -0700, Ken <tyl### [at] pacbellnet> wrote:

>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?

For one thing you're wrong. This *is* a torus (with caps added), it's
just not a circular nor a closed one. But it is a torus.

Well, some topologists might argue that a torus has to be closed but I
would stick to the more general definition, thank you.

As of twisted... how do you know? I mean, sure, it looks smooth, but
this doesn't mean it's untwisted. Besides, it's the product of a
twisted mind (i's, not y's :) ) <grin>


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Peter Popov
Subject: Re: Un...
Date: 3 Aug 2000 10:32:04
Message: <gf0jos47r8ccb354ip0h9p0f8s522dvftt@4ax.com>
On Wed, 02 Aug 2000 22:26:51 -0500, David Fontaine <dav### [at] faricynet>
wrote:

>I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
>but if you exit the torus you reenter it at the opposite side, that being the
>point on the opposite side of the cross-section halfway around the torus.
>Is that possible in 4d?

Hey, usind 4D to tie and untie tori is *cheating*!!! Do it in 3D if
you dare!

:)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Gail Shaw
Subject: Re: Un...
Date: 3 Aug 2000 10:45:32
Message: <3989858c@news.povray.org>
Ken wrote in message <39885669.1EAF1E05@pacbell.net>...
>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?
>


Ohh pretty <grin>

Texture could be improved thought.

Gail
********************************************************************
* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2      *
********************************************************************


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From: Rick [Kitty5]
Subject: Re: Un...
Date: 3 Aug 2000 10:49:49
Message: <3989868d@news.povray.org>
inspriational !, whats the render time on that sucker?

Rick


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From: Vahur Krouverk
Subject: Re: Un...
Date: 3 Aug 2000 10:57:09
Message: <39898866.4A188A98@aetec.ee>
Ken wrote:
> 
> My version of the un-twisted, un-rolled, un-torus.
> 
Seems like torus with infinitely big major radius. And secretly twisted,
rolled, tortured, tormented etc. Show us other side of it!

> You think I am on to something ?
> 
I think that You are on something and up to something.


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From: Dave Cook
Subject: Re: Un...
Date: 3 Aug 2000 11:09:03
Message: <39898b0f$1@news.povray.org>
I'd give my left retina to see this rendered with photons!

"Ken" <tyl### [at] pacbellnet> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


----------------------------------------------------------------------------
----


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From: Rick [Kitty5]
Subject: Re: Un...
Date: 3 Aug 2000 11:21:34
Message: <39898dfe@news.povray.org>
> If it was an infinite length then due to some law of physics I think
> the ends would meet weather you wanted them to or not.

however, if space was truly infinite, how would you ever know if the ends
did meet, in fact would there even be ends?

Rick


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From: Gilles Tran
Subject: Re: Un...
Date: 3 Aug 2000 11:30:17
Message: <39898F17.E7C45B71@inapg.inra.fr>
Ken wrote:

> My version of the un-twisted, un-rolled, un-torus.
> You think I am on to something ?

Smells like an "AWSOME ROLLEX !!!!!!"
It's just a photo, right ?
Nice try, Ken, but don't think you can fool us oldbies.

G


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From: David Wilkinson
Subject: Re: Un...
Date: 3 Aug 2000 14:31:00
Message: <1gejos40oushbtouufs4ie5pj634ifcjre@4ax.com>
On Wed, 02 Aug 2000 10:12:09 -0700, Ken <tyl### [at] pacbellnet> wrote:

>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?

Please post the transformation matrix you used.  I've been trying to do this for
weeks but it still keeps coming out twisted.
dav### [at] hamiltonitecom
http://hamiltonite.com/


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From: David Fontaine
Subject: Re: Un...
Date: 3 Aug 2000 18:24:23
Message: <3989EF1E.1315F8E1@faricy.net>
Ian Witham wrote:

> That would be obtuse non-Euclidean geometry, where space is boundless yet
> finite, the 3d equivalent of a 2d system drawn on the surface of a sphere.

What about the 3d equivalent of a 2d system drawn on the surface of a torus?
Some guy thinks that's what our universe is, it was in Scientific American a
while back...

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:07:09
Message: <398A0772.C7A21F77@pacbell.net>
Bill DeWitt wrote:

>     I have always thought you were on something.

About 10,000 volts, un-regulated.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:08:31
Message: <398A07C3.16846BCD@pacbell.net>
Richard Dault wrote:

> Any chance of seeing the code?  It would be cool to make it into a macro so
> you can specify different lengths, width, etc...

I could probably put something together if you are really un-interested :)
 
> Funny guy.  :P

Un-conventional if nothing else.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:11:09
Message: <398A0862.BDBAA5E6@pacbell.net>
ingo wrote:

> To give himself a feeling of safety in this new area, something to relate
> to, in his colour scheme he goes back to his succsesfull Black&White
> period.

I was feeling un-easy in my abilities to boldy strike out in new artistic
endeavors.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:12:40
Message: <398A08BE.10535E71@pacbell.net>
Karl Pelzer wrote:

> Wouldn't it be easier to use a few hundred stacked cylinders?

I think that would be an un-realistic approach.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:13:16
Message: <398A08E1.39837E7C@pacbell.net>
Matthew Bennett wrote:

> Does it need megapov?

Un-officialy, no.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:13:55
Message: <398A0909.86F9476B@pacbell.net>
Mike wrote:
> 
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together?  Wrap your mind around that one!

I am un-able to imagine such a scenario.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:14:51
Message: <398A0940.1AF03EC0@pacbell.net>
Doug Eichenberg wrote:
> 
> Have you considered doing it in black to match the background color?

That would be rather un-original don't ya think ?

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:16:51
Message: <398A09B8.DEE177F6@pacbell.net>
Ian Witham wrote:
> 
> Some images just scream for an animated fly-by.

It was un-caring of me not to think of that. I'll get to work on
it right away.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:17:45
Message: <398A09EE.4A2943A9@pacbell.net>
"Rick [Kitty5]" wrote:
> 
> inspriational !, whats the render time on that sucker?

Sorry, that was an un-recorded value :(

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:18:30
Message: <398A0A1B.8940835D@pacbell.net>
Peter Popov wrote:

> For one thing you're wrong. This *is* a torus (with caps added), it's
> just not a circular nor a closed one. But it is a torus.
> 
> Well, some topologists might argue that a torus has to be closed but I
> would stick to the more general definition, thank you.
> 
> As of twisted... how do you know? I mean, sure, it looks smooth, but
> this doesn't mean it's untwisted. Besides, it's the product of a
> twisted mind (i's, not y's :) ) <grin>

I'll have to say Un-cle on this one.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Un...
Date: 3 Aug 2000 20:19:30
Message: <398A0A57.A4BEBCA8@pacbell.net>
Gail Shaw wrote:

> Ohh pretty <grin>
> 
> Texture could be improved thought.

An un-forgivable oversite on my part.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Francois Labreque
Subject: Deux..
Date: 3 Aug 2000 21:04:07
Message: <398A15B8.408B1C56@attglobal.net>
Sorry.  Couldn't resist.


-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
     flabreq      | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
  attglobal.net


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From: Thomas Lake
Subject: Re: Un...
Date: 3 Aug 2000 21:11:53
Message: <398A194E.7F74DC1B@home.com>
If it were an infinite length then by definition it would not have ends.

Steve wrote:

> On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
> >But can you make an un-twisted, un-rolled, un-torus while keeping the
> >two ends together?  Wrap your mind around that one!
>
> If it was an infinite length then due to some law of physics I think
> the ends would meet weather you wanted them to or not.
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   3:48am  up 19 days,  2:15,  2 users,  load average: 2.03, 1.91, 1.62

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Ken Matassa
Subject: Re: Un...
Date: 4 Aug 2000 00:09:40
Message: <398A3BEF.6F36@pacbell.net>
Ken wrote:
> 
> My version of the un-twisted, un-rolled, un-torus.
> 
> You think I am on to something ?


Regressive, but interesting. Have you thought of what you could do with
a cone, or sphere?

Ken Matassa


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From: Mark Wagner
Subject: Re: Un...
Date: 4 Aug 2000 01:25:42
Message: <398a53d6$1@news.povray.org>
Ken wrote in message <39885669.1EAF1E05@pacbell.net>...
>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?


*Grabs Ken by the shoulders and shakes him really hard, then slaps him
across the face repeatedly*

Are you feeling better now?


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From: Jerome M  Berger
Subject: Re: Un...
Date: 4 Aug 2000 05:37:04
Message: <398A8EBD.7E2AC0B9@iname.com>
Ken wrote:
> 
> Matthew Bennett wrote:
> 
> > Does it need megapov?
> 
> Un-officialy, no.
> 
	So you might say it's un-necessary?

		Jerome
-- 
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From: Anton Sherwood
Subject: Re: Un...
Date: 5 Aug 2000 01:27:38
Message: <398BA75D.4E107D72@pobox.com>
Peter Popov wrote:
> Hey, usind 4D to tie and untie tori is *cheating*!!!
> Do it in 3D if you dare!

do i remember right that in 4space a curve (1D)
cannot be knotted, but a 2D surface can be?

hm, if the relation holds, then in the plane a point can be knotted.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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