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My version of the un-twisted, un-rolled, un-torus.
You think I am on to something ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
Attachments:
Download 'un-torus.jpg' (3 KB)
Preview of image 'un-torus.jpg'

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"Ken" <tyl### [at] pacbell net> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
I have always thought you were on something.
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Wow, that's great. Too bad it's full of jpeg artifacts.
Any chance of seeing the code? It would be cool to make it into a macro so
you can specify different lengths, width, etc...
Funny guy. :P
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Ken wrote:
>You think I am on to something ?
>
This imagage shows the willingness of the artist to explore new ways in
his art. But also shows that in his mind he's completly not ready for it
yet. There are strong signs to prove this, in this image.
A horizontal line, dividing the{unknown) black in two not equally wide
area's and thus forming a horizon. What will be behind it? A new horizon
to explore. But then there is the black to the left an right sides of the
line.
This leads us to the "do not pass" road sign. In the artists subconscious
there is still something that prevents him to cross the line.
To give himself a feeling of safety in this new area, something to relate
to, in his colour scheme he goes back to his succsesfull Black&White
period.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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I have always thought he was some guy.
Keep at it.
Bill DeWitt a écrit :
> "Ken" <tyl### [at] pacbell net> wrote in message
> news:39885669.1EAF1E05@pacbell.net...
> >
> > My version of the un-twisted, un-rolled, un-torus.
> >
> > You think I am on to something ?
>
> I have always thought you were on something.
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>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
Maybe on heavy drugs? Why using an un-torus? Wouldn't it be easier to
use a few hundred stacked cylinders?
S**t! My beer ran dry. Got to fetch some new from the cellar...
K
a
r
l
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"Ken" <tyl### [at] pacbell net> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
Does it need megapov?
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But can you make an un-twisted, un-rolled, un-torus while keeping the
two ends together? Wrap your mind around that one!
-Mike
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Then it would be a de-un-twisted, de-un-rolled un-un-torus.
"Mike" <Ama### [at] aol com> wrote in message
news:3988B5FF.296AF58E@aol.com...
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together? Wrap your mind around that one!
>
> -Mike
>
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Have you considered doing it in black to match the background color?
--
- Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nls net
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I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
but if you exit the torus you reenter it at the opposite side, that being the
point on the opposite side of the cross-section halfway around the torus.
Is that possible in 4d?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Some images just scream for an animated fly-by.
--
Ian
Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
"Ken" <tyl### [at] pacbell net> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
----------------------------------------------------------------------------
----
Post a reply to this message
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Sure, if both of the ends intersect the mouth of a wormhole that connects
the two points in space time.
Mike wrote:
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together? Wrap your mind around that one!
>
> -Mike
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
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Dounds like the shape of the universe.
David Fontaine wrote:
> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
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Mike wrote:
> But can you make an un-twisted, un-rolled, un-torus while
> keeping the two ends together? Wrap your mind around that one!
Sure, just do it in a periodic universe.
--
Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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David Fontaine wrote:
> I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
> but if you exit the torus you reenter it at the opposite side, that being the
> point on the opposite side of the cross-section halfway around the torus.
> Is that possible in 4d?
Dammit, Jim, I'm a ray-tracer, not a topologist!
--
Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
>But can you make an un-twisted, un-rolled, un-torus while keeping the
>two ends together? Wrap your mind around that one!
If it was an infinite length then due to some law of physics I think
the ends would meet weather you wanted them to or not.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
3:48am up 19 days, 2:15, 2 users, load average: 2.03, 1.91, 1.62
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"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
> >But can you make an un-twisted, un-rolled, un-torus while keeping the
> >two ends together? Wrap your mind around that one!
>
> If it was an infinite length then due to some law of physics I think
> the ends would meet weather you wanted them to or not.
That would be obtuse non-Euclidean geometry, where space is boundless yet
finite, the 3d equivalent of a 2d system drawn on the surface of a sphere.
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On Wed, 02 Aug 2000 10:12:09 -0700, Ken <tyl### [at] pacbell net> wrote:
>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?
For one thing you're wrong. This *is* a torus (with caps added), it's
just not a circular nor a closed one. But it is a torus.
Well, some topologists might argue that a torus has to be closed but I
would stick to the more general definition, thank you.
As of twisted... how do you know? I mean, sure, it looks smooth, but
this doesn't mean it's untwisted. Besides, it's the product of a
twisted mind (i's, not y's :) ) <grin>
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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On Wed, 02 Aug 2000 22:26:51 -0500, David Fontaine <dav### [at] faricy net>
wrote:
>I just thought of an interesting shape: a 4D torus, equivalent to a 3D torus,
>but if you exit the torus you reenter it at the opposite side, that being the
>point on the opposite side of the cross-section halfway around the torus.
>Is that possible in 4d?
Hey, usind 4D to tie and untie tori is *cheating*!!! Do it in 3D if
you dare!
:)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Ken wrote in message <39885669.1EAF1E05@pacbell.net>...
>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?
>
Ohh pretty <grin>
Texture could be improved thought.
Gail
********************************************************************
* gsh### [at] monotix co za * Reality.dat not found *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2 *
********************************************************************
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inspriational !, whats the render time on that sucker?
Rick
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Ken wrote:
>
> My version of the un-twisted, un-rolled, un-torus.
>
Seems like torus with infinitely big major radius. And secretly twisted,
rolled, tortured, tormented etc. Show us other side of it!
> You think I am on to something ?
>
I think that You are on something and up to something.
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I'd give my left retina to see this rendered with photons!
"Ken" <tyl### [at] pacbell net> wrote in message
news:39885669.1EAF1E05@pacbell.net...
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
----------------------------------------------------------------------------
----
Post a reply to this message
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> If it was an infinite length then due to some law of physics I think
> the ends would meet weather you wanted them to or not.
however, if space was truly infinite, how would you ever know if the ends
did meet, in fact would there even be ends?
Rick
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Ken wrote:
> My version of the un-twisted, un-rolled, un-torus.
> You think I am on to something ?
Smells like an "AWSOME ROLLEX !!!!!!"
It's just a photo, right ?
Nice try, Ken, but don't think you can fool us oldbies.
G
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On Wed, 02 Aug 2000 10:12:09 -0700, Ken <tyl### [at] pacbell net> wrote:
>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?
Please post the transformation matrix you used. I've been trying to do this for
weeks but it still keeps coming out twisted.
dav### [at] hamiltonite com
http://hamiltonite.com/
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Ian Witham wrote:
> That would be obtuse non-Euclidean geometry, where space is boundless yet
> finite, the 3d equivalent of a 2d system drawn on the surface of a sphere.
What about the 3d equivalent of a 2d system drawn on the surface of a torus?
Some guy thinks that's what our universe is, it was in Scientific American a
while back...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Bill DeWitt wrote:
> I have always thought you were on something.
About 10,000 volts, un-regulated.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Richard Dault wrote:
> Any chance of seeing the code? It would be cool to make it into a macro so
> you can specify different lengths, width, etc...
I could probably put something together if you are really un-interested :)
> Funny guy. :P
Un-conventional if nothing else.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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ingo wrote:
> To give himself a feeling of safety in this new area, something to relate
> to, in his colour scheme he goes back to his succsesfull Black&White
> period.
I was feeling un-easy in my abilities to boldy strike out in new artistic
endeavors.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Karl Pelzer wrote:
> Wouldn't it be easier to use a few hundred stacked cylinders?
I think that would be an un-realistic approach.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Matthew Bennett wrote:
> Does it need megapov?
Un-officialy, no.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Mike wrote:
>
> But can you make an un-twisted, un-rolled, un-torus while keeping the
> two ends together? Wrap your mind around that one!
I am un-able to imagine such a scenario.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Doug Eichenberg wrote:
>
> Have you considered doing it in black to match the background color?
That would be rather un-original don't ya think ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ian Witham wrote:
>
> Some images just scream for an animated fly-by.
It was un-caring of me not to think of that. I'll get to work on
it right away.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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"Rick [Kitty5]" wrote:
>
> inspriational !, whats the render time on that sucker?
Sorry, that was an un-recorded value :(
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Peter Popov wrote:
> For one thing you're wrong. This *is* a torus (with caps added), it's
> just not a circular nor a closed one. But it is a torus.
>
> Well, some topologists might argue that a torus has to be closed but I
> would stick to the more general definition, thank you.
>
> As of twisted... how do you know? I mean, sure, it looks smooth, but
> this doesn't mean it's untwisted. Besides, it's the product of a
> twisted mind (i's, not y's :) ) <grin>
I'll have to say Un-cle on this one.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Gail Shaw wrote:
> Ohh pretty <grin>
>
> Texture could be improved thought.
An un-forgivable oversite on my part.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Sorry. Couldn't resist.
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreq | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
attglobal.net
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If it were an infinite length then by definition it would not have ends.
Steve wrote:
> On Wed, 02 Aug 2000 18:59:59 -0500, Mike wrote:
> >But can you make an un-twisted, un-rolled, un-torus while keeping the
> >two ends together? Wrap your mind around that one!
>
> If it was an infinite length then due to some law of physics I think
> the ends would meet weather you wanted them to or not.
>
> --
> Cheers
> Steve email mailto:ste### [at] zeropps uklinux net
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or http://start.at/zero-pps
>
> 3:48am up 19 days, 2:15, 2 users, load average: 2.03, 1.91, 1.62
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
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Ken wrote:
>
> My version of the un-twisted, un-rolled, un-torus.
>
> You think I am on to something ?
Regressive, but interesting. Have you thought of what you could do with
a cone, or sphere?
Ken Matassa
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Ken wrote in message <39885669.1EAF1E05@pacbell.net>...
>
>My version of the un-twisted, un-rolled, un-torus.
>
>You think I am on to something ?
*Grabs Ken by the shoulders and shakes him really hard, then slaps him
across the face repeatedly*
Are you feeling better now?
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Ken wrote:
>
> Matthew Bennett wrote:
>
> > Does it need megapov?
>
> Un-officialy, no.
>
So you might say it's un-necessary?
Jerome
--
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Peter Popov wrote:
> Hey, usind 4D to tie and untie tori is *cheating*!!!
> Do it in 3D if you dare!
do i remember right that in 4space a curve (1D)
cannot be knotted, but a 2D surface can be?
hm, if the relation holds, then in the plane a point can be knotted.
--
Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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